0.5.0 gives every exported symbol the akgl_ prefix, which is the first libakgl release to break this project's source rather than only its ABI. The soname goes to libakgl.so.0.5 and include/akbasic/akgl.h asserts the floor. What moved here: akgl_render_bind2d is akgl_render_2d_bind, akgl_sprite_sheet_coords_for_frame is akgl_spritesheet_coords_for_frame, the renderer, camera and window globals carry the prefix, and _akgl_renderer and _akgl_camera are akgl_default_renderer and akgl_default_camera. The renames were applied by site rather than by pattern, because renderer is also a parameter name in src/sprite_akgl.c and a struct member throughout src/frontend_akgl.c -- a substitution would have rewritten both without a word. That is the same trap upstream describes hitting, and it is worth knowing that the defect behind the rename was not cosmetic: an exported global called renderer collided with a test's own variable, the executable's definition preempted the library's, and every texture load in that suite failed while the suite passed. 0.5.0 also fixes libakgl defect 26, which was one of the two reasons src/sprite_akgl.c installs its own renderfunc: akgl_actor_render took its destination height from the sprite's width, drawing a 24x21 Commodore sprite as a 24x24 square. The renderfunc stays, because the other reason has not moved -- an actor carries one scalar scale and SPRITE has separate x- and y-expand bits -- but the comments and TODO.md deviation 40 no longer claim a defect that is fixed. Every documentation figure re-renders byte-identical under the new library, which is what says the sprite and drawing paths did not move underneath them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
152 lines
7.2 KiB
Markdown
152 lines
7.2 KiB
Markdown
# akbasic
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A BASIC interpreter written in C, styled after [Commodore BASIC 7.0](http://www.jbrain.com/pub/cbm/manuals/128/C128PRG.pdf)
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and the [Dartmouth BASIC of 1964](https://www.dartmouth.edu/basicfifty/basic.html). It runs a
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`.bas` file, it gives you a prompt, and — the point of the exercise — it links into a C program
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as a scripting engine.
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It is a rewrite of [basicinterpreter](https://source.starfort.tech/andrew/basicinterpreter), a Go
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implementation that started from the Java Lox instructions in
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[craftinginterpreters.com](https://craftinginterpreters.com) and then struck off on its own. That
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project is deprecated. It is vendored here as the behavioural spec to read when a question about
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semantics comes up, and its acceptance corpus is checked in at
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[`tests/reference/`](tests/reference/README.md) and runs on every build — so nothing about
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building or testing this project needs it.
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## Quickstart
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```sh norun
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git submodule update --init --recursive
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cmake -S . -B build
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cmake --build build --parallel
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ctest --test-dir build --output-on-failure
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```
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```sh norun
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./build/basic # the REPL
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./build/basic tests/reference/language/functions.bas # run a program
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```
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```basic
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10 FOR I# = 1 TO 3
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20 PRINT "HELLO " + I#
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30 NEXT I#
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```
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```output
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HELLO 1
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HELLO 2
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HELLO 3
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```
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Two things in that program are not Commodore BASIC and will catch you out immediately: variables
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carry a **type suffix** (`I#` is an integer), and **`+` concatenates a string with a number**.
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[Chapter 3](docs/03-the-language.md) explains both; [Chapter 13](docs/13-differences.md) is the
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whole list of what differs from a C128.
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Graphics, sound and sprites need the SDL build, which is off by default because the interpreter
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and its entire test suite build on a machine with no SDL installed at all:
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```sh norun
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cmake -S . -B build-akgl -DAKBASIC_WITH_AKGL=ON
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cmake --build build-akgl --parallel
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```
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That `basic` is a different program: it opens a window, draws BASIC output into it in the
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Commodore font, and still puts every byte on stdout.
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## Why rewrite it in C?
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Three reasons, in the order they matter.
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The interpreter is meant to end up *inside*
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[libakgl](https://source.starfort.tech/andrew/libakgl) as a scripting engine for game authors,
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and libakgl is C. Embedding a Go runtime in a C game is not a thing anybody should do to
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themselves.
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The Go version was already written against static pools and explicit state structs — a fixed
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source table, a fixed variable pool, a 32-leaf ceiling per line — so it ports across almost
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directly. It reads like C that happens to be spelled in Go.
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And the port is a good excuse to find out what the original actually does, as opposed to what it
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looks like it does. It found five defects nobody knew about.
