#ifndef __HSA_COMMON_H__ #define __HSA_COMMON_H__ extern const int enemyWeights[][10]; extern const int maxVisibleEnemies[][5]; extern int curVisibleEnemies[][5]; // high nibble of user type is the "team" the actor is on #define ACTOR_TEAMMASK 0xF0000000 #define ACTOR_TEAMTYPEMASK 0x0FF00000 #define ACTOR_PARENTMASK 0x000F0000 #define ACTOR_TYPEMASK 0x0000FFFF #define ACTOR_TEAM_PLAYER 0x20000000 #define ACTOR_TEAM_POWERUP 0x40000000 #define ACTOR_TEAM_ENEMY 0x80000000 #define ACTORTYPE_NORMAL 0x00000000 #define ACTORTYPE_NODELETE 0x00000002 #define ACTORTYPE_PLAYER 0x00000004 #define ACTORTYPE_CHARACTER 0x00000008 #define ACTORTYPE_PROJECTILE 0x00000010 #define ACTORTYPE_UNDEFINED 0x00000020 #define POWERUP_SPREADSHOT 0x00000200 #define POWERUP_ONEUP 0x00000400 #define POWERUP_BIGSHIP 0x00000800 #define POWERUP_SHIELDRECHARGE 0x00001000 #define ENEMYTYPE_ENEMY1 0x00200000 #define ENEMYTYPE_ENEMY2 0x00400000 #define ENEMYTYPE_ENEMY3 0x00800000 #define ENEMYTYPE_ENEMY4 0x01000000 #define ENEMYTYPE_DESTROYER1 0x04000000 #define ENEMYTYPE_DESTROYER2 0x08000000 // ------- KEY CONSTANTS -------------------- #define ANIM_PLAYERSINGLE "PLAYER SMALL SHIP" #define ANIM_PLAYERDOUBLE "PLAYER BIG SHIP" #define ANIM_EXPLOSION "EXPLOSION" #define ANIM_OPTIONMENU "OPTION MENU" #define ANIM_OPTIONPTR "OPTION POINTER" #define ANIM_TITLEMENU "TITLE MENU" #define ANIM_TITLEPTR "TITLE POINTER" #define ANIM_PLAYERLASERSINGLE "SINGLE PLAYER LASER" #define ANIM_PLAYERLASERDOUBLE "DOUBLE PLAYER LASER" #define ANIM_PLAYERSPREAD1 "PLAYER SPREAD LEFT" #define ANIM_PLAYERSPREAD2 ANIM_PLAYERLASERSINGLE #define ANIM_PLAYERSPREAD3 "PLAYER SPREAD RIGHT" #define ANIM_HUDLIVES "HUD LIVES ANIM" #define ANIM_ENEMYFIGHTER1 "ENEMY FIGHTER 1" #define ANIM_ENEMYFIGHTER2 "ENEMY FIGHTER 2" #define ANIM_ENEMYFIGHTER3 "ENEMY FIGHTER 3" #define ANIM_ENEMYFIGHTER4 "ENEMY FIGHTER 4" #define ANIM_ENEMYDESTROYER1 "ENEMY DESTROYER 1" #define ANIM_ENEMYDESTROYER2 "ENEMY DESTROYER 2" #define ANIM_ENEMYLASERSINGLE "ENEMY LASER SINGLE" #define ANIM_ENEMYLASERDOUBLE "ENEMY LASER DOUBLE" #define ANIM_PWUP_BIGSHIP "POWERUP BIG SHIP" #define ANIM_PWUP_ONEUP "POWERUP ONE UP" #define ANIM_PWUP_SHIELD "POWERUP SHIELD RECHARGE" #define ANIM_PWUP_SPREADSHOT "POWERUP SPREAD SHOT" #define ACTOR_STARBACKGROUND "STARFIELD BACKGROUND" #define ACTOR_OPTMENUBACKGROUND "MENU BACKGROUND" #define ACTOR_TITLEBACKGROUND "TITLE BACKGROUND" #define ACTOR_HUDLIVES "HUD LIVES ACTOR" #define MUSICFILE_TITLESCREEN "music/title theme - gradius 3 fire scramble.ogg" #define MUSICFILE_GAMESCREEN "music/background theme - carrieraces.ogg" #define MUSICFILE_CREDITSCREEN "music/credits - mobile suit gundam formula wars eternal wind.ogg" #define