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91 Commits 7 Branches 0 Tags
be1b6650852221611254d6051fdee08de027920c
Commit Graph

8 Commits

Author SHA1 Message Date
Andrew Kesterson
e5d936f706 Rebounding back to the menu and loading a new map from zero state works. The way I'm having to clear out the actors seems wrong. Instead of memset/ClearProperty I should be able to call akgl_heap_release_actor but I can't. 2026-05-13 16:55:55 -04:00
Andrew Kesterson
13c5fee2da Launching a map from the menu works correctly now 2026-05-13 16:37:38 -04:00
Andrew Kesterson
b30fbee605 Implemented a menu screen but transitioning from the menu to the running game doesn't work yet 2026-05-13 15:45:38 -04:00
Andrew Kesterson
41d0646dba Add imagemap that uses a prerendered background 2026-05-13 08:03:40 -04:00
Andrew Kesterson
6a518b562f Manage the loading flag 2026-05-13 05:55:20 -04:00
Andrew Kesterson
f3b7fcdef1 Fix assumptions about keyboard/gamepad mappings by waiting for input from the default controller on startup 2026-05-13 05:43:22 -04:00
Andrew Kesterson
4f9b40fb9f Screen width/height to properties, call akgl_game_init_screen() 2026-05-13 04:55:48 -04:00
Andrew Kesterson
d52be8b4fd Compile all dependencies from git submodules, convert to cmake 2026-05-12 21:39:07 -04:00
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