More moving stuff around

git-svn-id: https://aklabs.dyndns.org/svn/aklabs/trunk/games/spaceshooter@52 eb184899-6090-47d4-a65b-558f62f6ea1c
This commit is contained in:
andrew
2010-07-29 01:46:34 +00:00
commit 6a0f35c88a
110 changed files with 24350 additions and 0 deletions

292
flash/AC_RunActiveContent.js Executable file
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//v1.7
// Flash Player Version Detection
// Detect Client Browser type
// Copyright 2005-2007 Adobe Systems Incorporated. All rights reserved.
var isIE = (navigator.appVersion.indexOf("MSIE") != -1) ? true : false;
var isWin = (navigator.appVersion.toLowerCase().indexOf("win") != -1) ? true : false;
var isOpera = (navigator.userAgent.indexOf("Opera") != -1) ? true : false;
function ControlVersion()
{
var version;
var axo;
var e;
// NOTE : new ActiveXObject(strFoo) throws an exception if strFoo isn't in the registry
try {
// version will be set for 7.X or greater players
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7");
version = axo.GetVariable("$version");
} catch (e) {
}
if (!version)
{
try {
// version will be set for 6.X players only
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
// installed player is some revision of 6.0
// GetVariable("$version") crashes for versions 6.0.22 through 6.0.29,
// so we have to be careful.
// default to the first public version
version = "WIN 6,0,21,0";
// throws if AllowScripAccess does not exist (introduced in 6.0r47)
axo.AllowScriptAccess = "always";
// safe to call for 6.0r47 or greater
version = axo.GetVariable("$version");
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 4.X or 5.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
version = axo.GetVariable("$version");
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 3.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
version = "WIN 3,0,18,0";
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 2.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
version = "WIN 2,0,0,11";
} catch (e) {
version = -1;
}
}
return version;
}
// JavaScript helper required to detect Flash Player PlugIn version information
function GetSwfVer(){
// NS/Opera version >= 3 check for Flash plugin in plugin array
var flashVer = -1;
if (navigator.plugins != null && navigator.plugins.length > 0) {
if (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]) {
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
var descArray = flashDescription.split(" ");
var tempArrayMajor = descArray[2].split(".");
var versionMajor = tempArrayMajor[0];
var versionMinor = tempArrayMajor[1];
var versionRevision = descArray[3];
if (versionRevision == "") {
versionRevision = descArray[4];
}
if (versionRevision[0] == "d") {
versionRevision = versionRevision.substring(1);
} else if (versionRevision[0] == "r") {
versionRevision = versionRevision.substring(1);
if (versionRevision.indexOf("d") > 0) {
versionRevision = versionRevision.substring(0, versionRevision.indexOf("d"));
}
}
var flashVer = versionMajor + "." + versionMinor + "." + versionRevision;
}
}
// MSN/WebTV 2.6 supports Flash 4
else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.6") != -1) flashVer = 4;
// WebTV 2.5 supports Flash 3
else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.5") != -1) flashVer = 3;
// older WebTV supports Flash 2
else if (navigator.userAgent.toLowerCase().indexOf("webtv") != -1) flashVer = 2;
else if ( isIE && isWin && !isOpera ) {
flashVer = ControlVersion();
}
return flashVer;
}
// When called with reqMajorVer, reqMinorVer, reqRevision returns true if that version or greater is available
function DetectFlashVer(reqMajorVer, reqMinorVer, reqRevision)
{
versionStr = GetSwfVer();
if (versionStr == -1 ) {
return false;
} else if (versionStr != 0) {
if(isIE && isWin && !isOpera) {
// Given "WIN 2,0,0,11"
tempArray = versionStr.split(" "); // ["WIN", "2,0,0,11"]
tempString = tempArray[1]; // "2,0,0,11"
versionArray = tempString.split(","); // ['2', '0', '0', '11']
} else {
versionArray = versionStr.split(".");
}
var versionMajor = versionArray[0];
var versionMinor = versionArray[1];
var versionRevision = versionArray[2];
// is the major.revision >= requested major.revision AND the minor version >= requested minor
if (versionMajor > parseFloat(reqMajorVer)) {
return true;
} else if (versionMajor == parseFloat(reqMajorVer)) {
if (versionMinor > parseFloat(reqMinorVer))
return true;
else if (versionMinor == parseFloat(reqMinorVer)) {
if (versionRevision >= parseFloat(reqRevision))
return true;
}
}
return false;
}
}
function AC_AddExtension(src, ext)
{
if (src.indexOf('?') != -1)
return src.replace(/\?/, ext+'?');
else
return src + ext;
}
function AC_Generateobj(objAttrs, params, embedAttrs)
{
var str = '';
if (isIE && isWin && !isOpera)
{
str += '<object ';
for (var i in objAttrs)
{
str += i + '="' + objAttrs[i] + '" ';
}
str += '>';
for (var i in params)
{
str += '<param name="' + i + '" value="' + params[i] + '" /> ';
}
str += '</object>';
}
else
{
str += '<embed ';
for (var i in embedAttrs)
{
str += i + '="' + embedAttrs[i] + '" ';
}
str += '> </embed>';
}
document.write(str);
}
function AC_FL_RunContent(){
var ret =
AC_GetArgs
( arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
, "application/x-shockwave-flash"
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}
function AC_SW_RunContent(){
var ret =
AC_GetArgs
( arguments, ".dcr", "src", "clsid:166B1BCA-3F9C-11CF-8075-444553540000"
, null
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}
function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
var ret = new Object();
ret.embedAttrs = new Object();
ret.params = new Object();
ret.objAttrs = new Object();
for (var i=0; i < args.length; i=i+2){
var currArg = args[i].toLowerCase();
switch (currArg){
case "classid":
break;
case "pluginspage":
ret.embedAttrs[args[i]] = args[i+1];
break;
case "src":
case "movie":
args[i+1] = AC_AddExtension(args[i+1], ext);
ret.embedAttrs["src"] = args[i+1];
ret.params[srcParamName] = args[i+1];
break;
case "onafterupdate":
case "onbeforeupdate":
case "onblur":
case "oncellchange":
case "onclick":
case "ondblclick":
case "ondrag":
case "ondragend":
case "ondragenter":
case "ondragleave":
case "ondragover":
case "ondrop":
case "onfinish":
case "onfocus":
case "onhelp":
case "onmousedown":
case "onmouseup":
case "onmouseover":
case "onmousemove":
case "onmouseout":
case "onkeypress":
case "onkeydown":
case "onkeyup":
case "onload":
case "onlosecapture":
case "onpropertychange":
case "onreadystatechange":
case "onrowsdelete":
case "onrowenter":
case "onrowexit":
case "onrowsinserted":
case "onstart":
case "onscroll":
case "onbeforeeditfocus":
case "onactivate":
case "onbeforedeactivate":
case "ondeactivate":
case "type":
case "codebase":
case "id":
ret.objAttrs[args[i]] = args[i+1];
break;
case "width":
case "height":
case "align":
case "vspace":
case "hspace":
case "class":
case "title":
case "accesskey":
case "name":
case "tabindex":
ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
break;
default:
ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
}
}
ret.objAttrs["classid"] = classid;
if (mimeType) ret.embedAttrs["type"] = mimeType;
return ret;
}

