More moving stuff around
git-svn-id: https://aklabs.dyndns.org/svn/aklabs/trunk/games/spaceshooter@52 eb184899-6090-47d4-a65b-558f62f6ea1c
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82
cpp/main.h
Executable file
82
cpp/main.h
Executable file
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#ifndef __MAIN_H__
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#define __MAIN_H__
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#include "Common.h"
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#define MAXSCREENS 6
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#define MAXSPRITES 21
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const char *screenBackgrounds[] = {
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BACKGROUNDFILE_CREDITS,
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BACKGROUNDFILE_FAIL,
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BACKGROUNDFILE_HELP,
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BACKGROUNDFILE_PLAIN,
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BACKGROUNDFILE_MENU,
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BACKGROUNDFILE_OPTIONS };
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int spriteStats[][2] = {
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{0,0},
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{110,110},
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{0,0},
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{0,0},
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{0,0},
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{0,0} };
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const char *spriteStrips[] = {
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SPRITEFILE_ENEMYFIGHTER1,
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SPRITEFILE_ENEMYFIGHTER2,
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SPRITEFILE_ENEMYFIGHTER3,
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SPRITEFILE_ENEMYFIGHTER4,
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SPRITEFILE_ENEMYLASER1,
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SPRITEFILE_ENEMYLASER2,
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SPRITEFILE_PLAYERSHIP1,
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SPRITEFILE_PLAYERSHIP2,
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SPRITEFILE_PLAYERSHIP3,
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SPRITEFILE_PLAYERSHIELDHIT,
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SPRITEFILE_POWERUP_SHIELD,
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SPRITEFILE_POWERUP_SPREAD,
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SPRITEFILE_POWERUP_SHIP,
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SPRITEFILE_POWERUP_ONEUP,
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SPRITEFILE_ENEMYDESTROYER1,
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SPRITEFILE_ENEMYDESTROYER2,
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SPRITEFILE_EXPLOSION,
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SPRITEFILE_PLAYERLASER1,
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SPRITEFILE_PLAYERLASER2,
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SPRITEFILE_PLAYERSPREAD1,
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SPRITEFILE_PLAYERSPREAD3 };
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#define MAX_OPTS_TITLEMENU 6
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const char *titleMenuOpts[] = {
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"1P START",
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"MP START",
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"OPTIONS",
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"CREDITS",
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"HELP",
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"QUIT"
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};
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#include <libgame/libgame.h>
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#include "Character.h"
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#include "HUD.h"
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#include "StarfieldBackground.h"
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#include "GameLogic.h"
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#include "GameDisplay.h"
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#endif
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