Report the failures libakstdlib's wrappers were already catching

Updates deps/libakstdlib to 669b2b3. That commit is a TODO entry rather
than new code, so the interesting part is what libakgl was not yet
calling: it links libakstdlib and uses ten of its wrappers while calling
the raw libc function at a good many more sites. Four of those were
carrying a real defect.

akgl_game_save checked every write and threw away the close. Every write
goes through aksl_fwrite, and for a record this size all of them land in
stdio's buffer -- nothing reaches the device until the close flushes it,
so a full disk, an exceeded quota or an NFS server going away is
reported only there. The function returned success over a savegame that
was never written. aksl_fclose surfaces it. tests/game.c reaches the
path through /dev/full, which accepts writes and fails at the flush;
against the unfixed code the test reports "expected a failure, got
success" with ENOSPC.

The close has to drop the FILE * before the status is examined, because
fclose(3) disassociates the stream either way and CLEANUP would close it
again. Written the other way round it aborted in glibc with "double free
detected in tcache" the first time a close actually failed, which is how
that ordering was found.

akgl_game_load's end-of-file check used fgetc(3), which spells "end of
file" and "the read failed" with the same EOF -- a disk error there read
as a clean end and passed the check it was meant to fail. aksl_fgetc
tells them apart. Extracted to require_at_eof, because inverting the
sense of a call inline needs a nested ATTEMPT whose break binds to the
wrong switch.

Two snprintf sites were truncating under a silenced
-Wformat-truncation. The compiler was right about both. The tileset one
handed the shortened path to IMG_LoadTexture, so a length error was
reported as a missing file, with SDL naming a path the caller never
wrote. Both use aksl_snprintf now and the suppression is gone; nothing
in the tree uses those macros any more. tests/tilemap.c covers the join,
and against the unfixed code it gets AKGL_ERR_SDL where it wants
AKERR_OUTOFBOUNDS.

The two src/game.c strncpy sites the fixed-width copy sweep missed --
the savegame name field and the libversion stamp -- use aksl_strncpy and
sizeof rather than a repeated 32.

Also makes tests/physics_sim.c deterministic. It placed gravity_time at
"now - dt" and let the real clock supply the step, so a machine busy
enough to deschedule the process between that store and the
SDL_GetTicksNS() inside simulate got a longer step. It went red once,
under a parallel ctest. It now sets max_timestep to the step it wants
and gravity_time to zero, so the bound supplies the step and the
scheduler cannot reach it.

TODO.md records what is deliberately not adopted: the pure-arithmetic
wrappers, which can only fail on NULL and which the tree already spells
two ways, and the collections, which the registries do not want because
SDL owns the property-set lifetime. AGENTS.md has the rule and the
fclose ordering trap.

26/26 ctest, memcheck clean, warning-clean at -Wall -Werror.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B8T5FAYXE8HEJqFLCYwNNc
This commit is contained in:
2026-08-01 12:36:36 -04:00
parent 147ab7dc78
commit 1b90f2ebd5
12 changed files with 347 additions and 51 deletions

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@@ -464,6 +464,47 @@ before it.
`-Wstringop-truncation` catches the first form at `-O2`. Nothing catches the
`memcpy` form; that one was found by reading its neighbours.
## Reaching For libakstdlib
`deps/libakstdlib` wraps most of libc so a failure arrives as an
`akerr_ErrorContext *` with context instead of a return value the caller has to
remember to check. Use the wrapper **wherever the underlying call can actually
fail**, which in practice means anything touching a file, a format string, or a
fixed-width destination:
| Instead of | Use | Because |
|---|---|---|
| `fclose` | `aksl_fclose` | The flush happens here, so a full disk or an exceeded quota is reported *only* here |
| `fgetc` | `aksl_fgetc` | `fgetc(3)` returns `EOF` for both end-of-file and a read error; this raises `AKERR_EOF` and `AKERR_IO` separately |
| `snprintf` | `aksl_snprintf` | Truncation becomes `AKERR_OUTOFBOUNDS` naming both lengths, instead of a silently short string |
| `strncpy` into a fixed field | `aksl_strncpy` | See **Copying Into Fixed-Width Fields** |
| `fopen`/`fread`/`fwrite`/`realpath`/`atof`/`atoi` | the `aksl_` form | Already the convention in this tree |
**`fclose(3)` disassociates the stream whether or not it succeeds.** Drop the
`FILE *` before you look at the status, or `CLEANUP` closes it a second time:
```c
tmpfp = fp;
fp = NULL;
CATCH(errctx, aksl_fclose(tmpfp));
```
Written the other way round this aborts in glibc with `double free detected in
tcache`, and only on the path where a close actually fails -- which is to say,
never during development. `/dev/full` is how `tests/game.c` reaches it: writes
to that device are accepted and the `ENOSPC` surfaces at the flush.
**Do not convert the pure-arithmetic calls.** `memset`, `memcpy`, `strlen`,
`strcmp` and friends can only fail on a NULL argument, and the tree is
inconsistent about them already; see `TODO.md`, "libakstdlib wrappers not yet
adopted", before starting a sweep.
**Never silence `-Wformat-truncation`.** `include/akgl/error.h` still exports
`DISABLE_GCC_WARNING_FORMAT_TRUNCATION` and nothing uses it. Both sites that
did were genuinely truncating, and both reported the length problem as
something else -- one as a missing texture file, with SDL naming a path the
caller never wrote. `aksl_snprintf` is the answer.
## Fixing Defects
**Read what the code does before deciding what it should do.** Every rule below

