docs/20 builds the engine and the boundary: the startup order, the starfield, actors and collision, booting a DEF-only script, the issue #8 mode workaround, the custom update hook, first light, screens, and the headless harness. docs/21 builds the three shared structures and the AI: the host type tables, the actor binding, the randomness route around issue #16, the measured case against structure arguments (issue #36), the three language rules that shape the script, the maneuvers, the argued formation decision, the script-death policy, and the interop proof. Every fenced block runs under tests/docs_examples.sh in both build configurations; five new preludes carry the C fragments. docs/10 gains the 'Calling a function every frame' section the chapters lean on: the per-call akbasic_environment_zero() rule, the set_mode(RUN) workaround, the clear_error() revival, and the case for rebinding over structure arguments. Index rows and chapter counts updated. Co-authored-by: andrew <andrew@aklabs.net> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XiGgpHuXUm2mR4Wzndw3dc
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
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* Prelude for the interpreter-facing fragments in docs/20: the boot sequence,
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* the ADDEM proof and the rebind-call-reset protocol, shown as runs of CATCH
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* calls. The statics are the ones examples/galaga/script.c keeps; the locals
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* are the superset every fragment draws from, void-cast in the postlude so an
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* unused one is not a warning.
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*/
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL3/SDL.h>
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#include <akerror.h>
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#include <akstdlib.h>
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#include <akgl/actor.h>
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#include <akbasic/environment.h>
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#include <akbasic/error.h>
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#include <akbasic/host.h>
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#include <akbasic/runtime.h>
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#include <akbasic/sink.h>
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typedef struct galaga_docs_Enemy
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{
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int32_t kind;
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int32_t state;
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float homex;
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float homey;
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float t;
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int32_t hp;
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int32_t fire;
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float rnd;
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} galaga_docs_Enemy;
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static akbasic_Runtime SCRIPT;
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static akbasic_TextSink SINK;
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static akbasic_StdioSink SINKSTATE;
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static char SOURCE[16384];
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akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt);
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akerr_ErrorContext AKERR_NOIGNORE *galaga_docs_fragment(galaga_docs_Enemy *enemy, akgl_Actor *actor, float dt)
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{
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PREPARE_ERROR(errctx);
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akbasic_Value args[2];
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akbasic_Value *argp[2];
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akbasic_Value dtval;
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akbasic_Value *result = NULL;
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ATTEMPT {
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