Files
akbasic/README.md
Andrew Kesterson 8077806598 Take libakerror 2.0.1, and guard the exit status it fixes
2.0.0 makes the error pool and the status registry thread safe, and it is an ABI
break carrying the soname to libakerror.so.2. The break is a quiet one:
__akerr_last_ignored became thread-local and akerr_next_error() now returns a
context that already holds a reference, so objects compiled against a 1.x header
and linked against 2.x count every reference twice and never give a slot back.
Nothing about that fails to link, which is exactly what a guard is for --
include/akbasic/error.h feature-tests AKERR_THREAD_SAFE instead of
AKERR_FIRST_CONSUMER_STATUS, which 2.0.0 also still defines and which therefore
no longer distinguishes anything.

2.0.1 is the release this band needed most. The default unhandled-error handler
ended in exit(errctx->status), and a process exit status is one byte:
AKBASIC_ERR_BASE is 512, and 512 truncates to 0, so an unhandled
AKBASIC_ERR_SYNTAX reported success to anything watching $?. Every other code in
the band came out as some unrelated error's number. akerr_exit() substitutes 125
for anything a byte cannot carry, and a probe raising AKBASIC_ERR_DEVICE through
FINISH_NORETURN now exits 125 rather than 7.

It was latent here rather than live -- src/main.c handles the context and returns
EXIT_FAILURE, and every test with a top-level ATTEMPT carries a HANDLE_DEFAULT --
but "no caller relies on it today" is not a property a header can keep true.
tests/version_check.c asserts the mapping and fails if AKBASIC_ERR_BASE ever
stops truncating to zero, because that is the day this stops being about our base.

Chapter 10 gains a threading section: libakerror is safe from any thread now, and
this interpreter is not and has no lock anywhere in it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 08:00:24 -04:00