44
TODO.md
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@@ -1884,6 +1884,50 @@ currently promises the opposite. `aksl_strncpy` already reports exactly that
status when the bytes do not fit, so the change is to stop capping `n` at
`size - 1` and let it raise.
## libakstdlib wrappers not yet adopted
`libakgl` links `libakstdlib` and uses ten of its wrappers. It calls the raw
libc function at a good many more sites. Adopting the four that were carrying a
real defect is done (see the 0.6.0 commit); this is what is left, and the reason
each is left.
**Adopted, for the record:** `aksl_fclose` (an unchecked close in
`akgl_game_save` lost buffered data silently), `aksl_fgetc` (`fgetc(3)` spells
EOF and a read error the same way), `aksl_snprintf` at two sites that were
truncating under a silenced `-Wformat-truncation`, and `aksl_strncpy` at the two
`src/game.c` sites the fixed-width copy sweep missed.
### The pure-arithmetic wrappers are deliberately not adopted
`memset` (38 sites), `strlen` (14), `strcmp` (9), `strncmp` (9), `memcpy` (6),
`memcmp` (2). Every one of these can only fail on a NULL argument, and at all
but a handful of those sites the argument is a stack object whose address cannot
be NULL. `aksl_memset` and `aksl_memcpy` are used twice each, which is the
inconsistency worth naming: there is no rule distinguishing those two sites from
the other 44.
Converting them costs an `errctx` check per line and buys a NULL check the
compiler already knows is redundant. Not converting them leaves the file mixing
two spellings of the same operation. **Pick one and write it down** -- the
recommendation is to convert only where the argument is a parameter or a heap
pointer, and say so in `AGENTS.md`, rather than either extreme.
### `DISABLE_GCC_WARNING_FORMAT_TRUNCATION` is now dead
`include/akgl/error.h` exports it and `RESTORE_GCC_WARNINGS`, and after the
`aksl_snprintf` conversion nothing in the tree uses either. They are public
macros, so removing them is an API change and is not done here. Both suppressed
sites turned out to be real truncations, which is the argument for deleting
rather than keeping them: the two times this library silenced that warning, the
compiler was right.
### No wrapper is used for the collections
`aksl_HashMap`, `aksl_List` and `aksl_TreeNode` exist and libakgl uses SDL
property sets for every registry instead. That is not an oversight -- the
registries hand `SDL_PropertiesID` values to callers and SDL owns the lifetime.
Recorded so nobody re-derives it.
## Arcade physics feel
Found by building `tests/physics_sim.c`, which runs the arcade backend as a game

