The narrowphase has been producing a contact since it went in, and the interpreter was throwing it away. `RCOLLISION(n, f)` reports it: what was hit (a sprite or a `SOLID` rectangle), which one, the contact normal, the penetration depth, the contact point, and which axis to reverse. **The normal points out of the other thing and toward this one**, so a program moves along it by the depth and is exactly clear. That sign is the one assertion in the new test that could not be caught any other way -- both parties of a sprite-against-sprite hit get their own record, each pointing the way *that* sprite has to move, and sharing one would tell both to go the same direction, which is how two things end up stuck inside each other. **Field 7 is the one that deletes the most BASIC.** It is the minimum translation axis, computed from the normal in C, and it is there because doing it in BASIC means comparing two floats -- which is exactly where this dialect's left-operand rule catches people. `BALLBRICKS`/`TESTCELL` in the artwork breakout spend six lines computing an overlap rectangle and comparing its width to its height to get this number. The record is **sticky and deepest-wins**: replaced whenever that sprite is in a contact and otherwise left alone, so `BUMP` stays the event and this stays the detail of it. Making it clear itself when nothing touches would break the pairing, because `BUMP` accumulates across steps and a once-a-frame poll would find the detail already gone. Reading `BUMP` clears both, so they cannot disagree. Deliberately narrower than `akgl_Contact`: no actor pointers, because BASIC has no actor; no tile fields, because there is no tilemap; no z, because every test is planar; and **no `dt` and no `sensor`**, which libakgl documents as filled in by the resolver. This interpreter never resolves anything, so those two come back zero and mean nothing, and an always-zero field in a reference table is a lie. Documented with the two caveats that matter: fields 2, 3 and 4 are floats and want a `%` variable, and the contact *point* is exact only for two boxes -- libakgl's solver returns a point on the portal it converged to, while the normal and depth are exact for every pair. Chapter 8's collision section stops claiming only type 1 exists, which has been false since the previous commit. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
3.7 KiB
3.7 KiB
12. Function reference
Every function, alphabetically, generated from the interpreter's own dispatch table.
A function is called with parentheses and yields a value; it cannot stand alone as a statement. The arity column is how many arguments it takes — the interpreter checks it, so a call with the wrong number is a syntax error rather than a surprise.
| Function | Args | Form | What it gives |
|---|---|---|---|
ABS |
1 | ABS(n) |
The absolute value of an integer or float. |
ATN |
1 | ATN(n) |
Arctangent, in radians. |
BUMP |
1 | BUMP(1) |
Which sprites have collided, as a bitmask. Reading clears it. |
CHR |
1 | CHR(n) |
The character for a Unicode code point, as a string. |
COS |
1 | COS(n) |
Cosine, in radians. |
ERR |
1 | ERR(n) |
The message text for an error code. ERR(ER#) names the last one. |
HEX |
1 | HEX(n) |
An integer as hexadecimal text. |
INSTR |
2 | INSTR(A$, B$) |
Where B$ appears in A$, counting from zero, or -1. |
LEFT |
2 | LEFT(A$, n) |
The leftmost n characters. Clamped to the string's length. |
LEN |
1 | LEN(x) |
The length of a string, or the element count of an array. |
LOG |
1 | LOG(n) |
Natural logarithm. |
MID |
3 | MID(A$, start, len) |
A substring, counting from zero. |
MOD |
2 | MOD(a, b) |
The remainder of a / b. Integers only. |
PEEK |
1 | PEEK(addr) |
The byte at a real address. |
POINTER |
1 | POINTER(V) |
The address of a variable's value. |
POINTERVAR |
1 | POINTERVAR(V) |
The address of the variable structure itself, metadata included. |
RAD |
1 | RAD(n) |
Degrees converted to radians. |
RCOLLISION |
2 | RCOLLISION(n, f) |
What sprite n last collided with and how: what, which, the normal, the depth, the point, and which axis to reverse. See Chapter 8. |
RGR |
1 | RGR(f) |
The GRAPHIC mode (0), the drawing surface's width (1) or height (2) in pixels, or a character cell's width (3) or height (4). |
RIGHT |
2 | RIGHT(A$, n) |
The rightmost n characters. Clamped. |
RWINDOW |
1 | RWINDOW(f) |
The current text window's rows (0) or columns (1). Field 2 is a C128 screen mode and is refused. |
RSPCOLOR |
1 | RSPCOLOR(n) |
One of SPRCOLOR's two shared registers, 1 or 2. |
RSPHIT |
2 | RSPHIT(n, f) |
One of SPRHIT's settings for sprite n, in SPRHIT's own argument order: 0 the kind, 1 to 4 the two corners. |
RSPPOS |
2 | RSPPOS(n, f) |
A sprite's x (0), y (1) or speed (2). |
RSPRITE |
2 | RSPRITE(n, f) |
One of a sprite's SPRITE settings, in SPRITE's argument order. |
SGN |
1 | SGN(n) |
-1, 0 or 1 according to the sign. |
SHL |
2 | SHL(n, bits) |
Shift left. |
SHR |
2 | SHR(n, bits) |
Shift right. |
SIN |
1 | SIN(n) |
Sine, in radians. |
SPC |
1 | SPC(n) |
A string of n spaces. |
STR |
1 | STR(n) |
A number as a string. |
TAN |
1 | TAN(n) |
Tangent, in radians. |
VAL |
1 | VAL(A$) |
A string as a number. Refuses text that is not one. |
XOR |
2 | XOR(a, b) |
Bitwise exclusive or. |
Reserved variables
Two things a C128 exposes as bare names are ordinary global variables here, because this dialect has no variable name without a type suffix:
| Here | On a C128 | Holds |
|---|---|---|
ER# |
ER |
the code of the last trapped error |
EL# |
EL |
the line it happened on |
TI# |
TI |
jiffies — sixtieths of a second — since the host's clock started |
TI$ |
TI$ |
the same time as HHMMSS |
ER# carries this interpreter's error code, not a Commodore error number. There is no
correspondence to reproduce — the errors raised here are not the errors a 1985 ROM
raised — so print ERR(ER#) rather than the number. Chapter 15
lists every value it can hold.