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flash/SpaceShooter Report.txt Executable file
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SpaceShooter.swf Movie Report
------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 7937830 7937830 MainScene (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
MainScene 0 0 8862
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
HelpBackground 0 0 0
CreditsBackground 0 0 0
FailBackground 0 0 0
SmallExplosion 790 0 57
Symbol 24 0 0 0
PlayerLaserSingle 83 0 0
PlayerLaserDouble 144 0 0
EnemyLaserSingle 81 0 0
EnemyLaserDouble 143 0 0
GameScreen 0 0 1642
TitleScreen 0 0 590
TitleBackground 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
590 TitleScreen:Layer 1:1
1642 GameScreen:Layer 1:1
57 SmallExplosion:Layer 1:61
8862 MainScene:0:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6623 127104 JPEG Quality=80
Background.png 13439 1228800 Lossless
Enemy Fighter 1.png 1348 8064 JPEG Quality=80
Enemy Fighter 2.png 1390 8448 JPEG Quality=80
Enemy Fighter 3.png 2078 15744 JPEG Quality=80
Enemy Fighter 4.png 1217 8640 JPEG Quality=80
Player Ship 1.png 1179 6016 JPEG Quality=80
Player Ship 2.png 1593 7296 JPEG Quality=80
Space Station.png 4836 65536 JPEG Quality=80
Star Destroyer 1.png 14439 186880 JPEG Quality=80
title screen.png 22091 786432 JPEG Quality=80
explosion.png 23565 582120 JPEG Quality=80
fail background.png 29537 786432 JPEG Quality=80
credits background.png 55100 786432 JPEG Quality=80
help background.png 24335 786432 Lossless
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
titlemusic 1643430 11KHz Mono 16 kbps MP3
lasershot 1367 11KHz Mono 16 kbps MP3
gamemusic 1648028 11KHz Mono 16 kbps MP3
enemylasershot 1367 11KHz Mono 16 kbps MP3
deathmusic 115789 11KHz Mono 16 kbps MP3
creditsmusic 4455459 11KHz Mono 16 kbps MP3
EXPLODE.WAV 4591 11KHz Mono 16 kbps MP3