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@@ -27,10 +27,18 @@
#error "libakgl requires libakerror >= 1.0.0: the akerror.h on the include path predates the status registry. Rebuild and reinstall libakerror."
#endif
// This macro is used to silence warnings on string concatenation operations that may fail.
// e.g., combining two element of PATH_MAX into a string buffer of AKGL_STRING_MAX_LENGTH.
// We have to draw a line in the sand somewhere or we will just let our buffers grow forever
// to keep the compiler happy.
// Silences -Wformat-truncation on a string concatenation that genuinely may not
// fit -- e.g. joining two PATH_MAX strings into one AKGL_MAX_STRING_LENGTH
// buffer. The line has to be drawn somewhere or the buffers grow forever to
// keep the compiler happy.
//
// **Nothing in libakgl uses these any more.** Both sites -- the path join in
// akgl_path_relative and the tileset image join in
// akgl_tilemap_load_layer_image -- now go through aksl_snprintf, which raises
// AKERR_OUTOFBOUNDS on truncation instead. That is the better answer: the
// compiler was right both times, and silencing it left the truncation
// happening and unreported. Kept because they are public and a consumer may
// have them; see TODO.md.
#define DISABLE_GCC_WARNING_FORMAT_TRUNCATION \
_Pragma("GCC diagnostic push") \
_Pragma("GCC diagnostic ignored \"-Wformat-truncation\"")

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@@ -208,6 +208,12 @@ void akgl_game_update_fps(void);
* @throws ENOENT, EACCES Or whatever else `fopen(3)` reports, with the path in
* the message.
* @throws AKERR_IO On a stream error or a short write.
* @throws ENOSPC, EDQUOT Or whatever else the close reports. A record this size
* fits entirely in stdio's buffer, so nothing reaches the device until
* the close flushes it and that is the only place a full disk, an
* exceeded quota or a server going away can be seen. The close is
* checked; success here means the bytes are on the device.
* @throws AKERR_OUTOFBOUNDS If a registered name does not fit its field.
*
* @note This is a partial implementation: the name tables are written but the
* objects themselves are not, so the file is not yet enough to restore a
@@ -236,6 +242,11 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_game_save(char *fpath);
* the running game, is not valid semver.
* @throws AKERR_API If the save file is from a different library version, game
* version, game name, or game URI.
* @throws AKERR_IO If anything remains in the file after the four name tables.
* The tables carry no length prefix and end at a zeroed sentinel, so a
* reader whose field widths disagree with the writer's stops early
* inside an entry and would otherwise report success with silently
* wrong maps. Trailing data is the symptom of that disagreement.
*
* @note Like akgl_game_save, this is partial: it rebuilds the pointer maps but
* does not yet read back any objects. The four `SDL_CreateProperties`

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@@ -601,10 +601,10 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_object_actor(akgl_Til
* @throws AKGL_ERR_SDL If the image cannot be loaded. The message carries
* `SDL_GetError()`.
* @throws AKGL_ERR_HEAP If the string pool is exhausted.
*
* @note The joined path is truncated at
* #AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE without complaint, so an
* over-long path fails as a missing file rather than as a length error.
* @throws AKERR_OUTOFBOUNDS If `dirname` and the image name do not fit in
* #AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE when joined, naming both
* lengths. This used to truncate silently, so an over-long path failed
* as a missing file rather than as the length error it is.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load_layer_image(akgl_Tilemap *dest, json_t *root, int layerid, akgl_String *dirname);
/**

