Chapter 13's limits table said 4096 array elements "in total", Chapter 16 said an instance's fields come out of the same pool and nothing is reclaimed, and Chapter 14's pool table listed `AKBASIC_MAX_ARRAY_VALUES` with no note about what does and does not draw from it. All three were written when a scalar drew from that pool, and all three now understate what a program may do. Each gains the same two facts in the register it is written in. Chapter 13: a scalar does not come out of the 4096, so creating one inside a `GOSUB` or a `FOR` -- the loop counter included -- costs nothing, while a `DIM` inside a scope does and is not given back. Chapter 16: scalars are the exception, and "nothing is reclaimed" is what lets a pointer into a record stay sound after its scope has gone -- which is the reason arrays and structures still spend. Chapter 14: a row for the variable's own storage, and a paragraph on why the value pool is the one budget that needs a second sentence. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
372 lines
9.7 KiB
Markdown
372 lines
9.7 KiB
Markdown
# 16. Structures
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A structure groups values that belong together. Commodore BASIC 7.0 has nothing like
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it — this is entirely an addition, and Chapter 13 lists it with the other differences.
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A structure variable's name ends in **`@`**, the fourth type suffix:
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| Suffix | Type |
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|---|---|
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| `#` | integer |
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| `%` | floating point |
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| `$` | string |
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| `@` | structure |
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## Declaring a type
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`TYPE` … `END TYPE` names a record and lists its fields, one per line. **Each field takes
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its type from its own suffix**, the same rule every other name in this language follows,
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so a field list needs no type column:
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```basic
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10 TYPE RECT
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20 W#
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30 H#
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40 END TYPE
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50 DIM R@ AS RECT
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60 R@.W# = 3
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70 R@.H# = 4
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80 PRINT R@.W# * R@.H#
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90 PRINT R@
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```
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```output
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12
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RECT(W#=3, H#=4)
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```
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`DIM name@ AS TYPE` is how a variable gets storage, and it is required — unlike an
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ordinary variable, a structure cannot spring into existence on first use, because
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nothing would say which type it is.
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**A type name is a bare word, and so is every verb**, so the two share a namespace.
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`TYPE POINT` is refused, because `POINT` is a verb:
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```basic
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10 TYPE POINT
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20 X#
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30 END TYPE
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40 PRINT 1
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```
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```output
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? 40 : PARSE ERROR TYPE POINT: POINT is a reserved word and cannot name a type
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```
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The same applies to field names, for the same reason a variable cannot be called `TO#`.
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## Nesting
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A field may be another structure, named with `AS`:
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```basic
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10 TYPE COORD
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20 X#
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30 Y#
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40 END TYPE
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50 TYPE SHAPE
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60 NAME$
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70 ORIGIN@ AS COORD
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80 END TYPE
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90 DIM S@ AS SHAPE
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100 S@.NAME$ = "BOX"
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110 S@.ORIGIN@.X# = 10
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120 PRINT S@
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```
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```output
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SHAPE(NAME$=BOX, ORIGIN@=COORD(X#=10, Y#=0))
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```
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`@` on its own says "a structure" but not *which*, which is why a structure field has to
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name its type where `W#` does not. Three primitive types fit in three suffix characters;
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ten declared types do not fit in one.
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## Assignment copies
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**This is the rule to remember.** A structure behaves like every other value here:
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM A@ AS RECT
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50 DIM B@ AS RECT
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60 A@.W# = 1
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70 B@ = A@
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80 A@.W# = 99
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90 PRINT B@.W#
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```
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```output
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1
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```
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`B@` is its own record from line 70 onward. Nesting copies too — a whole record, however
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deep, moves as a unit.
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## Pointers
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When you want two names for *one* record, say so. A pointer is a distinct declared kind:
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM A@ AS RECT
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50 DIM P@ AS PTR TO RECT
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60 A@.W# = 1
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70 POINT P@ AT A@
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80 P@->W# = 99
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90 PRINT A@.W#
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```
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```output
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99
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```
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Three things are deliberate:
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- **`POINT` is the only way to share.** A program that never writes it can never be
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surprised by aliasing.
