Files
akbasic/tools/screenshot.c
Tachikoma 3b32a682a1 Give BASIC menus, dialogs and HUD labels over libakgl's UI helpers
Group K, and the first verbs to reach the akgl_ui subsystem 0.9.0 brought
in: MENU and GETMENU and RMENU, DIALOG, HUD and UISTYLE. A program that
wanted a title screen had to draw one out of CHAR and GETKEY, which is
what both breakout tutorials make a reader do.

The interesting part is the impedance mismatch. libakgl's UI is immediate
mode -- widgets are re-declared inside a frame bracket every frame and
clay borrows their text until the bracket closes -- and a BASIC program
says MENU 1, "START" on line 100 and expects it up on line 900, several
hundred frames later. So src/ui_akgl.c is retained on this side and
immediate on that one: the record's entry points are setters that copy
into akbasic_AkglUi, and akbasic_ui_akgl_render() replays the whole set
once a frame from the host's pump. No BASIC string, which lives in the
per-line value pool, is ever what clay is handed.

The shapes are borrowed rather than invented. MENU retires the way SOLID
does -- no entries retires one, no arguments retire them all. GETMENU
holds the step loop the way GETKEY does, so parking is not blocking: the
step still returns, the host keeps its frame rate, and the sprite, audio
and collision services keep running underneath because they run before
the blocking checks. RMENU(n,1) reads and clears the way BUMP() does.
Withdrawing the device or retiring the menu releases a holding GETMENU
with 0 rather than wedging the script, which is akbasic_input_service()'s
rule for a withdrawn keyboard.

One thing a program has to know, and docs/19-user-interface.md says it
twice: a menu that is up owns the cursor keys and Return. It has to, and
retiring it gives them back -- forget the MENU n before an INPUT and the
INPUT never sees the Return that ends it.

akbasic_runtime_set_ui() is its own function rather than a fifth argument
to akbasic_runtime_set_devices(), whose signature has twenty-eight call
sites in tests and documentation that are about something else.

deps/libakgl is not touched. akgl_UiAnchor has the four corners and dead
centre, so HUD offers exactly those five; TODO.md records what a
top-centre and bottom-centre would cost upstream, along with the three
other things this deliberately leaves out. No new error code either --
DEVICE, BOUNDS, SYNTAX and TYPE cover the group, and 520 stays free.

tools/screenshot.c had to learn that "needs a font" and "draws the text
grid" are two questions. They were one, and a UI figure came out black:
the text layer owns every pixel of the rows it covers and painted over
the widgets. The new ui=1 fence attribute asks for the first without the
second; MAINTENANCE.md documents it.

112/112 in both configurations, 112/112 under ASan and UBSan, coverage
94.1% against the 90% gate with src/runtime_ui.c at 99% of lines and
100% of functions, doxygen clean, and the four new figures byte-identical
on a re-render. TODO.md section 8's gate table was stale on several
counts besides these and is refreshed with measured numbers.

Co-Authored-By: Tachikoma (Claude Code Opus 5 1M) <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
2026-08-02 18:37:10 -04:00