152 lines
7.2 KiB
Markdown

# akbasic
A BASIC interpreter written in C, styled after [Commodore BASIC 7.0](http://www.jbrain.com/pub/cbm/manuals/128/C128PRG.pdf)
and the [Dartmouth BASIC of 1964](https://www.dartmouth.edu/basicfifty/basic.html). It runs a
`.bas` file, it gives you a prompt, and — the point of the exercise — it links into a C program
as a scripting engine.
It is a rewrite of [basicinterpreter](https://source.starfort.tech/andrew/basicinterpreter), a Go
implementation that started from the Java Lox instructions in
[craftinginterpreters.com](https://craftinginterpreters.com) and then struck off on its own. That
project is deprecated. It is vendored here as the behavioural spec to read when a question about
semantics comes up, and its acceptance corpus is checked in at
[`tests/reference/`](tests/reference/README.md) and runs on every build — so nothing about
building or testing this project needs it.
## Quickstart
```sh norun
git submodule update --init --recursive
cmake -S . -B build
cmake --build build --parallel
ctest --test-dir build --output-on-failure
```
```sh norun
./build/basic # the REPL
./build/basic tests/reference/language/functions.bas # run a program
```
```basic
10 FOR I# = 1 TO 3
20 PRINT "HELLO " + I#
30 NEXT I#
```
```output
HELLO 1
HELLO 2
HELLO 3
```
Two things in that program are not Commodore BASIC and will catch you out immediately: variables
carry a **type suffix** (`I#` is an integer), and **`+` concatenates a string with a number**.
[Chapter 3](docs/03-the-language.md) explains both; [Chapter 13](docs/13-differences.md) is the
whole list of what differs from a C128.
Graphics, sound and sprites need the SDL build, which is off by default because the interpreter
and its entire test suite build on a machine with no SDL installed at all:
```sh norun
cmake -S . -B build-akgl -DAKBASIC_WITH_AKGL=ON
cmake --build build-akgl --parallel
```
That `basic` is a different program: it opens a window, draws BASIC output into it in the
Commodore font, and still puts every byte on stdout.
## Why rewrite it in C?
Three reasons, in the order they matter.
The interpreter is meant to end up *inside*
[libakgl](https://source.starfort.tech/andrew/libakgl) as a scripting engine for game authors,
and libakgl is C. Embedding a Go runtime in a C game is not a thing anybody should do to
themselves.
The Go version was already written against static pools and explicit state structs — a fixed
source table, a fixed variable pool, a 32-leaf ceiling per line — so it ports across almost
directly. It reads like C that happens to be spelled in Go.
And the port is a good excuse to find out what the original actually does, as opposed to what it
looks like it does. It found five defects nobody knew about.
## Design philosophy
A game engine cannot tolerate a scripting language that surprises it. Five rules follow from
that, and between them they explain most of what looks unusual in this interpreter:
* **Nothing in the library terminates the process.** No `exit()`, no `abort()`, no `panic`.
Errors come back as `akerr_ErrorContext *` for the host to handle. `FINISH_NORETURN` appears
only in a `main()`.
* **Nothing calls `malloc`.** Every object comes from a fixed pool inside `akbasic_Runtime`.
Exhausting one is a diagnosable error, not a crash and not a slow leak.
* **No file-scope mutable state.** Interpreter state lives in an `akbasic_Runtime` you own. Two
of them in one process do not interfere.
* **The host owns the loop.** `akbasic_runtime_run(rt, n)` executes at most `n` steps and
returns. A script containing `10 GOTO 10` costs you `n` steps per frame and nothing else.
* **Hardware is a record of function pointers.** Graphics, audio, input and sprites attach as
backends, and any of them may be `NULL` — that is how a host withholds a capability, and how a
host that renders some other way never links libakgl at all.
Nothing is silently ignored, either. A verb that needs a device it was not given, or a capability
nothing underneath can supply, refuses by name and says why.
## Two ways to use it
**As a program.** `basic` is a REPL and a script runner, and the standalone driver owns the
things a library has no business owning: argv, `QUIT`, and the window in the SDL build.
[The guide](docs/README.md) is written for this reader.
**As a library.** A host links `akbasic::akbasic`, hands the interpreter a script, and steps it a
frame at a time:
```cmake
add_subdirectory(deps/akbasic EXCLUDE_FROM_ALL)
target_link_libraries(YOUR_GAME PRIVATE akbasic::akbasic)
```
Host and script exchange variables through the same pool the script itself uses — no marshalling
layer and no copy. `PRINT` goes through an `akbasic_TextSink` the host supplies, so a game draws
BASIC output into its own text layer. [`examples/embed.c`](examples/embed.c) and
[`examples/hostvars.c`](examples/hostvars.c) are complete and runnable, and both are built and
run by every build, so they cannot rot. [Chapter 10](docs/10-embedding.md) walks through the API.
## What state it is in
Everything the Go version does, and by now a good deal more. All 41 `.bas` files of the
reference's corpus produce the expected output, including error messages, each as a separate
CTest case so a failure names the file.
What is still missing, what is refused deliberately, and the eleven defects inherited from the Go
version are catalogued in [`TODO.md`](TODO.md) and summarised for a BASIC programmer in
[Chapter 13](docs/13-differences.md).
## Where everything else lives
| | |
|---|---|
| [`docs/`](docs/README.md) | The guide: fourteen chapters, the language then each hardware area then a reference section for every verb and function, [Chapter 14](docs/14-architecture.md) on the interpreter's own architecture, and [Chapter 15](docs/15-error-codes.md) listing every error code |
| [`MAINTENANCE.md`](MAINTENANCE.md) | For contributors and maintainers: the documentation-example harness, the three test lists, mutation testing, error-code allocation, style |
| [`TODO.md`](TODO.md) | Outstanding defects, with file, line and consequence |
| [`tests/reference/README.md`](tests/reference/README.md) | Where the golden corpus came from, and the rule for changing it |
API documentation builds with `doxygen Doxyfile`, into `build/docs/html`.
## Dependencies
Everything is a submodule; `git submodule update --init --recursive` gets all of it. There is
nothing to install first.
* [libakerror](https://source.starfort.tech/andrew/libakerror) 2.0.1 — TRY/CATCH-style error
contexts. Every function that can fail returns one. 2.0.0 made it thread safe and broke the
ABI; anything built against a 1.x header must be rebuilt rather than relinked.
* [libakstdlib](https://source.starfort.tech/andrew/libakstdlib) 0.2.0 — libc wrappers that
report through `libakerror`. String-to-number conversion goes straight to it, which is why
`VAL("garbage")` is an error rather than a silent `0`.
* [libakgl](https://source.starfort.tech/andrew/libakgl) 0.4.0 — **optional**, only for
`-DAKBASIC_WITH_AKGL=ON`. Pulls in SDL3. Its soname carries `MAJOR.MINOR` while the major is 0,
so rebuild rather than relink.
* [basicinterpret](https://source.starfort.tech/andrew/basicinterpret) — the Go original.
Not linked, not built, and safe to omit.