docs/ and README.md carry 85 fenced blocks. Every one was checked by hand exactly once, when it was written, which is not a standard that survives a changing interpreter -- and four were already wrong: two transcripts showing a leading space PRINT does not emit, akbasic_TextSink in README.md missing the two members it had grown hours earlier, and FILTER's refusal quoted with wording the code does not use. tests/docs_examples.sh reads a fence-tag vocabulary and runs what it finds. BASIC programs and transcripts run and are byte-compared against an `output` block; C snippets compile with -fsyntax-only against the real include path, which CMake writes out because it is transitive through akerror, akstdlib and akgl; shell blocks run in a sandbox. Anything that would reconfigure the build tree, hit the network or re-enter the suite is tagged norun with the reason in MAINTENANCE.md, and the two cmake blocks stay hand-maintained by decision. An untagged block is a failure rather than a default, and the pass line reports what it executed by kind. Both exist because the way a harness like this dies is by quietly matching nothing and passing -- which it duly did on the first CTest run, where a generator expression evaluating to nothing still contributed an empty argument that the script read as a filename. The count is what caught it. The excerpt check earns its own mention: a block tagged `c excerpt=include/akbasic/sink.h` must still appear in that header, comments and whitespace ignored. Compiling it would only redefine the type, so a compile check could not have found the stale struct, and did not. Registered as the CTest case docs_examples in both configurations. Fixing the four wrong examples turned up two interpreter defects, fixed in the previous commit and recorded in TODO.md section 8. MAINTENANCE.md is new: the fence-tag reference, what to do when the case fails, and the conventions that until now only existed inside source comments -- the three test lists and how two of them invert "passed", the sorted verb table, that a golden file is never edited to suit this interpreter, and that a fix gets mutation-checked with a file copy rather than git checkout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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8. Sprites
Eight sprites, numbered 1 to 8, as on a C128. They need the SDL build.
A sprite here is a real object in the host's graphics library, registered alongside whatever the host's own game is drawing — so a game that embeds this interpreter can see and manipulate a script's sprites.
Giving a sprite a picture
SPRSAV does it, and it takes three kinds of source.
From an image file
10 SPRSAV "ship.png", 1
The most useful form, and not one a C128 has. The path is tried against the working
directory first and then against the directory the running program was loaded from — so
a .bas stored beside its artwork works wherever you launch it from. Anything the
image library can decode will do.
A sprite loaded this way takes the image's own size. It is not forced to 24 by 21.
From a saved region
10 BOX 1, 0, 0, 24, 21
20 SSHAPE A$, 0, 0, 24, 21
30 SPRSAV A$, 1
Draw it with the graphics verbs, capture it, install it. The C128 documents SPRSAV's
string as the SSHAPE data format at a fixed 24 by 21, so sharing the mechanism is
faithful rather than a shortcut.
From data
10 DIM P#(63)
20 FOR I# = 0 TO 62
30 READ P#(I#)
40 NEXT I#
50 SPRSAV P#, 1
60 DATA 255, 129, 129, ...
63 bytes: three per row, twenty-one rows, most significant bit leftmost. This is the form a type-in listing uses.
It takes an integer array, not a string. A C128 puts the raw bytes in a string; a
string here is NUL-terminated, so it cannot hold a zero byte and therefore cannot hold
a sprite. DIM P#(63) is exactly the right size.
Writing a sprite back out — SPRSAV 1, A$ — is refused. That would be a disk
operation.
Showing and moving
10 SPRSAV "ship.png", 1
20 SPRITE 1, 1, 3
30 MOVSPR 1, 100, 50
SPRITE n [,on] [,colour] [,priority] [,xexpand] [,yexpand] [,multicolour]. Only the
number is required and an argument you leave out is left alone, so SPRITE 1, 1
turns sprite 1 on without disturbing its colour.
MOVSPR has four forms, and the punctuation is what tells them apart:
| Form | What it does |
|---|---|
MOVSPR 1, 100, 50 |
put it at (100, 50) |
MOVSPR 1, +10, -20 |
move it by that much |
MOVSPR 1, 10 ; 90 |
move it 10 pixels along bearing 90 |
MOVSPR 1, 45 # 8 |
set it moving along bearing 45 at speed 8 |
A bearing is degrees clockwise from straight up, so 0 is north and 90 is east. In the polar form the distance comes first and the angle second — the opposite order from the continuous form, which is a trap worth remembering.
The continuous form does not move anything on the statement itself. The sprite moves as the program runs, paced by the host's clock. Speed 0 stops it.
Coordinates are the same 320 by 200 space the drawing verbs use, not the VIC-II's raster coordinates.
Collision
10 COLLISION 1, BUMPED
20 REM ... main loop ...
90 GOTO 20
100 LABEL BUMPED
110 PRINT "HIT: " + BUMP(1)
120 RETURN
COLLISION 1, target calls a subroutine when two sprites overlap. The handler is
entered between lines and must end in RETURN, exactly like a GOSUB body. Omitting
the target disarms it.
BUMP(1) returns a bitmask of which sprites have collided — bit 0 is sprite 1 — and
reading it clears it, which is what makes "has anything hit me since I last looked"
answerable.
Only type 1, sprite-to-sprite, is implemented. Types 2 and 3 are refused by name.
Collision is by bounding box, not by pixel: two sprites whose boxes overlap but whose artwork does not are reported as colliding.
Reading state back
| Function | Gives |
|---|---|
RSPPOS(n, 0) |
x |
RSPPOS(n, 1) |
y |
RSPPOS(n, 2) |
speed |
RSPRITE(n, f) |
one of SPRITE's settings, in SPRITE's own argument order |
RSPCOLOR(1) or RSPCOLOR(2) |
one of the shared multicolour registers |
These read the interpreter's own state rather than asking the device, so they work even with no device attached.
SPRDEF
Not implemented, and deliberately. It is an interactive full-screen sprite editor
driven by single keystrokes, not something a program can call — and this interpreter
does not own the screen it would take over. The three SPRSAV forms replace it.