This commit is contained in:
2026-05-17 21:38:15 -04:00
parent f4d8604044
commit 9c1e94894f
3 changed files with 4 additions and 2 deletions

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@@ -18,6 +18,8 @@ Actors should collide with each other
World collision geometry should be loaded from object layers on the map World collision geometry should be loaded from object layers on the map
Actor Y velocity should relate to the world perspective. Travel into the vanishing point should take logarithmically longer the further along the Y (Z) axis the player goes towards the vanishing point.
Actors should collide with the world Actors should collide with the world
Actors should be able to follow a path defined with a polyline on a layer on the map Actors should be able to follow a path defined with a polyline on a layer on the map

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deps/libakgl vendored