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spaceshooter/cpp/GameDisplay.h

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#ifndef __GAMEDISPLAY_H__
#define __GAMEDISPLAY_H__
#include "Character.h"
#include "HUD.h"
class GameDisplay : public Display2D
{
protected:
Player *player1;
Player *player2;
HUDDisplay *hud1;
HUDDisplay *hud2;
GameDisplay();
public:
static GameDisplay &NewSingleton() {
static GameDisplay entity;
return entity;
}
std::vector<Actor *> colliders;
void update(int logicOnly = 0);
SDL_Surface *nextFrame();
void setHUDs(HUDDisplay *hud1, HUDDisplay *hud2);
void setPlayers(Player *player1, Player *player2);
void clampActor(Actor *actor);
void runCollisions();
};
#endif // __GAMEDISPLAY_H__