MUSICFILE_FAILSCREEN "music/game over - gundam wing endless duel game over.ogg" #define SPRITEFILE_ENEMYFIGHTER1 "sprites/Enemy Fighter 1.png" #define SPRITEFILE_ENEMYFIGHTER2 "sprites/Enemy Fighter 2.png" #define SPRITEFILE_ENEMYFIGHTER3 "sprites/Enemy Fighter 3.png" #define SPRITEFILE_ENEMYFIGHTER4 "sprites/Enemy Fighter 4.png" #define SPRITEFILE_ENEMYLASER1 "sprites/Enemy Laser Single.png" #define SPRITEFILE_ENEMYLASER2 "sprites/Enemy Laser Double.png" #define SPRITEFILE_PLAYERSHIP1 "sprites/Player Ship 1.png" #define SPRITEFILE_PLAYERSHIP2 "sprites/Player Ship 2.png" #define SPRITEFILE_PLAYERSHIP3 "sprites/Player Ship Menu.png" #define SPRITEFILE_PLAYERSHIELDHIT "sprites/Player Shield Hit.png" #define SPRITEFILE_POWERUP_SHIELD "sprites/Powerup - Shield Recharge.png" #define SPRITEFILE_POWERUP_SPREAD "sprites/Powerup - Spreadshot.png" #define SPRITEFILE_POWERUP_SHIP "sprites/Powerup - Bigger Ship.png" #define SPRITEFILE_POWERUP_ONEUP "sprites/Powerup - One Up.png" #define SPRITEFILE_ENEMYDESTROYER1 "sprites/Star Destroyer 1.png" #define SPRITEFILE_ENEMYDESTROYER2 "sprites/Star Destroyer 2.png" #define SPRITEFILE_EXPLOSION "sprites/explosion.png" #define SPRITEFILE_PLAYERLASER1 "sprites/Player Laser Single.png" #define SPRITEFILE_PLAYERLASER2 "sprites/Player Laser Double.png" #define SPRITEFILE_PLAYERSPREAD1 "sprites/Player Laser Spread -30deg.png" #define SPRITEFILE_PLAYERSPREAD2 SPRITEFILE_PLAYERLASER1 #define SPRITEFILE_PLAYERSPREAD3 "sprites/Player Laser Spread 30deg.png" #define SOUNDFILE_PLAYERLASERSHOT "sounds/lasershot.wav" #define SOUNDFILE_ENEMYLASERSHOT "sounds/enemylasershot.wav" #define SOUNDFILE_EXPLOSION "sounds/EXPLODE.WAV" #define SOUNDFILE_PLAYERSTART "sounds/sci_fi_takeoff.wav" #define SOUNDFILE_PLAYERHIT "sounds/FORCEFI.wav" #define BACKGROUNDFILE_CREDITS "backgrounds/credits background - 800x600.png" #define BACKGROUNDFILE_FAIL "backgrounds/fail background - 800x600.png" #define BACKGROUNDFILE_HELP "backgrounds/help background - 800x600.png" #define BACKGROUNDFILE_PLAIN "backgrounds/Background-800x600.png" #define BACKGROUNDFILE_MENU "backgrounds/title screen - 800 x 600.png" #define BACKGROUNDFILE_OPTIONS "backgrounds/Options Background.png" #define GAMEOPT_DIFFICULTY "DIFFICULTY" #define GAMEOPT_SOUNDEFFECTS "SOUND FX" #define GAMEOPT_MUSIC "MUSIC" #define GAMEOPT_MUSICVOL "MUS. VOL." #define GAMEOPT_SOUNDVOL "SND. VOL." #define GAMEOPT_P1CONTROL "P1 CONTROL" #define GAMEOPT_P2CONTROL "P2 CONTROL" #define CONTROLOPT_KEYBOARD "KEYBOARD" #define CONTROLOPT_NONE "NONE" #define DIFFICULTY_EASY "EASY" #define DIFFICULTY_NORMAL "NORMAL" #define DIFFICULTY_HARD "HARD" #define DIFFICULTY_IMMORTAL "I AM IMMORTAL" #endif // __COMMON_H__