Screen width/height to properties, call akgl_game_init_screen()
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2
deps/libakgl
vendored
2
deps/libakgl
vendored
Submodule deps/libakgl updated: 23dbc7d985...36dfd47a06
@@ -79,13 +79,12 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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strcpy((char *)&game.name, "sdl3-gametest");
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strcpy((char *)&game.name, "sdl3-gametest");
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strcpy((char *)&game.version, "0.0.1");
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strcpy((char *)&game.version, "0.0.1");
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strcpy((char *)&game.uri, "net.aklabs.games.sdl3-gametest");
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strcpy((char *)&game.uri, "net.aklabs.games.sdl3-gametest");
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game.screenwidth = 640;
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game.screenheight = 480;
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//CATCH(errctx, akgl_game_load("assets/savegame.bin"));
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//CATCH(errctx, akgl_game_load("assets/savegame.bin"));
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CATCH(errctx, akgl_game_init());
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CATCH(errctx, akgl_game_init());
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CATCH(errctx, akgl_registry_load_properties("assets/properties.json"));
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CATCH(errctx, akgl_registry_load_properties("assets/properties.json"));
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CATCH(errctx, akgl_game_init_screen());
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for ( int i = 0; i < numsprites ; i++) {
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for ( int i = 0; i < numsprites ; i++) {
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strcpy((char *)&dirnamebuf, spritepaths[i]);
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strcpy((char *)&dirnamebuf, spritepaths[i]);
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CATCH(errctx, akgl_sprite_load_json((char *)&dirnamebuf));
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CATCH(errctx, akgl_sprite_load_json((char *)&dirnamebuf));
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