The graphics verbs documented a coordinate transform that did not exist. With SCALE off a coordinate went straight to akgl_draw_* as a pixel address, so an 800x600 window drew a C128 listing into its corner and left the rest unused -- while the chapter said coordinates were 320x200 and stretching to fit was the host's business. akbasic_GraphicsBackend gains a size entry point, require_graphics() asks it before every verb that draws so a resized window is honoured between two statements, and 320x200 becomes the fallback for a backend that leaves it NULL. It is the record's one optional member, so a host written against the old header keeps the behaviour it had. SCALE now maps onto the device, and RGR(1)/RGR(2) report the drawing surface so a program can use a window whose size it did not choose. RGR(0) is BASIC 7.0's own field, the GRAPHIC mode. SCALE also mapped xmax onto the width rather than onto the last pixel, so SCALE 1, 319, 199 followed by DRAW 1, 319, 199 drew nothing at all -- one pixel past the surface. Fixed in the same line, because it is what makes "SCALE gives a C128 listing the whole window" true rather than nearly true. The akgl test renders against a 128x128 target, deliberately smaller than the old constants: a SCALE still dividing by them misses it entirely rather than landing somewhere plausible. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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13. Differences from BASIC 7.0
If you already write Commodore BASIC, this is the chapter to read first. Everything
here is deliberate, and everything is recorded in the repository's TODO.md with the
reasoning — this is the short version.
The language
Variables carry a type suffix, and the suffixes differ
| Integer | Float | String | |
|---|---|---|---|
| C128 | A% |
A |
A$ |
| akbasic | A# |
A% |
A$ |
There is no such thing as an unsuffixed variable. A bare name is a label.
= works in a condition, and == works everywhere
IF A = 5 THEN does what you expect. == also means equality and is what the older
programs in this repository use. Outside a condition = is assignment, as always.
AND, OR and NOT in conditions
These work, and a condition is a whole expression rather than a single comparison, so
IF A = 1 AND B = 2 THEN parses. Truth is nonzero, so IF A THEN works too.
MID and INSTR count from zero
A C128 counts from one. A failed INSTR gives -1 rather than 0.
THEN needs a verb
IF X THEN 100 is not a jump. Write IF X THEN GOTO 100.
Strings are 255 characters and cannot contain a quote
There is no escape character.
Numbers
Integers are 64-bit and floats are IEEE doubles, so PRINT 1.5 gives 1.500000. A
leading zero is not octal; 0x is hexadecimal.
Block structure
A whole loop on one line does not loop.
10 FOR I# = 1 TO 3 : PRINT I# : NEXT I#
20 PRINT "DONE"
DONE
The loop prints nothing. Block skipping walks source lines, so a NEXT on the same line as
its FOR is never reached. The same applies to DO/LOOP. Write loops across lines.
Two known defects in FOR
Both are recorded, both have tests asserting the correct behaviour, and both are waiting on a decision rather than on work:
- A step that overshoots runs the body one extra time.
FOR I = 1 TO 9 STEP 3runs with 1, 4, 7 and 10. FOR I = 1 TO 1does not run its body at all, where every other BASIC runs it once.
The two errors cancel out for a step of 1, which is why they went unnoticed. Fixing them would change the output of a checked-in acceptance file, which is not something this project does silently.
A loop counter does not survive its loop. It lives in the loop's own scope, so reading it afterwards gives zero.
Direct mode
A statement typed with no line number runs immediately, as it should. This was not true until recently — the interpreter used to file everything but a handful of verbs as program text.
Errors
ER and EL are ER# and EL#, ordinary global variables. ER# holds this
interpreter's error code, which bears no relation to a Commodore error number. Print
ERR(ER#) for the text.
Graphics
- A coordinate is a window pixel, not one of 320 by 200. A C128 listing therefore
draws in the top-left corner of a larger window;
SCALE 1, 319, 199gives it the whole window back.RGR(1)andRGR(2)report the size, and are ours rather than 7.0's — where 7.0'sRGRtakes only field 0, theGRAPHICmode. SSHAPEputs a handle in the string, not the pixels. You can pass it toGSHAPEandSPRSAV; you cannot save it or take itsLEN.WIDTHis emulated by drawing parallel passes.- Drawing does not persist across frames. The verbs draw straight to the renderer, so anything drawn is overwritten on the next frame unless the program redraws it. This is a defect, not a design.
CHARignores its colour argument and needs a text device with a cursor.
Sound
PLAYandSOUNDdo not block. The statement after them runs immediately.FILTERis refused. There is no filter stage to configure.PLAY'sMis accepted and does nothing.TEMPO's calibration is a choice, not a transcription.
Sprites
- Coordinates are window pixels, not the VIC-II's raster space, and
SCALEdoes not apply to them. SPRSAVtakes an integer array, not a string, for the data form — a string here cannot hold a zero byte. It also takes an image file path, which a C128 cannot.- A sprite loaded from a file keeps the image's own size, not 24 by 21.
MOVSPR's speed unit is a choice. The manual does not say what a unit is worth.- Collision is by bounding box, not by pixel, and only type 1 exists.
- Priority and multicolour are recorded but not drawn.
SPRDEFis out of scope.
Files
PRINT #andINPUT #need a space before the#.PRINT#1scans as a variable name.RECORDcounts lines, not fixed-length records.BLOADrequires a length.HEADER,COLLECT,BACKUPandBOOTare refused. They operate on a physical disk.DIRECTORYis refused pending a wrapper in the standard library.
Machine
SYSis refused. There is no 6502 and no ROM.FETCHandSTASHare the same byte copy. There is no expansion RAM to tell them apart.POKE,PEEKandPOINTERuse real process addresses. A wrong one is a segmentation fault, not an error message.BANK,FASTandMONITORdo not exist.
Formatting
PRINT USINGrenders one field per statement.PRINT USING "### ###"; A, Bis not supported.- Exponential fields (
^^^^) are not implemented.
Console
SLEEPandWAIThold the program without blocking the host.SLEEPwith no host clock does nothing at all rather than waiting forever.TIandTI$areTI#andTI$, refreshed once per step.WAITpolls ordinary process memory. Nothing changes it but the host.KEYstores macros and nothing expands them.
Limits
| Source lines | 9999 |
| Line length | 255 |
| String length | 255 |
| Variables | 128 |
| Array elements | 1024 per array, 4096 in total |
| Scopes | 32 |
| Labels | 64 |
DATA items |
512 |
| File channels | 10 |
| Operations per line | roughly 16 |
Every one is a fixed pool. Nothing in the interpreter calls malloc, which is what
makes it safe to embed in a game that cannot afford a surprise allocation.