974bf08f6b
TODO
2026-05-13 04:57:10 -04:00
4f9b40fb9f
Screen width/height to properties, call akgl_game_init_screen()
2026-05-13 04:55:48 -04:00
34149ac9bf
Bump libakgl version
2026-05-12 21:41:05 -04:00
d52be8b4fd
Compile all dependencies from git submodules, convert to cmake
2026-05-12 21:39:07 -04:00
243107d0ae
Start with music turned off
2026-05-09 14:46:04 -04:00
7209b28993
Experimented with game save and load functions
2026-05-08 23:15:25 -04:00
fca99ae884
akgl API update
2026-05-08 22:16:54 -04:00
a42816ed3a
sdl3game -> akgl
2026-05-07 22:20:21 -04:00
4321263465
Unify game library calls on akgl_
2026-05-07 22:02:35 -04:00
a118434393
Transition to using the default config map, and pushing custom controls with SDL3G_controller_pushmaP
2026-05-06 12:03:25 -04:00
32eeaf9769
Show the FPS readout in the top right
2026-05-06 11:13:06 -04:00
4da733b5db
Add a key to toggle the music off, fix little guy's movement speed
2026-05-05 20:41:11 -04:00
e95b907ba9
Game rebuilds against latest libsdl3game
2026-05-04 00:18:55 -04:00
2028065b84
Bind ESCAPE to a breakpoint function you can hook with gdb
2025-08-09 09:00:23 -04:00
8147651a00
Fix evrything for relative paths
2025-08-08 23:09:22 -04:00
569e0a42d1
Refactor from managing specific controller events to using controlmaps. Actor facing doesn't work quite right.
2025-08-03 21:42:33 -04:00
3e36e39e48
Extract the error library out into libsdlerror, extract the game library out into libsdl3game, link against them
2025-08-03 15:15:07 -04:00
dd2098779d
Builds and runs on Windows with msys2 / mingw64-gcc
2025-01-05 19:53:54 -08:00
2e58f4a78f
Add missing sprite assets
2025-01-05 22:52:46 -05:00
9ed7254364
Character definitions now use an array of state names instead of integers
2025-01-04 14:27:19 -05:00
ee7fd1767c
Added parent/child relationship for actors. Children render relative to their parents and don't run movement logic.
2025-01-03 22:35:11 -05:00
adcf28d303
Remove TODO item, too complicated
2025-01-03 20:23:31 -05:00
717f29fcb3
Actor automatic facing by movement state works correctly
2025-01-03 16:59:08 -05:00
f38ba4d99e
Fixed a bug in heap error references not getting released properly
2025-01-03 16:25:35 -05:00
5a193e8cac
Broke actor logic updates out into structure methods on the actor structure so they can be overriden and to clean up the logic. Introduced movement_controls_face but it doesn't work yet.
2025-01-03 15:34:31 -05:00
fd3a97560b
Actor movement rates now controlled by velocity settings on the character and movement states
2025-01-01 22:28:17 -05:00
41e291a216
TODO stuff
2025-01-01 21:55:38 -05:00
3d195820b9
Made player sprite change in reaction to controller input using the state.
2025-01-01 21:53:21 -05:00
077ad65e2c
Gamepad input moves the player around the map now
2025-01-01 15:33:14 -05:00
01d75072b9
Fixed the tilemap loading and rendering. Added a bunch more error checking and tests. Fixed actors not rendering with their layers in the dist.
2025-01-01 13:56:15 -05:00
e4d47b0be8
Fixed failing actor test
2024-12-27 20:53:29 -05:00
cae53ac621
Refactored the error stacktrace buffer into the ErrorContext. Fixed a few minor bugs. Got all the character tests working. Added additional warnings to the compilation flags. Actor test is failing now.
2024-12-27 20:48:20 -05:00
7e3c32ce44
Add the ability to generate coverage reports
2024-12-27 15:30:25 -05:00
8e73d2c4e1
Finished breaking out sprites, actors and characters. Completed tests for sprite, including json loading.
2024-12-27 14:48:16 -05:00
3e9a29a0b6
Actor testing
2024-12-25 14:45:06 -05:00
ab15af80ae
Added tests for the registry and started testing the actors. Changed how unhandled error termination behavior works.
2024-12-25 10:27:18 -05:00
72bf89c873
Add false collision test
2024-12-25 00:39:38 -05:00
97dad85782
Added util library tests including rectangle and point collisions
2024-12-25 00:27:15 -05:00
61c2a07e4a
Added test harness script, a few more tests
2024-12-24 21:56:36 -05:00
9cb8f5e1da
Broke files out into library, game, and include. Added a tests/ directory to start building out tests. Gotta figure out WTF is going on w/ the memory management or all dev will have to be restarted. No bueno.
2024-12-24 11:35:27 -05:00
a1a243b2b2
I removed exclib in favor of a errno style approach but now strncpy is segfaulting. I have no fucking idea.
2024-12-23 23:25:53 -05:00
1e0d22d4e1
Fixed the game-breaking memory failure. Was a failure to free a json resource.
2024-12-22 16:32:54 -05:00
ab51822caf
Broke out the registry and heap into their own files, added the string type, BITMASK_* functions, and ITERATOR_* flags
2024-12-22 13:45:43 -05:00
e860c84bd1
Using latest exclib, json cleanup occurs properly now. But there's a bug in the joystick handler that causes SDL to crash malloc? So I disabled that until I can figure it out.
2024-12-22 11:08:59 -05:00
29cc3c341d
Removed garbage
2024-12-22 00:36:10 -05:00
1ead5d6823
Fixed a bug in reference counting on the heap objects. Added multiple sprites to a character.
2024-12-20 18:21:11 -05:00
f970aa574d
Characters can be loaded from JSON files now
2024-12-20 15:16:32 -05:00
f71202a54f
"Added utility libraries for collision (and missing source files I didnt add last time!)
2024-12-20 09:13:59 -05:00
c000b8a0cb
TODO updates
2024-12-20 08:26:53 -05:00
8b81eac3f5
Started using c-set-style strustroup
...
Moved json helpers out into their own json_helpers file
Made `sprite_load_json()`, you can load sprite definitions from json now. Spritesheets are automatically loaded if they're not in the registry. See assets/sprites/ for an example json sprite definition.
2024-12-19 09:32:36 -05:00