#ifndef __GAMEDISPLAY_H__ #define __GAMEDISPLAY_H__ #include "Character.h" #include "HUD.h" class GameDisplay : public Display2D { protected: Player *player1; Player *player2; HUDDisplay *hud1; HUDDisplay *hud2; GameDisplay(); public: static GameDisplay &NewSingleton() { static GameDisplay entity; return entity; } std::vector colliders; void update(int logicOnly = 0); SDL_Surface *nextFrame(); void setHUDs(HUDDisplay *hud1, HUDDisplay *hud2); void setPlayers(Player *player1, Player *player2); void clampActor(Actor *actor); void runCollisions(); }; #endif // __GAMEDISPLAY_H__