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- **`.` reaches a field of a structure and `->` reaches one through a pointer.** They do
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not stand in for one another, and using the wrong one is an error that names the other.
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So a reader always knows from the spelling whether the thing on the left is their own
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copy or somebody else's data.
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- **A pointer with nothing behind it is `NOTHING`**, and dereferencing it is refused
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rather than being a crash.
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```basic
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10 TYPE RECT
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20 W#
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30 END TYPE
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40 DIM P@ AS PTR TO RECT
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50 PRINT P@
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60 PRINT P@->W#
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```
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```output
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NOTHING
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? 60 : RUNTIME ERROR This pointer is not pointing at anything yet; POINT it AT a structure first
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```
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## Lists and trees
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A `TYPE` may refer to **itself only through a pointer** — by value it would have no
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finite size, and that is refused at declaration. Which is exactly what makes a list
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possible:
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```basic
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10 TYPE NODE
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20 COUNT#
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30 TAIL@ AS PTR TO NODE
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40 END TYPE
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50 DIM N1@ AS NODE
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60 DIM N2@ AS NODE
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70 N1@.COUNT# = 10
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80 N2@.COUNT# = 20
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90 POINT N1@.TAIL@ AT N2@
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100 DIM WALK@ AS PTR TO NODE
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110 POINT WALK@ AT N1@
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120 PRINT WALK@->COUNT#
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130 WALK@ = WALK@->TAIL@
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140 PRINT WALK@->COUNT#
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150 PRINT N1@
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```
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```output
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10
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20
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NODE(COUNT#=10, TAIL@=NODE(COUNT#=20, TAIL@=NOTHING))
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```
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Note line 130: assigning one *pointer* to another copies the reference, not the record.
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That is the one place assignment does not deep-copy, and it is why pointers are declared
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separately rather than being a mode a structure can be in.
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**A pointer is true when it points at something**, which is how a walk knows where the
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list ends — and a recursive `DEF` can do the walking:
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```basic
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10 TYPE NODE
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20 COUNT#
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30 TAIL@ AS PTR TO NODE
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40 END TYPE
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50 DIM N1@ AS NODE
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60 DIM N2@ AS NODE
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70 N1@.COUNT# = 10
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80 N2@.COUNT# = 20
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90 POINT N1@.TAIL@ AT N2@
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100 DEF TOTAL(P@ AS PTR TO NODE)
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110 IF P@->TAIL@ THEN RETURN P@->COUNT# + TOTAL(P@->TAIL@)
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120 RETURN P@->COUNT#
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130 DIM W@ AS PTR TO NODE
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140 POINT W@ AT N1@
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150 PRINT TOTAL(W@)
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```
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```output
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30
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```
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`NOT` is the bitwise operator here, so write the test the positive way round as line 110
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does. Recursion is bounded by the scope pool at 32 deep, the same bound `GOSUB` has.
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`PRINT` follows pointers, so a cycle would not come back — it stops after four levels and
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prints `(...)`.
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## Passing a structure to a function
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A parameter names its type, exactly as `DIM` does:
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```basic
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10 TYPE CRATE
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20 W#
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30 H#
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40 END TYPE
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50 DIM A@ AS CRATE
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60 A@.W# = 5
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70 A@.H# = 3
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80 DEF AREA(B@ AS CRATE) = B@.W# * B@.H#
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90 PRINT AREA(A@)
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```
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```output
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15
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```
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**A bare `B@` is refused.** `@` says "a structure" without saying which, so it does not
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state a contract the way `B$` does — and accepting it would mean checking fields at the
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call instead of at the declaration, which is the hole naming the type closes. The cost is
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that there are no generic functions: one `AREA` cannot serve `CRATE` and `BOXY`.
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**Passing is by value**, because a parameter is bound by assignment and assignment copies:
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```basic
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10 TYPE CRATE
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20 W#
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30 END TYPE
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40 DIM A@ AS CRATE
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50 A@.W# = 5
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60 DEF WIDEN(B@ AS CRATE)
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70 B@.W# = 99
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80 RETURN B@.W#
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90 PRINT WIDEN(A@)
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100 PRINT A@.W#
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```
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```output
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99
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5
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```
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The function saw 99; the caller still has 5. To change a caller's record on purpose, pass
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a pointer — `DEF POKEIT(P@ AS PTR TO CRATE)` — and reach through it with `->`. Neither is
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a special rule: both fall out of the parameter being assigned like any other variable.