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@@ -126,7 +126,7 @@ static akerr_ErrorContext *write_name_field(const char *name, size_t width, FILE
sizeof(field));
memset(&field, 0x00, sizeof(field));
strncpy((char *)&field, name, (width - 1));
PASS(errctx, aksl_strncpy((char *)&field, sizeof(field), name, (width - 1)));
PASS(errctx, write_exact((char *)&field, 1, width, fp));
SUCCEED_RETURN(errctx);
}
@@ -138,6 +138,48 @@ static akerr_ErrorContext *read_exact(void *ptr, size_t size, size_t nmemb, FILE
return aksl_fread(ptr, size, nmemb, fp, &transferred);
}
/**
* @brief Require that @p fp has nothing left in it.
*
* A helper rather than three lines at the call site, because "read a byte and
* succeed only if that fails in one specific way" inverts the sense of every
* other call in this file, and doing it inline needs a nested `ATTEMPT` whose
* `break` binds to the wrong `switch`.
*
* `fgetc(3)` is not used here. It spells "end of file" and "the read failed"
* with the same `EOF`, so a disk error at this point read as a clean end and
* passed the check it was supposed to fail. `aksl_fgetc` tells the two apart:
* #AKERR_EOF is the outcome this wants and is the only one swallowed.
*
* @param fp Open input stream. Required.
* @return `NULL` at end of file, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER If @p fp is `NULL`.
* @throws AKERR_IO If a byte was read, naming it.
* @throws Whatever `aksl_fgetc` raises on a read error.
*/
static akerr_ErrorContext *require_at_eof(FILE *fp)
{
int trailing = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
ATTEMPT {
CATCH(errctx, aksl_fgetc(fp, &trailing));
FAIL_BREAK(
errctx,
AKERR_IO,
"Savegame has data left after its name tables (first trailing byte 0x%02x); "
"a name field width does not match the writer's",
(trailing & 0xFF));
} CLEANUP {
} PROCESS(errctx) {
} HANDLE(errctx, AKERR_EOF) {
// The whole point: nothing left to read is what this asks for.
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
void akgl_game_lowfps(void)
{
SDL_Log("Low FPS! %d", akgl_game.fps);
@@ -152,7 +194,11 @@ akerr_ErrorContext *akgl_game_init(void)
// AKGL_ERR_* codes, and a code raised before its name is registered prints
// as "Unknown Error" in the stack trace the caller is left holding.
PASS(errctx, akgl_error_init());
strncpy((char *)&akgl_game.libversion, AKGL_VERSION, 32);
PASS(errctx, aksl_strncpy(
(char *)&akgl_game.libversion,
sizeof(akgl_game.libversion),
AKGL_VERSION,
sizeof(akgl_game.libversion) - 1));
akgl_game.gameStartTime = SDL_GetTicksNS();
akgl_game.lastIterTime = akgl_game.gameStartTime;
akgl_game.lastFPSTime = akgl_game.gameStartTime;
@@ -463,6 +509,7 @@ akerr_ErrorContext *akgl_game_save_actors(FILE *fp)
akerr_ErrorContext *akgl_game_save(char *fpath)
{
FILE *fp = NULL;
FILE *tmpfp = NULL;
PREPARE_ERROR(errctx);
ATTEMPT {
@@ -470,13 +517,34 @@ akerr_ErrorContext *akgl_game_save(char *fpath)
CATCH(errctx, aksl_fopen(fpath, "wb", &fp));
CATCH(errctx, write_exact(&akgl_game, 1, sizeof(akgl_Game), fp));
CATCH(errctx, akgl_game_save_actors(fp));
// Closed here rather than in CLEANUP, because on this path the close is
// part of the save. Every write above goes through aksl_fwrite and is
// checked; the flush that those writes were buffered for happens in the
// close, so a full disk, an exceeded quota or an NFS server going away
// is reported *only* here. Ignoring it means akgl_game_save returns
// success over a truncated savegame.
//
// The order matters: fclose(3) disassociates the stream whether or not
// it succeeds, so `fp` is dead either way and has to be dropped
// *before* the status is examined. Closing it again in CLEANUP is
// undefined behaviour that no wrapper can detect -- written the other
// way round, this aborted in glibc with "double free detected in
// tcache" the first time a close actually failed.
tmpfp = fp;
fp = NULL;
CATCH(errctx, aksl_fclose(tmpfp));
} CLEANUP {
// CLEANUP must precede PROCESS: with the two transposed, the fclose
// lands inside the PROCESS switch and only runs when an error context
// exists and reports success, so an ordinary save never flushed or
// closed its stream.
if ( fp != NULL )
fclose(fp);
//
// Only the failure path reaches this with a stream still open, and it
// is already carrying an error the caller needs more than a close
// status, so the descriptor is released without asking how it went.
if ( fp != NULL ) {
IGNORE(aksl_fclose(fp));
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx); // SUCCEED_NORETURN if in main().
@@ -522,6 +590,7 @@ static akerr_ErrorContext *load_objectnamemap(FILE *fp, SDL_PropertiesID map, in
{
void *ptr = NULL;
char ptrstring[32];
int ptrstringlen = 0;
char objname[namelength];
bool done = false;
@@ -548,8 +617,13 @@ static akerr_ErrorContext *load_objectnamemap(FILE *fp, SDL_PropertiesID map, in
// SDL_Properties objects can only use string keys, so we can't use the
// old pointer as a key without first converting it to a string.
CATCH(errctx, aksl_memset((void *)&ptrstring, 0x00, 32));
snprintf((char *)&ptrstring, 32, "%p", ptr);
CATCH(errctx, aksl_memset((void *)&ptrstring, 0x00, sizeof(ptrstring)));
CATCH(errctx, aksl_snprintf(
&ptrstringlen,
(char *)&ptrstring,
sizeof(ptrstring),
"%p",
ptr));
SDL_SetPointerProperty(
map,
ptrstring,
@@ -655,16 +729,15 @@ akerr_ErrorContext *akgl_game_load(char *fpath)
//
// It also has to move once the objects themselves are written; the
// comment below is the marker for that.
FAIL_NONZERO_BREAK(
errctx,
(fgetc(fp) != EOF),
AKERR_IO,
"Savegame has data left after its name tables; a name field width does not match the writer's");
CATCH(errctx, require_at_eof(fp));
// Now that we have all of our pointer maps built, we can load the actual binary objects and reset their pointers
} CLEANUP {
// Nothing was written, so unlike akgl_game_save there is no buffered
// data a failed close could lose. Releasing the descriptor is all this
// has to do.
if ( fp != NULL ) {
fclose(fp);
IGNORE(aksl_fclose(fp));
}
} PROCESS(errctx) {
} FINISH(errctx, true);