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flash/SpaceShooter.fla Executable file

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flash/SpaceShooter.html Executable file
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>SpaceShooter</title>
<script language="javascript">AC_FL_RunContent = 0;</script>
<script src="AC_RunActiveContent.js" language="javascript"></script>
</head>
<body bgcolor="#ffffff">
<!--url's used in the movie-->
<!--text used in the movie-->
<!-- saved from url=(0013)about:internet -->
<script language="javascript">
if (AC_FL_RunContent == 0) {
alert("This page requires AC_RunActiveContent.js.");
} else {
AC_FL_RunContent(
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0',
'width', '384',
'height', '512',
'src', 'SpaceShooter',
'quality', 'high',
'pluginspage', 'http://www.macromedia.com/go/getflashplayer',
'align', 'middle',
'play', 'true',
'loop', 'true',
'scale', 'showall',
'wmode', 'window',
'devicefont', 'false',
'id', 'SpaceShooter',
'bgcolor', '#ffffff',
'name', 'SpaceShooter',
'menu', 'true',
'allowFullScreen', 'false',
'allowScriptAccess','sameDomain',
'movie', 'SpaceShooter',
'salign', ''
); //end AC code
}
</script>
<noscript>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="384" height="512" id="SpaceShooter" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="false" />
<param name="movie" value="SpaceShooter.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="SpaceShooter.swf" quality="high" bgcolor="#ffffff" width="384" height="512" name="SpaceShooter" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" />
</object>
</noscript>
</body>
</html>

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SpaceShooter_Background.swf Movie Report
-----------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 45998 45998 Background (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleScene 0 0 0
GameScene 0 0 0
GameOverScene 0 0 0
DeathScene 0 0 0
CreditScene 0 0 0
TestScene 0 0 0
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6395 127104 JPEG Quality=80
Background.png 12977 1228800 Lossless
Enemy Fighter 2.png 1342 8448 JPEG Quality=80
Enemy Fighter 3.png 2007 15744 JPEG Quality=80
Enemy Fighter 4.png 1175 8640 JPEG Quality=80
Player Ship 1.png 1138 6016 JPEG Quality=80
Player Ship 2.png 1538 7296 JPEG Quality=80
Space Station.png 4669 65536 JPEG Quality=80
Star Destroyer 1.png 13942 186880 JPEG Quality=80

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flash/SpaceShooter_Background.swf Executable file

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SpaceShooter_GameScene.swf Movie Report
----------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 7793944 7793944 GameScene (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
GameScene 0 0 581
TitleScene 0 0 0
GameOverScene 0 0 0
DeathScene 0 0 0
CreditScene 0 0 0
TestScene 0 0 0
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleBackground 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
581 GameScene:Layer 1:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6632 127104 JPEG Quality=80
Background.png 13456 1228800 Lossless
Enemy Fighter 2.png 1391 8448 JPEG Quality=80
Enemy Fighter 3.png 2081 15744 JPEG Quality=80
Enemy Fighter 4.png 1218 8640 JPEG Quality=80
Player Ship 1.png 1180 6016 JPEG Quality=80
Player Ship 2.png 1595 7296 JPEG Quality=80
Space Station.png 4842 65536 JPEG Quality=80
Star Destroyer 1.png 14457 186880 JPEG Quality=80
title screen.png 22120 786432 JPEG Quality=80
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
titlemusic 1643430 11KHz Mono 16 kbps MP3
gamemusic 1648028 11KHz Mono 16 kbps MP3
deathmusic 115789 11KHz Mono 16 kbps MP3
creditsmusic 4455459 11KHz Mono 16 kbps MP3

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flash/SpaceShooter_GameScene.swf Executable file

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SpaceShooter_MainScene.swf Movie Report
----------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 7794578 7794578 MainScene (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
MainScene 0 0 0
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
GameScreen 0 0 1644
TitleScreen 0 0 591
TitleBackground 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
591 TitleScreen:Layer 1:1
1644 GameScreen:Layer 1:1
0 MainScene:0:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6631 127104 JPEG Quality=80
Background.png 13454 1228800 Lossless
Enemy Fighter 2.png 1391 8448 JPEG Quality=80
Enemy Fighter 3.png 2081 15744 JPEG Quality=80
Enemy Fighter 4.png 1218 8640 JPEG Quality=80
Player Ship 1.png 1180 6016 JPEG Quality=80
Player Ship 2.png 1594 7296 JPEG Quality=80
Space Station.png 4841 65536 JPEG Quality=80
Star Destroyer 1.png 14455 186880 JPEG Quality=80
title screen.png 22116 786432 JPEG Quality=80
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
titlemusic 1643430 11KHz Mono 16 kbps MP3
gamemusic 1648028 11KHz Mono 16 kbps MP3
deathmusic 115789 11KHz Mono 16 kbps MP3
creditsmusic 4455459 11KHz Mono 16 kbps MP3