297 lines
12 KiB
C

/**
* @file screenshot.c
* @brief Run one BASIC program against an offscreen renderer and save a PNG.
*
* The documentation's graphics and sprite chapters describe what a verb draws,
* and a sentence is a poor way to describe a picture. This is what turns the
* listing in a chapter into the image beside it -- tools/docs_screenshots.sh
* extracts the listing from the markdown and hands it here, so the picture is
* generated from the exact program the reader is looking at rather than from a
* copy that can drift away from it.
*
* **It is a host, like src/frontend_akgl.c**, and it is deliberately a separate
* one: the frontend opens a real window, pumps events and never stops until the
* script quits, none of which a build step wants. What this does instead is the
* shortest path to pixels -- the dummy video driver, a software renderer, run to
* completion, read the target back, write it out. deps/libakgl/tests/draw.c and
* tests/akgl_backends.c set that pattern; this is the third user of it.
*
* **The text layer is not drawn unless a font is named.** A screenshot in the
* graphics chapter is of the drawing, and a `READY` in the corner is noise in a
* figure about `CIRCLE`; leaving the layer out also means no font has to be
* found, which keeps this runnable from a build tree with no assets resolved.
*
* A figure of a program whose *output is text* needs the opposite, and
* docs/17-tutorial-breakout.md is one: that game's wall, HUD and messages are
* characters in the grid, so a picture without the text layer is a picture of
* two sprites on a black field. Naming a font as the fifth argument swaps the
* stdio sink for the akgl one and renders the grid before the sprites, in the
* same order src/frontend_akgl.c uses. The fence attribute that asks for it is
* `text=1`; tools/docs_screenshots.sh turns that into this argument.
*
* The sink is the akgl one *alone* rather than a tee, so a program's output
* lands in the picture rather than on stdout -- which is what the caller reads
* to decide a figure failed. Nothing is lost: `screenshot=` blocks are also run
* by tests/docs_examples.sh, which is where a raised error is caught.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
#include <akgl/error.h>
/*
* game.h for the `renderer` and `camera` globals: akgl_actor_render() reads
* both without taking either as an argument, so a host that never calls
* akgl_game_init() -- which is every host here, because owning the game loop is
* what goal 3 forbids -- populates them itself. Same three lines as
* src/frontend_akgl.c and tests/akgl_backends.c, and each says so.
*/
#include <akgl/game.h>
#include <akgl/heap.h>
#include <akgl/registry.h>
#include <akgl/renderer.h>
#include <akbasic/akgl.h>
#include <akbasic/error.h>
#include <akbasic/frontend.h>
#include <akbasic/runtime.h>
#include <akbasic/sink.h>
/** @brief The interpreter carries every pool it owns, so it does not fit on a stack. */
static akbasic_Runtime RUNTIME;
static akbasic_TextSink SINK;
static akbasic_StdioSink SINKSTATE;
/** @brief The text grid, and the font behind it. Only used when one is named. */
static akbasic_AkglSink GRIDSTATE;
static TTF_Font *FONT = NULL;
static akbasic_GraphicsBackend GRAPHICS;
static akbasic_AkglGraphics GRAPHICSSTATE;
static akbasic_SpriteBackend SPRITES;
static akbasic_AkglSprites SPRITESSTATE;
static akbasic_UiBackend UI;
static akbasic_AkglUi UISTATE;
/*
* No `window` of our own: akgl/game.h declares one as an unprefixed extern --
* libakgl's TODO calls that a defect and it is -- so a static here shadows it
