126 lines
5.4 KiB
C
126 lines
5.4 KiB
C
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#ifndef __HSA_COMMON_H__
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#define __HSA_COMMON_H__
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extern const int enemyWeights[][10];
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extern const int maxVisibleEnemies[][5];
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extern int curVisibleEnemies[][5];
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// high nibble of user type is the "team" the actor is on
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#define ACTOR_TEAMMASK 0xF0000000
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#define ACTOR_TEAMTYPEMASK 0x0FF00000
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#define ACTOR_PARENTMASK 0x000F0000
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#define ACTOR_TYPEMASK 0x0000FFFF
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#define ACTOR_TEAM_PLAYER 0x20000000
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#define ACTOR_TEAM_POWERUP 0x40000000
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#define ACTOR_TEAM_ENEMY 0x80000000
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#define ACTORTYPE_NORMAL 0x00000000
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#define ACTORTYPE_NODELETE 0x00000002
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#define ACTORTYPE_PLAYER 0x00000004
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#define ACTORTYPE_CHARACTER 0x00000008
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#define ACTORTYPE_PROJECTILE 0x00000010
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#define ACTORTYPE_UNDEFINED 0x00000020
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#define POWERUP_SPREADSHOT 0x00000200
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#define POWERUP_ONEUP 0x00000400
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#define POWERUP_BIGSHIP 0x00000800
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#define POWERUP_SHIELDRECHARGE 0x00001000
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#define ENEMYTYPE_ENEMY1 0x00200000
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#define ENEMYTYPE_ENEMY2 0x00400000
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#define ENEMYTYPE_ENEMY3 0x00800000
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#define ENEMYTYPE_ENEMY4 0x01000000
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#define ENEMYTYPE_DESTROYER1 0x04000000
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#define ENEMYTYPE_DESTROYER2 0x08000000
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// ------- KEY CONSTANTS --------------------
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#define ANIM_PLAYERSINGLE "PLAYER SMALL SHIP"
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#define ANIM_PLAYERDOUBLE "PLAYER BIG SHIP"
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#define ANIM_EXPLOSION "EXPLOSION"
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#define ANIM_OPTIONMENU "OPTION MENU"
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#define ANIM_OPTIONPTR "OPTION POINTER"
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#define ANIM_TITLEMENU "TITLE MENU"
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#define ANIM_TITLEPTR "TITLE POINTER"
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#define ANIM_PLAYERLASERSINGLE "SINGLE PLAYER LASER"
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#define ANIM_PLAYERLASERDOUBLE "DOUBLE PLAYER LASER"
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#define ANIM_PLAYERSPREAD1 "PLAYER SPREAD LEFT"
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#define ANIM_PLAYERSPREAD2 ANIM_PLAYERLASERSINGLE
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#define ANIM_PLAYERSPREAD3 "PLAYER SPREAD RIGHT"
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#define ANIM_HUDLIVES "HUD LIVES ANIM"
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#define ANIM_ENEMYFIGHTER1 "ENEMY FIGHTER 1"
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#define ANIM_ENEMYFIGHTER2 "ENEMY FIGHTER 2"
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#define ANIM_ENEMYFIGHTER3 "ENEMY FIGHTER 3"
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#define ANIM_ENEMYFIGHTER4 "ENEMY FIGHTER 4"
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#define ANIM_ENEMYDESTROYER1 "ENEMY DESTROYER 1"
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#define ANIM_ENEMYDESTROYER2 "ENEMY DESTROYER 2"
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#define ANIM_ENEMYLASERSINGLE "ENEMY LASER SINGLE"
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#define ANIM_ENEMYLASERDOUBLE "ENEMY LASER DOUBLE"
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#define ANIM_PWUP_BIGSHIP "POWERUP BIG SHIP"
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#define ANIM_PWUP_ONEUP "POWERUP ONE UP"
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#define ANIM_PWUP_SHIELD "POWERUP SHIELD RECHARGE"
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#define ANIM_PWUP_SPREADSHOT "POWERUP SPREAD SHOT"
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#define ACTOR_STARBACKGROUND "STARFIELD BACKGROUND"
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#define ACTOR_OPTMENUBACKGROUND "MENU BACKGROUND"
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#define ACTOR_TITLEBACKGROUND "TITLE BACKGROUND"
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#define ACTOR_HUDLIVES "HUD LIVES ACTOR"