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## What is checked, and what is not
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A field name is checked against the set the type declared, and the refusal lists the
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fields that do exist:
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```basic
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10 TYPE RECT
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20 W#
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30 H#
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40 END TYPE
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50 DIM R@ AS RECT
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60 PRINT TOTLA#
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70 PRINT R@.NOPE#
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```
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```output
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0
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? 70 : RUNTIME ERROR RECT has no field NOPE# (W#, H#)
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```
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Line 60 is the contrast worth understanding. **A misspelled variable is still silent** —
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`TOTLA#` prints zero, as it does in every BASIC ever written. A misspelled *field* is
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not, because the set of fields is closed and the program wrote it down.
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That is the rule underneath both: **what the program declared gets checked, and what it
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did not gets shrugged at.** A variable's name is never declared, so it cannot be checked.
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A `TYPE`'s field list is, so it can be. Structures end up the strictest thing in the
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language, not because they are held to a higher standard but because they are the only
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named thing whose valid spellings are written down.
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## Sharing a structure with a host
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If you are embedding the interpreter in a game, a script can read and write **the game's
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own C structs** — not a copy of them. The host describes its struct once:
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```c norun
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typedef struct
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{
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char name[32];
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int32_t hp;
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float x;
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bool hostile;
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} game_Enemy;
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static const akbasic_HostField ENEMY_FIELDS[] = {
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/* struct member BASIC name C representation */
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AKBASIC_HOST_FIELD( game_Enemy, name, "NAME$", AKBASIC_HOSTFIELD_CSTRING ),
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AKBASIC_HOST_FIELD( game_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
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AKBASIC_HOST_FIELD( game_Enemy, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
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AKBASIC_HOST_FIELD( game_Enemy, hostile, "HOSTILE#", AKBASIC_HOSTFIELD_BOOL )
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};
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static const akbasic_HostType ENEMY_TYPE = {
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"ENEMY", sizeof(game_Enemy), ENEMY_FIELDS, 4
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};
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akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE);
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akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);
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```
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and the script then works on `FOE@` like any other structure:
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```basic norun
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10 PRINT FOE@.NAME$ + " HAS " + FOE@.HP#
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20 FOE@.HP# = FOE@.HP# - 10
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```
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Line 20 decrements `GOBLIN.hp` in place. There is no marshalling step.
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`examples/hoststruct.c` is a complete working host, built and run by every build.
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Chapter 10 covers the rest of the embedding API; the parts specific to structures:
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| Call | Does |
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|---|---|
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| `akbasic_host_register_type` | Makes a C struct available as a BASIC type |
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| `akbasic_host_bind` | Binds one instance to a script variable |
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| `akbasic_host_rebind` | Points that name at a different instance — the per-frame call |
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| `akbasic_host_unbind` | Breaks the binding before the storage goes away |
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Three things a host should know:
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- **Conversion refuses rather than truncates.** Assigning 70000 to an `int16_t` field, or
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forty characters to a `char[32]`, is an error naming the field.
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- **A host `float` round-trips lossily**, because BASIC floats are doubles. A `char[]` has
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a width that BASIC strings do not.
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- **A bound instance must outlive the binding.** It is the only pointer this interpreter
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holds that it did not allocate; `akbasic_host_unbind()` exists for exactly that.
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## Limits
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|---|---|
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| Types | 16 |
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| Fields per type | 16 |
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| Nesting shown by `PRINT` | 4 levels |
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An instance's fields come out of the same value pool arrays use, so the 4096-element
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budget in Chapter 13 covers both. **Nothing is reclaimed** — a structure lasts until
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`CLR` or `NEW`, exactly as an array does, and that is what lets a pointer into a record
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stay sound after the scope that declared it has gone. Scalars are the exception and are
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not in the pool at all; they live in the variable, so creating one inside a scope costs
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nothing.
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