No behaviour change, by decision. `A# * 0.45` is 0 and `0.45 * A#` is 1.35, because every operator branches on `self->valuetype` and converts the right operand to match. It is inherited from the Go reference, a C128 promotes to float instead, and this interpreter is at least consistent about it -- so a dialect saying the left operand wins is a defensible position, and changing it to promotion would alter the result of every mixed expression in every existing program. **The defect was that nobody said so.** Chapter 3's "Numbers" did not mention it, Chapter 13 did not list it among the differences, and nothing fails when a program gets it wrong -- it computes something else and carries on. The game in examples/ lost its per-level speed increase to `5.6 + LEVEL# * 0.45` evaluating to a flat 5.6, and bled velocity out of every bounce through `0 - BLVX%(B#)` quantising to whole pixels. Both read correctly. Neither produced a diagnostic. Now said in three places: a section in Chapter 3 with the demonstration and the two rules that keep a program out of it (put the float on the left, put the answer somewhere with a `%` on it), a row in Chapter 13 naming it as the difference from 7.0 most likely to turn a working listing into a quietly wrong one, and the reasoning on value.h where the operators are declared. tests/value_arithmetic.c pins it in both directions across multiply and subtract, with a comment saying it is the documented contract rather than an accident -- so promotion becomes a decision somebody takes deliberately rather than a change that could slip in under a passing suite. TODO.md section 9 item 4, struck as a documentation outcome. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
212 lines
5.1 KiB
Markdown
212 lines
5.1 KiB
Markdown
# 3. The language
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## Variables carry their type in a suffix
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This is the first thing that will catch a C128 programmer. Every variable name ends in
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a character that says what it holds:
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| Suffix | Type | Example |
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|---|---|---|
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| `#` | integer | `COUNT#`, `I#` |
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| `%` | floating point | `RATE%`, `X%` |
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| `$` | string | `NAME$` |
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| `@` | structure | `ENEMY@` |
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```basic
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10 COUNT# = 42
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20 RATE% = 1.5
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30 NAME$ = "ADA"
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```
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There is no such thing as a variable with no suffix. A bare name is a **label** — see
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Chapter 4 — so `GOTO DONE` and `LABEL DONE` are how the two meet.
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`@` is the odd one out: it says "a structure" without saying *which*, so a structure
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variable has to be declared with `DIM E@ AS ENEMY` before it can be used. That is
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**[Chapter 16](16-structures.md)**, along with records, pointers and how a host shares its
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own C structs with a script.
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On a C128 the suffixes mean something different (`%` is integer, no suffix is float).
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Here `%` is float and `#` is integer, following the Go implementation this was ported
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from. Chapter 13 lists it with the other differences.
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Variable names are **case sensitive**. Verb and function names are not: `print`,
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`Print` and `PRINT` are the same word.
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## Numbers
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Integers are 64-bit. Floats are IEEE doubles, so they print with six decimal places:
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```basic repl
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PRINT 1.5
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```
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```output
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1.500000
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```
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Literals may be written in hexadecimal with a `0x` prefix. A leading zero is *not*
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octal — `010` is ten, because a leading zero in a listing is far more often padding
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than a base.
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### The left operand decides whether the arithmetic is integer or float
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**Not the wider of the two, and not the destination.** An integer on the left of an
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operator converts the right-hand side to an integer, which throws away its fraction:
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```basic
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A# = 3
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PRINT A# * 0.45
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PRINT 0.45 * A#
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```
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```output
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0
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1.350000
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```
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That is the same expression written the other way round, and the answers differ by
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everything. A C128 promotes to float instead; this interpreter does not, and it is
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consistent about it — see [Chapter 13](13-differences.md).
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**Nothing fails when you get it wrong.** The program computes something else and carries
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on, which is what makes it worth learning early rather than meeting later. Two rules keep
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you out of it:
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- **Put the float on the left.** `0.45 * LEVEL#`, not `LEVEL# * 0.45`. Likewise
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`0.0 - V%` rather than `0 - V%` to negate a float, which is otherwise quantised to a
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whole number.
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- **Put the answer somewhere that can hold it.** A float expression assigned to a `#`
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variable truncates: `T# = 4.2 / 5.6` is `0`.
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## Strings
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Strings are up to 255 characters and are written in double quotes. There is no
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escaping: a string cannot contain a double quote.
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`+` concatenates, and it will concatenate a string with a number:
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```basic repl
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PRINT "COUNT: " + 42
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```
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```output
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COUNT: 42
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```
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`*` repeats:
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```basic repl
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PRINT "-" * 20
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```
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```output
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--------------------
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```
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## Arrays
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`DIM` makes one. Subscripts start at zero and the number you give is the *count*, so
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`DIM A#(3)` gives you `A#(0)` through `A#(2)`:
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```basic
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10 DIM A#(3)
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20 A#(0) = 10 : A#(1) = 20 : A#(2) = 30
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30 PRINT A#(0) + A#(1) + A#(2)
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```
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```output
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60
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```
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Arrays can have several dimensions: `DIM GRID#(10, 10)`. `LEN(A#)` gives the total
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number of elements.
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An array name used with no subscript means the whole array, which is what `SPRSAV` and
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`SWAP` take.
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## Operators
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In order of precedence, tightest first:
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| Operators | Meaning |
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|---|---|
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| `^` | exponentiation |
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| `-` (unary), `NOT` | negation, bitwise/logical not |
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| `*` `/` | multiply, divide |
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| `+` `-` | add and concatenate, subtract |
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| `<` `<=` `>` `>=` `=` `==` `<>` | comparison |
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| `AND` `OR` | bitwise, and logical |
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### `=` and `==`
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Both mean equality **inside a condition**:
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```basic norun
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10 IF A# = 5 THEN PRINT "FIVE"
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20 IF A# == 5 THEN PRINT "ALSO FIVE"
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```
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Outside a condition `=` is assignment, which is why the distinction has to exist at
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all. `==` works everywhere and is what the older programs in this repository use.
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### Truth
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A comparison yields **-1 for true and 0 for false**, which is Commodore's convention
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and the reason `AND` and `OR` double as the logical operators: -1 is every bit set.
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Anything non-zero is true, so `IF A# THEN ...` works:
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```basic
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10 A# = 5
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20 IF A# THEN PRINT "NON-ZERO IS TRUE"
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30 IF A# = 5 AND A# > 1 THEN PRINT "AND WORKS"
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40 IF NOT (A# = 9) THEN PRINT "SO DOES NOT"
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```
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```output
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NON-ZERO IS TRUE
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AND WORKS
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SO DOES NOT
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```
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`AND` and `OR` are still bitwise on ordinary numbers: `PRINT 12 AND 10` gives `8`.
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## Comments
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`REM` comments to the end of the line.
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```basic
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10 REM This does nothing at all
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```
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## Functions you define yourself
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`DEF` makes a single-expression function:
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```basic
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10 DEF SQUARE(X#) = X# * X#
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20 PRINT SQUARE(7)
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```
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```output
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49
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```
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A multi-line definition runs until `RETURN`, which is how you write a subroutine that
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takes arguments:
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```basic
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10 DEF GREET(N$)
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20 PRINT "HELLO, " + N$
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30 RETURN 0
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40 X# = GREET("WORLD")
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```
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```output
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HELLO, WORLD
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```
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`RETURN` carries the value back, so a multi-line `DEF` is a function even when you only
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wanted the effect — assign the result somewhere to throw it away.
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