Chapter 2 gets the rule and the refusal, chapter 4 gets the payoff for LABEL, chapter 9 says DSAVE writes the numbers it handed out and to RENUMBER first if you want gaps, chapter 10 shows a host loading numberless source, chapter 13 gets the QuickBASIC-shaped divergence, and chapter 14's source[] passage gets its second half. Chapter 14 said "two prescans" and listed two; there were three before this and there are four now, so it lists all four and says which of them reports against the right line. TODO.md section 6 records four things found on the way and deliberately not fixed: set_label() filing into the active scope rather than the root, three prescans reporting the wrong line number, duplicate written line numbers still replacing silently, and renumber.c's file-scope scratch arrays. examples/embed.c runs the same program twice, numbered and not, so the example compiles the feature rather than describing it. Its header pointed at ./build/examples/embed, which is not where the binary lands. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
7.8 KiB
13. Differences from BASIC 7.0
If you already write Commodore BASIC, this is the chapter to read first. Everything
here is deliberate, and everything is recorded in the repository's TODO.md with the
reasoning — this is the short version.
The language
Variables carry a type suffix, and the suffixes differ
| Integer | Float | String | |
|---|---|---|---|
| C128 | A% |
A |
A$ |
| akbasic | A# |
A% |
A$ |
There is no such thing as an unsuffixed variable. A bare name is a label.
= works in a condition, and == works everywhere
IF A = 5 THEN does what you expect. == also means equality and is what the older
programs in this repository use. Outside a condition = is assignment, as always.
AND, OR and NOT in conditions
These work, and a condition is a whole expression rather than a single comparison, so
IF A = 1 AND B = 2 THEN parses. Truth is nonzero, so IF A THEN works too.
MID and INSTR count from zero
A C128 counts from one. A failed INSTR gives -1 rather than 0.
THEN needs a verb
IF X THEN 100 is not a jump. Write IF X THEN GOTO 100.
Strings are 255 characters and cannot contain a quote
There is no escape character.
Numbers
Integers are 64-bit and floats are IEEE doubles, so PRINT 1.5 gives 1.500000. A
leading zero is not octal; 0x is hexadecimal.
Structures are an addition
BASIC 7.0 has no records at all. TYPE/END TYPE, DIM X@ AS T, the @ suffix, . and
->, PTR TO and POINT ... AT are all new here, and Chapter 16
is the whole of it. Nothing about it changes an existing program.
Two consequences a C128 programmer should know. A structure assignment copies, like
every other assignment; sharing is spelled POINT. And a type name is a bare word, so it
shares a namespace with verbs and labels — TYPE POINT is refused because POINT is now a
verb.
Block structure
A whole loop on one line does not loop.
10 FOR I# = 1 TO 3 : PRINT I# : NEXT I#
20 PRINT "DONE"
DONE
The loop prints nothing. Block skipping walks source lines, so a NEXT on the same line as
its FOR is never reached. The same applies to DO/LOOP. Write loops across lines.
Two known defects in FOR
Both are recorded, both have tests asserting the correct behaviour, and both are waiting on a decision rather than on work:
- A step that overshoots runs the body one extra time.
FOR I = 1 TO 9 STEP 3runs with 1, 4, 7 and 10. FOR I = 1 TO 1does not run its body at all, where every other BASIC runs it once.
The two errors cancel out for a step of 1, which is why they went unnoticed. Fixing them would change the output of a checked-in acceptance file, which is not something this project does silently.
A loop counter does not survive its loop. It lives in the loop's own scope, so reading it afterwards gives zero.
Direct mode
A statement typed with no line number runs immediately, as it should. This was not true until recently — the interpreter used to file everything but a handful of verbs as program text.
Line numbers
A program in a file does not need them. Every BASIC this dialect descends from required a number on every line; here that requirement belongs to the prompt alone, where the number is the only thing separating program text from a statement to run now. A program loaded from a file, or handed to the library as a string, may leave them out, and a line without one is given the next number going. The two mix: a numbered line sets where the next unnumbered one goes.
