TODO
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2
TODO.txt
2
TODO.txt
@@ -18,6 +18,8 @@ Actors should collide with each other
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World collision geometry should be loaded from object layers on the map
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World collision geometry should be loaded from object layers on the map
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Actor Y velocity should relate to the world perspective. Travel into the vanishing point should take logarithmically longer the further along the Y (Z) axis the player goes towards the vanishing point.
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Actors should collide with the world
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Actors should collide with the world
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Actors should be able to follow a path defined with a polyline on a layer on the map
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Actors should be able to follow a path defined with a polyline on a layer on the map
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2
deps/libakerror
vendored
2
deps/libakerror
vendored
Submodule deps/libakerror updated: 768a235da4...03e9b8a96d
2
deps/libakgl
vendored
2
deps/libakgl
vendored
Submodule deps/libakgl updated: aad196d84e...f695a035c8
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