View File

@@ -424,6 +424,7 @@ akerr_ErrorContext *akgl_tilemap_load_layer_image(akgl_Tilemap *dest, json_t *ro
PREPARE_ERROR(errctx);
akgl_String *tmpstr;
akgl_String *fpath;
int fpathlen = 0;
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL destination tilemap reference");
FAIL_ZERO_RETURN(errctx, root, AKERR_NULLPOINTER, "NULL tilemap root reference");
@@ -434,16 +435,23 @@ akerr_ErrorContext *akgl_tilemap_load_layer_image(akgl_Tilemap *dest, json_t *ro
CATCH(errctx, akgl_heap_next_string(&fpath));
CATCH(errctx, akgl_get_json_string_value(root, "image", &tmpstr));
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
snprintf((char *)&fpath->data,
AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE,
"%s/%s",
dirname->data,
tmpstr->data
);
RESTORE_GCC_WARNINGS
// aksl_snprintf rather than snprintf(3) under a silenced
// -Wformat-truncation: the compiler was right that "%s/%s" of two
// AKGL_MAX_STRING_LENGTH strings does not fit, and silencing it left
// the truncation happening and unreported. What followed was
// IMG_LoadTexture on a path that was almost the right one, failing with
// SDL's "couldn't open" against a filename the caller never wrote.
// aksl_snprintf raises AKERR_OUTOFBOUNDS naming both lengths instead.
CATCH(errctx, aksl_snprintf(
&fpathlen,
(char *)&fpath->data,
AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE,
"%s/%s",
dirname->data,
tmpstr->data
));
dest->layers[layerid].texture = IMG_LoadTexture(akgl_renderer->sdl_renderer, (char *)fpath->data);
dest->layers[layerid].texture = IMG_LoadTexture(akgl_renderer->sdl_renderer, (char *)fpath->data);
FAIL_ZERO_BREAK(errctx, dest->layers[layerid].texture, AKGL_ERR_SDL, "%s", SDL_GetError());
dest->layers[layerid].width = dest->layers[layerid].texture->w;
dest->layers[layerid].height = dest->layers[layerid].texture->h;

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@@ -74,17 +74,15 @@ static akerr_ErrorContext *path_relative_root(char *root, char *path, akgl_Strin
if ( (rootlen + pathlen) >= AKGL_MAX_STRING_LENGTH ) {
FAIL_BREAK(errctx, AKERR_OUTOFBOUNDS, "Total path length (%d) is greater than maximum akgl_String length (%d)", (rootlen + pathlen), AKGL_MAX_STRING_LENGTH);
}
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
CATCH(errctx, aksl_snprintf(
&count,
(char *)&pathbuf->data,
sizeof(pathbuf->data),
"%s/%s",
root,
path
));
RESTORE_GCC_WARNINGS
CATCH(errctx, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data, sizeof(strbuf->data)));
CATCH(errctx, aksl_snprintf(
&count,
(char *)&pathbuf->data,
sizeof(pathbuf->data),
"%s/%s",
root,
path
));
CATCH(errctx, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data, sizeof(strbuf->data)));
CATCH(errctx, akgl_string_copy(strbuf, dest, 0));
} CLEANUP {
IGNORE(akgl_heap_release_string(strbuf));
@@ -260,6 +258,7 @@ akerr_ErrorContext *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, in
SDL_FRect dest = {.x = x, .y = y, .w = w, .h = h};
SDL_Rect read = {.x = x, .y = y, .w = w, .h = h};
akgl_String *tmpstring = NULL;
int count = 0;
PREPARE_ERROR(errctx);
ATTEMPT {
@@ -273,7 +272,13 @@ akerr_ErrorContext *akgl_render_and_compare(SDL_Texture *t1, SDL_Texture *t2, in
FAIL_ZERO_BREAK(errctx, s1, AKGL_ERR_SDL, "Failed to read pixels from renderer");
if ( writeout != NULL ) {
snprintf((char *)&tmpstring->data, AKGL_MAX_STRING_LENGTH, "%s%s", SDL_GetBasePath(), writeout);
CATCH(errctx, aksl_snprintf(
&count,
(char *)&tmpstring->data,
sizeof(tmpstring->data),
"%s%s",
SDL_GetBasePath(),
writeout));
FAIL_ZERO_BREAK(
errctx,
IMG_SavePNG(s1, (char *)&tmpstring->data),