* and the file will not compile. Writing the global is what a host does anyway.
*/
/** @brief The whole program, read in one go. Longer than any figure's listing. */
static char SOURCE[65536];
static void usage(void)
{
fprintf(stderr,
"usage: akbasic_screenshot <program.bas> <output.png> [width] [height] [font.ttf] [grid]\n"
"\n"
" Runs the program against an offscreen renderer of the given size\n"
" (default 320x200) and writes what it drew as a PNG.\n"
"\n"
" Naming a font lends the program a UI device, because the widgets\n"
" draw text and cannot come up without one. Passing 1 for `grid` as\n"
" well draws the text layer, for a figure of a program whose output\n"
" is characters rather than drawing.\n");
}
/** @brief Slurp the program. A figure's listing is small; a partial read is not tolerated. */
static akerr_ErrorContext AKERR_NOIGNORE *read_program(const char *path)
{
PREPARE_ERROR(errctx);
FILE *in = NULL;
size_t got = 0;
memset(SOURCE, 0, sizeof(SOURCE));
in = fopen(path, "r");
FAIL_ZERO_RETURN(errctx, (in != NULL), AKERR_IO, "could not open %s", path);
got = fread(SOURCE, 1, sizeof(SOURCE) - 1, in);
fclose(in);
FAIL_ZERO_RETURN(errctx, (got > 0), AKERR_IO, "%s is empty", path);
FAIL_ZERO_RETURN(errctx, (got < sizeof(SOURCE) - 1), AKERR_OUTOFBOUNDS,
"%s is longer than %zu bytes", path, sizeof(SOURCE) - 1);
SUCCEED_RETURN(errctx);
}
/**
* @brief Everything between SDL being up and the pixels being readable.
*
* Split out so the ATTEMPT in main() has one thing to CATCH and the SDL
* teardown has one place to happen.
*/
static akerr_ErrorContext AKERR_NOIGNORE *draw_program(const char *outpath, int w, int h,
const char *fontpath, bool grid)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
PASS(errctx, akgl_error_init());
akgl_renderer = &akgl_default_renderer;
FAIL_ZERO_RETURN(errctx, SDL_Init(SDL_INIT_VIDEO), AKGL_ERR_SDL,
"Couldn't initialize SDL: %s", SDL_GetError());
FAIL_ZERO_RETURN(errctx,
SDL_CreateWindowAndRenderer("net/aklabs/akbasic/screenshot", w, h, 0,
&akgl_window, &akgl_renderer->sdl_renderer),
AKGL_ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
PASS(errctx, akgl_render_2d_bind(akgl_renderer));
PASS(errctx, akgl_heap_init());
PASS(errctx, akgl_registry_init());
akgl_camera = &akgl_default_camera;
akgl_camera->x = 0.0f;
akgl_camera->y = 0.0f;
akgl_camera->w = (float32_t)w;
akgl_camera->h = (float32_t)h;
/*
* Opaque black, so a figure has a defined background rather than whatever
* the driver left in the buffer. GRAPHIC's own clear is a filled rectangle
* over the output for a reason src/graphics_akgl.c explains -- clearing is
* the host's prerogative -- and this is the host doing it.
*/
FAIL_ZERO_RETURN(errctx, SDL_SetRenderDrawColor(akgl_renderer->sdl_renderer, 0, 0, 0, 0xff),
AKGL_ERR_SDL, "%s", SDL_GetError());
FAIL_ZERO_RETURN(errctx, SDL_RenderClear(akgl_renderer->sdl_renderer),
AKGL_ERR_SDL, "%s", SDL_GetError());
/*
* With no font: stdout, so a program that errors puts its
* "? line : CLASS message" where the caller reads it. With one: the grid,
* so the characters the program writes are in the picture. The file comment
* explains why the two are not teed together.
*/
/*
* The font and the text grid are two separate questions, and they were one
* until the UI verbs arrived. A widget draws text, so a UI figure needs a
* font -- but it does not want the grid, which owns every pixel of the rows
* it covers and would paint the picture black before the widgets landed on
* it. So `fontpath` says "there is a font" and `grid` says "draw the text
* layer too".
*/
if ( fontpath == NULL ) {
PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, NULL));