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## Design philosophy
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A game engine cannot tolerate a scripting language that surprises it. Five rules follow from
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that, and between them they explain most of what looks unusual in this interpreter:
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* **Nothing in the library terminates the process.** No `exit()`, no `abort()`, no `panic`.
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Errors come back as `akerr_ErrorContext *` for the host to handle. `FINISH_NORETURN` appears
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only in a `main()`.
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* **Nothing calls `malloc`.** Every object comes from a fixed pool inside `akbasic_Runtime`.
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Exhausting one is a diagnosable error, not a crash and not a slow leak.
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* **No file-scope mutable state.** Interpreter state lives in an `akbasic_Runtime` you own. Two
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of them in one process do not interfere.
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* **The host owns the loop.** `akbasic_runtime_run(rt, n)` executes at most `n` steps and
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returns. A script containing `10 GOTO 10` costs you `n` steps per frame and nothing else.
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* **Hardware is a record of function pointers.** Graphics, audio, input and sprites attach as
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backends, and any of them may be `NULL` — that is how a host withholds a capability, and how a
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host that renders some other way never links libakgl at all.
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Nothing is silently ignored, either. A verb that needs a device it was not given, or a capability
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nothing underneath can supply, refuses by name and says why.
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## Two ways to use it
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**As a program.** `basic` is a REPL and a script runner, and the standalone driver owns the
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things a library has no business owning: argv, `QUIT`, and the window in the SDL build.
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[The guide](docs/README.md) is written for this reader.
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**As a library.** A host links `akbasic::akbasic`, hands the interpreter a script, and steps it a
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frame at a time:
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```cmake
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add_subdirectory(deps/akbasic EXCLUDE_FROM_ALL)
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target_link_libraries(YOUR_GAME PRIVATE akbasic::akbasic)
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```
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Host and script exchange variables through the same pool the script itself uses — no marshalling
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layer and no copy. `PRINT` goes through an `akbasic_TextSink` the host supplies, so a game draws
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BASIC output into its own text layer. [`examples/embed.c`](examples/embed.c) and
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[`examples/hostvars.c`](examples/hostvars.c) are complete and runnable, and both are built and
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run by every build, so they cannot rot. [Chapter 10](docs/10-embedding.md) walks through the API.
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## What state it is in
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Everything the Go version does, and by now a good deal more. All 41 `.bas` files of the
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reference's corpus produce the expected output, including error messages, each as a separate
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CTest case so a failure names the file.
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What is still missing, what is refused deliberately, and the eleven defects inherited from the Go
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version are catalogued in [`TODO.md`](TODO.md) and summarised for a BASIC programmer in
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[Chapter 13](docs/13-differences.md).
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## Where everything else lives
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| [`docs/`](docs/README.md) | The guide: fourteen chapters, the language then each hardware area then a reference section for every verb and function, [Chapter 14](docs/14-architecture.md) on the interpreter's own architecture, and [Chapter 15](docs/15-error-codes.md) listing every error code |
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| [`MAINTENANCE.md`](MAINTENANCE.md) | For contributors and maintainers: the documentation-example harness, the three test lists, mutation testing, error-code allocation, style |
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| [`TODO.md`](TODO.md) | Outstanding defects, with file, line and consequence |
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| [`tests/reference/README.md`](tests/reference/README.md) | Where the golden corpus came from, and the rule for changing it |
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API documentation builds with `doxygen Doxyfile`, into `build/docs/html`.
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## Dependencies
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Everything is a submodule; `git submodule update --init --recursive` gets all of it. There is
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nothing to install first.
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* [libakerror](https://source.starfort.tech/andrew/libakerror) 2.0.1 — TRY/CATCH-style error
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contexts. Every function that can fail returns one. 2.0.0 made it thread safe and broke the
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ABI; anything built against a 1.x header must be rebuilt rather than relinked.
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* [libakstdlib](https://source.starfort.tech/andrew/libakstdlib) 0.2.0 — libc wrappers that
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report through `libakerror`. String-to-number conversion goes straight to it, which is why
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`VAL("garbage")` is an error rather than a silent `0`.
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* [libakgl](https://source.starfort.tech/andrew/libakgl) 0.5.0 — **optional**, only for
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`-DAKBASIC_WITH_AKGL=ON`. Pulls in SDL3. Its soname carries `MAJOR.MINOR` while the major is 0,
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so rebuild rather than relink.
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* [basicinterpret](https://source.starfort.tech/andrew/basicinterpret) — the Go original.
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Not linked, not built, and safe to omit.
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