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#define MUSICFILE_TITLESCREEN "music/title theme - gradius 3 fire scramble.ogg"
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#define MUSICFILE_GAMESCREEN "music/background theme - carrieraces.ogg"
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#define MUSICFILE_CREDITSCREEN "music/credits - mobile suit gundam formula wars eternal wind.ogg"
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#define MUSICFILE_FAILSCREEN "music/game over - gundam wing endless duel game over.ogg"
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#define SPRITEFILE_ENEMYFIGHTER1 "sprites/Enemy Fighter 1.png"
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#define SPRITEFILE_ENEMYFIGHTER2 "sprites/Enemy Fighter 2.png"
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#define SPRITEFILE_ENEMYFIGHTER3 "sprites/Enemy Fighter 3.png"
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#define SPRITEFILE_ENEMYFIGHTER4 "sprites/Enemy Fighter 4.png"
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#define SPRITEFILE_ENEMYLASER1 "sprites/Enemy Laser Single.png"
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#define SPRITEFILE_ENEMYLASER2 "sprites/Enemy Laser Double.png"
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#define SPRITEFILE_PLAYERSHIP1 "sprites/Player Ship 1.png"
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#define SPRITEFILE_PLAYERSHIP2 "sprites/Player Ship 2.png"
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#define SPRITEFILE_PLAYERSHIP3 "sprites/Player Ship Menu.png"
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#define SPRITEFILE_PLAYERSHIELDHIT "sprites/Player Shield Hit.png"
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#define SPRITEFILE_POWERUP_SHIELD "sprites/Powerup - Shield Recharge.png"
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#define SPRITEFILE_POWERUP_SPREAD "sprites/Powerup - Spreadshot.png"
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#define SPRITEFILE_POWERUP_SHIP "sprites/Powerup - Bigger Ship.png"
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#define SPRITEFILE_POWERUP_ONEUP "sprites/Powerup - One Up.png"
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#define SPRITEFILE_ENEMYDESTROYER1 "sprites/Star Destroyer 1.png"
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#define SPRITEFILE_ENEMYDESTROYER2 "sprites/Star Destroyer 2.png"
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#define SPRITEFILE_EXPLOSION "sprites/explosion.png"
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#define SPRITEFILE_PLAYERLASER1 "sprites/Player Laser Single.png"
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#define SPRITEFILE_PLAYERLASER2 "sprites/Player Laser Double.png"
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#define SPRITEFILE_PLAYERSPREAD1 "sprites/Player Laser Spread -30deg.png"
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#define SPRITEFILE_PLAYERSPREAD2 SPRITEFILE_PLAYERLASER1
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#define SPRITEFILE_PLAYERSPREAD3 "sprites/Player Laser Spread 30deg.png"
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#define SOUNDFILE_PLAYERLASERSHOT "sounds/lasershot.wav"
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#define SOUNDFILE_ENEMYLASERSHOT "sounds/enemylasershot.wav"
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#define SOUNDFILE_EXPLOSION "sounds/EXPLODE.WAV"
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#define SOUNDFILE_PLAYERSTART "sounds/sci_fi_takeoff.wav"
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#define SOUNDFILE_PLAYERHIT "sounds/FORCEFI.wav"
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#define BACKGROUNDFILE_CREDITS "backgrounds/credits background - 800x600.png"
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#define BACKGROUNDFILE_FAIL "backgrounds/fail background - 800x600.png"
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#define BACKGROUNDFILE_HELP "backgrounds/help background - 800x600.png"
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#define BACKGROUNDFILE_PLAIN "backgrounds/Background-800x600.png"
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#define BACKGROUNDFILE_MENU "backgrounds/title screen - 800 x 600.png"
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#define BACKGROUNDFILE_OPTIONS "backgrounds/Options Background.png"
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#define GAMEOPT_DIFFICULTY "DIFFICULTY"
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#define GAMEOPT_SOUNDEFFECTS "SOUND FX"
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#define GAMEOPT_MUSIC "MUSIC"
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#define GAMEOPT_MUSICVOL "MUS. VOL."
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#define GAMEOPT_SOUNDVOL "SND. VOL."
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#define GAMEOPT_P1CONTROL "P1 CONTROL"
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#define GAMEOPT_P2CONTROL "P2 CONTROL"
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#define CONTROLOPT_KEYBOARD "KEYBOARD"
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#define CONTROLOPT_NONE "NONE"
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#define DIFFICULTY_EASY "EASY"
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#define DIFFICULTY_NORMAL "NORMAL"
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#define DIFFICULTY_HARD "HARD"
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#define DIFFICULTY_IMMORTAL "I AM IMMORTAL"
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#endif // __COMMON_H__
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