} else {
FAIL_ZERO_RETURN(errctx, TTF_Init(), AKGL_ERR_SDL,
"Couldn't initialize SDL_ttf: %s", SDL_GetError());
FONT = TTF_OpenFont(fontpath, (float)AKBASIC_FRONTEND_FONT_SIZE);
FAIL_ZERO_RETURN(errctx, (FONT != NULL), AKGL_ERR_SDL,
"Couldn't open the font %s: %s", fontpath, SDL_GetError());
if ( grid ) {
PASS(errctx, akbasic_sink_init_akgl(&SINK, &GRIDSTATE, akgl_renderer, FONT, w, h));
} else {
PASS(errctx, akbasic_sink_init_stdio(&SINK, &SINKSTATE, stdout, NULL));
}
}
PASS(errctx, akbasic_runtime_init(&RUNTIME, &SINK));
PASS(errctx, akbasic_graphics_init_akgl(&GRAPHICS, &GRAPHICSSTATE, akgl_renderer));
PASS(errctx, akbasic_sprite_init_akgl(&SPRITES, &SPRITESSTATE, akgl_renderer, &GRAPHICSSTATE));
PASS(errctx, akbasic_runtime_set_devices(&RUNTIME, &GRAPHICS, NULL, NULL, &SPRITES));
if ( fontpath != NULL ) {
PASS(errctx, akbasic_ui_init_akgl(&UI, &UISTATE, akgl_renderer, fontpath,
AKBASIC_FRONTEND_FONT_SIZE, w, h));
PASS(errctx, akbasic_runtime_set_ui(&RUNTIME, &UI));
}
PASS(errctx, akbasic_runtime_load(&RUNTIME, SOURCE));
PASS(errctx, akbasic_runtime_start(&RUNTIME, AKBASIC_MODE_RUN));
PASS(errctx, akbasic_runtime_run(&RUNTIME, 0));
/*
* The drawing verbs are immediate and are already on the target. The text
* grid and the sprites are not: both are redrawn from state the interpreter
* keeps, which in the standalone frontend happens once a frame. There is no
* frame here, so this is it -- and the order is the frontend's, grid first
* and sprites over it, because that ordering is what a program written
* against the real host will have assumed.
*/
if ( grid ) {
PASS(errctx, akbasic_sink_akgl_render(&SINK));
}
PASS(errctx, akbasic_sprite_akgl_render(&SPRITES));
/* Last, and over everything, exactly as src/frontend_akgl.c orders it. */
if ( fontpath != NULL ) {
PASS(errctx, akbasic_ui_akgl_render(&UI));
}
shot = SDL_RenderReadPixels(akgl_renderer->sdl_renderer, NULL);
FAIL_ZERO_RETURN(errctx, (shot != NULL), AKGL_ERR_SDL,
"Couldn't read the target back: %s", SDL_GetError());
if ( !IMG_SavePNG(shot, outpath) ) {
SDL_DestroySurface(shot);
FAIL_RETURN(errctx, AKGL_ERR_SDL, "Couldn't write %s: %s", outpath, SDL_GetError());
}
SDL_DestroySurface(shot);
SUCCEED_RETURN(errctx);
}
int main(int argc, char **argv)
{
PREPARE_ERROR(errctx);
int w = 320;
int h = 200;
const char *fontpath = NULL;
bool grid = false;
if ( argc < 3 ) {
usage();
return 2;
}
if ( argc > 3 ) {
w = atoi(argv[3]);
}
if ( argc > 4 ) {
h = atoi(argv[4]);
}
if ( argc > 5 && argv[5][0] != '\0' ) {
fontpath = argv[5];
}
if ( argc > 6 && argv[6][0] == '1' ) {
grid = true;
}
if ( w <= 0 || h <= 0 ) {
usage();
return 2;
}
/*
* Set here rather than left to the environment so the tool answers the same
* on a developer's desktop as it does in CI. A figure regenerated over a
* real GPU could differ by a pixel of antialiasing and turn every rebuild
* into a diff.
*/
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
ATTEMPT {
CATCH(errctx, read_program(argv[1]));
CATCH(errctx, draw_program(argv[2], w, h, fontpath, grid));
} CLEANUP {
akbasic_ui_akgl_shutdown(&UI);
if ( FONT != NULL ) {
TTF_CloseFont(FONT);
FONT = NULL;
TTF_Quit();
}
if ( akgl_window != NULL ) {
SDL_DestroyWindow(akgl_window);
akgl_window = NULL;
}
SDL_Quit();
} PROCESS(errctx) {
} HANDLE_DEFAULT(errctx) {
LOG_ERROR_WITH_MESSAGE(errctx, "could not draw the screenshot");
return 1;
/*
* FINISH_NORETURN rather than FINISH, matching src/main.c and
* tests/akgl_backends.c: FINISH expands a `return __err_context` that
* this int-returning function cannot compile even where the branch is
* unreachable.
*/
} FINISH_NORETURN(errctx);
return 0;
}