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flash/SpaceShooter_MainScene.swf Executable file

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SpaceShooter_TestScene.swf Movie Report
----------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 1662642 1662642 TestScene (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleScene 0 0 0
GameScene 0 0 0
GameOverScene 0 0 0
DeathScene 0 0 0
CreditScene 0 0 0
TestScene 0 0 1638
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleScreen 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
1638 TestScene:0:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6609 127104 JPEG Quality=80
Background.png 13410 1228800 Lossless
Enemy Fighter 2.png 1387 8448 JPEG Quality=80
Enemy Fighter 3.png 2074 15744 JPEG Quality=80
Enemy Fighter 4.png 1214 8640 JPEG Quality=80
Player Ship 1.png 1176 6016 JPEG Quality=80
Player Ship 2.png 1589 7296 JPEG Quality=80
Space Station.png 4825 65536 JPEG Quality=80
Star Destroyer 1.png 14407 186880 JPEG Quality=80
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
gamemusic 1648028 11KHz Mono 16 kbps MP3

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flash/SpaceShooter_TestScene.swf Executable file

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SpaceShooter_TitleScene.swf Movie Report
-----------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 7794298 7794298 TitleScene (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleScene 0 0 1257
GameScene 0 0 0
GameOverScene 0 0 0
DeathScene 0 0 0
CreditScene 0 0 0
TestScene 0 0 0
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
TitleBackground 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
1257 TitleScene:Layer 1:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6631 127104 JPEG Quality=80
Background.png 13456 1228800 Lossless
Enemy Fighter 2.png 1391 8448 JPEG Quality=80
Enemy Fighter 3.png 2081 15744 JPEG Quality=80
Enemy Fighter 4.png 1218 8640 JPEG Quality=80
Player Ship 1.png 1180 6016 JPEG Quality=80
Player Ship 2.png 1595 7296 JPEG Quality=80
Space Station.png 4842 65536 JPEG Quality=80
Star Destroyer 1.png 14457 186880 JPEG Quality=80
title screen.png 22119 786432 JPEG Quality=80
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
titlemusic 1643430 11KHz Mono 16 kbps MP3
gamemusic 1648028 11KHz Mono 16 kbps MP3
deathmusic 115789 11KHz Mono 16 kbps MP3
creditsmusic 4455459 11KHz Mono 16 kbps MP3

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flash/SpaceShooter_TitleScene.swf Executable file

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SpaceShooter_TitleScreen.swf Movie Report
------------------------------------------
Frame # Frame Bytes Total Bytes Scene
------- ----------- ----------- ----------------
1 7794397 7794397 TitleScreen (AS 2.0 Classes Export Frame)
Scene Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
MainScene 0 0 0
Symbol Shape Bytes Text Bytes ActionScript Bytes
------------------------- ----------- ---------- ------------------
GameScreen 0 0 1644
TitleScreen 0 0 0
TitleBackground 0 0 0
EnemyDestroyer1 0 0 0
SpaceStation 0 0 0
PlayerShip2 0 0 0
PlayerShip1 0 0 0
PlayerShipMenu 0 0 0
EnemyFighter4 0 0 0
EnemyFighter3 0 0 0
EnemyFighter2 0 0 0
EnemyFighter1 0 0 0
Background 0 0 0
EnemyDestroyer2 0 0 0
ActionScript Bytes Location
------------------ --------
1644 GameScreen:Layer 1:1
Bitmap Compressed Compression
----------------------- ---------- -------- -----------
Star Destroyer 2.png 6631 127104 JPEG Quality=80
Background.png 13455 1228800 Lossless
Enemy Fighter 2.png 1391 8448 JPEG Quality=80
Enemy Fighter 3.png 2081 15744 JPEG Quality=80
Enemy Fighter 4.png 1218 8640 JPEG Quality=80
Player Ship 1.png 1180 6016 JPEG Quality=80
Player Ship 2.png 1595 7296 JPEG Quality=80
Space Station.png 4842 65536 JPEG Quality=80
Star Destroyer 1.png 14456 186880 JPEG Quality=80
title screen.png 22118 786432 JPEG Quality=80
Event Sounds: 11KHz Mono 16 kbps MP3
Sound name Bytes Format
----------------------- --------- ----------
titlemusic 1643430 11KHz Mono 16 kbps MP3
gamemusic 1648028 11KHz Mono 16 kbps MP3
deathmusic 115789 11KHz Mono 16 kbps MP3
creditsmusic 4455459 11KHz Mono 16 kbps MP3

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