[Global] CurrentProject=Holy Shit Aliens.vpj [ProjectDates] Holy Shit Aliens.vpj=20090912210534562 [TreeExpansion2] - Holy Shit Aliens.vpj - ..\ scroll:0 [State] SCREEN: 1280 800 320 214 960 556 0 0 M 0 0 0 0 1006 540 CWD: ..\cpp BUFFER: BN="..\gprof.log" BI: MA=1 74 1 TABS=1 9 WWS=1 IWT=1 ST=0 IN=1 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=Fundamental HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.182 CL=79 LE=0 CX=78 CY=6 WI=5 BI=23 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="StarfieldBackground.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.2255 CL=9 LE=0 CX=8 CY=23 WI=5 BI=24 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="StarfieldBackground.h" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.532 CL=1 LE=0 CX=0 CY=22 WI=5 BI=25 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="..\Makefile" BI: MA=1 74 1 TABS=1 9 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=Makefile HM=0 MF=32 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.1480 CL=19 LE=0 CX=18 CY=51 WI=5 BI=26 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="Character.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.0 CL=1 LE=0 CX=0 CY=1 WI=5 BI=27 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="Character.h" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.0 CL=1 LE=0 CX=0 CY=1 WI=5 BI=28 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="Control.h" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.0 CL=1 LE=0 CX=0 CY=1 WI=5 BI=29 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="GameDisplay.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.1761 CL=20 LE=0 CX=19 CY=63 WI=5 BI=30 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="GameLogic.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.0 CL=1 LE=0 CX=0 CY=1 WI=5 BI=31 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="HUD.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.0 CL=1 LE=0 CX=0 CY=1 WI=5 BI=32 HT=0 HN=0 HF=0 HC=4 BUFFER: BN="main.cpp" BI: MA=1 74 1 TABS=1 5 WWS=1 IWT=1 ST=0 IN=2 BW=0 US=32000 RO=0 SE=1 SN=0 BIN=0 MN=C HM=0 MF=0 TL=0 MLL=0 ASE=0 LNL=6 LCF=0 CAPS=0 E=0 ESBU2=-1 VIEW: LN=.9433 CL=90 LE=0 CX=89 CY=32 WI=5 BI=33 HT=0 HN=0 HF=0 HC=4 WINDOW: 44 54 874 378 -1 -1 M WF=0 WT=1 "Terminal,6,0,1" BUFFER: BN="main.cpp" VIEW: LN=.9433 CL=90 LE=0 CX=89 CY=32 WI=126 BI=33 HT=0 HN=0 HF=0 HC=4 FILEHIST: 9 ..\Makefile Character.cpp Character.h Control.h GameLogic.cpp HUD.cpp main.cpp StarfieldBackground.cpp GameDisplay.cpp