This is QuickBASIC's idea rather than the C128's, and it is here for the same reason
QuickBASIC had it — a program that branches by LABEL never names a line number, so the
numbers are maintenance with nothing on the other end of it.
Two consequences worth knowing:
GOTO <number>must name a number the program wrote. In a file with no line numbersGOTO 100would otherwise find the hundredth line and branch there. It is refused before the program runs.GOTO <label>is unaffected.LISTandDSAVEshow the numbers that were handed out, one apart.RENUMBERbeforeDSAVEif you want gaps to insert into.
An unnumbered program is capped at 9998 lines, which is the cap that already applied.
Errors
ER and EL are ER# and EL#, ordinary global variables. ER# holds this
interpreter's error code, which bears no relation to a Commodore error number. Print
ERR(ER#) for the text, and see Chapter 15 for the whole list.
Graphics
- A coordinate is a window pixel, not one of 320 by 200. A C128 listing therefore
draws in the top-left corner of a larger window;
SCALE 1, 319, 199gives it the whole window back.RGR(1)andRGR(2)report the size, and are ours rather than 7.0's — where 7.0'sRGRtakes only field 0, theGRAPHICmode. SSHAPEputs a handle in the string, not the pixels. You can pass it toGSHAPEandSPRSAV; you cannot save it or take itsLEN.WIDTHis emulated by drawing parallel passes.- Drawing does not persist across frames. The verbs draw straight to the renderer, so anything drawn is overwritten on the next frame unless the program redraws it. This is a defect, not a design.
CHARignores its colour argument and needs a text device with a cursor.
Sound
PLAYandSOUNDdo not block. The statement after them runs immediately.FILTERis refused. There is no filter stage to configure.PLAY'sMis accepted and does nothing.TEMPO's calibration is a choice, not a transcription.
Sprites
- Coordinates are window pixels, not the VIC-II's raster space, and
SCALEdoes not apply to them. SPRSAVtakes an integer array, not a string, for the data form — a string here cannot hold a zero byte. It also takes an image file path, which a C128 cannot.- A sprite loaded from a file keeps the image's own size, not 24 by 21.
MOVSPR's speed unit is a choice. The manual does not say what a unit is worth.- Collision is by bounding box, not by pixel, and only type 1 exists.
- Priority and multicolour are recorded but not drawn.
SPRDEFis out of scope.
Files
PRINT #andINPUT #need a space before the#.PRINT#1scans as a variable name.RECORDcounts lines, not fixed-length records.BLOADrequires a length.HEADER,COLLECT,BACKUPandBOOTare refused. They operate on a physical disk.DIRECTORYis refused pending a wrapper in the standard library.
Machine
SYSis refused. There is no 6502 and no ROM.FETCHandSTASHare the same byte copy. There is no expansion RAM to tell them apart.POKE,PEEKandPOINTERuse real process addresses. A wrong one is a segmentation fault, not an error message.BANK,FASTandMONITORdo not exist.
Formatting
PRINT USINGrenders one field per statement.PRINT USING "### ###"; A, Bis not supported.- Exponential fields (
^^^^) are not implemented.
Console
SLEEPandWAIThold the program without blocking the host.SLEEPwith no host clock does nothing at all rather than waiting forever.TIandTI$areTI#andTI$, refreshed once per step.WAITpolls ordinary process memory. Nothing changes it but the host.KEYstores macros and nothing expands them.
Limits
| Source lines | 9999 |
| Line length | 255 |
| String length | 255 |
| Variables | 128 |
| Array elements | 1024 per array, 4096 in total |
| Scopes | 32 |
| Labels | 64 |
DATA items |
512 |
| File channels | 10 |
| Operations per line | roughly 16 |
Every one is a fixed pool. Nothing in the interpreter calls malloc, which is what
makes it safe to embed in a game that cannot afford a surprise allocation.