#ifndef __HUD_H__ #define __HUD_H__ #include "Character.h" class HUDDisplay : public Display2D { protected: Player *target; Actor *livesActor; std::string text; public: HUDDisplay(); SDL_Surface *nextFrame(); void setText(std::string text); void setTarget(Player *tgt); void setLivesActor(Actor *actor); void update(int logicOnly = 0); }; #endif // __HUD_H__