This commit is contained in:
2026-05-17 21:38:15 -04:00
parent f4d8604044
commit 9c1e94894f
3 changed files with 4 additions and 2 deletions

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@@ -18,6 +18,8 @@ Actors should collide with each other
World collision geometry should be loaded from object layers on the map
Actor Y velocity should relate to the world perspective. Travel into the vanishing point should take logarithmically longer the further along the Y (Z) axis the player goes towards the vanishing point.
Actors should collide with the world
Actors should be able to follow a path defined with a polyline on a layer on the map