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@@ -154,6 +154,53 @@ akerr_ErrorContext *test_game_save_roundtrip(void)
SUCCEED_RETURN(e);
}
/**
* @brief A save whose close fails must not report success.
*
* akgl_game_save checks every write, and every one of those writes lands in
* stdio's buffer -- for a record this size, nothing reaches the device until
* the close flushes it. So a full disk, an exceeded quota or a server going
* away is reported *only* by the close, and while that close was unchecked the
* function returned success over a savegame that was never written.
*
* `/dev/full` reproduces that exactly: writes to it are accepted, and the
* ENOSPC surfaces at the flush. Verified against the unfixed code, which
* reported a clean save.
*
* Linux-specific, so it skips rather than fails where the device is not there.
* That is the right trade for a test whose alternative is filling a real
* filesystem.
*/
akerr_ErrorContext *test_game_save_reports_a_failed_close(void)
{
PREPARE_ERROR(e);
char fullpath[] = "/dev/full";
FILE *probe = NULL;
ATTEMPT {
probe = fopen(fullpath, "wb");
if ( probe == NULL ) {
printf(" skipping the failed-close case: %s is not writable here\n", fullpath);
SUCCEED_BREAK(e);
}
fclose(probe);
probe = NULL;
CATCH(e, akgl_registry_init());
CATCH(e, akgl_heap_init());
set_game_identity();
TEST_EXPECT_ANY_ERROR(e, akgl_game_save((char *)&fullpath),
"saving to a device with no room");
} CLEANUP {
if ( probe != NULL ) {
fclose(probe);
}
} PROCESS(e) {
} FINISH(e, true);
SUCCEED_RETURN(e);
}
akerr_ErrorContext *test_game_load_rejects_foreign_saves(void)
{
PREPARE_ERROR(e);
@@ -736,6 +783,7 @@ int main(void)
CATCH(errctx, test_game_load_versioncmp_mismatched());
CATCH(errctx, test_game_load_versioncmp_releases_semver());
CATCH(errctx, test_game_save_roundtrip());
CATCH(errctx, test_game_save_reports_a_failed_close());
CATCH(errctx, test_game_load_rejects_foreign_saves());
CATCH(errctx, test_game_save_load_nullpointers());
CATCH(errctx, test_game_load_truncated_table());

View File

@@ -21,11 +21,17 @@
* failure says *what the motion did*, not merely that a number was wrong.
*
* @note akgl_physics_simulate reads SDL_GetTicksNS() itself, so it cannot be
* stepped with a caller-supplied dt. These tests set `gravity_time` to
* `now - dt` immediately before each call, which lands within a few
* microseconds of the intended step -- about 0.02% of a 60 Hz frame.
* Assertions carry tolerances to match. That the engine cannot be stepped
* exactly is itself a finding; see TODO.md.
* handed a dt. It can be *bounded* to one, though: sim_step sets
* `max_timestep` to the step it wants and `gravity_time` to zero, so the
* measured interval is always longer than the bound and every step is
* exactly `max_timestep`. That is deterministic under any load, which
* matters -- the first version placed `gravity_time` at `now - dt` and
* let the real clock supply the step, and a machine busy enough to
* deschedule the process between that store and the SDL_GetTicksNS()
* inside simulate produced a longer step and a red suite. It failed
* exactly once, under a parallel ctest, which is the worst way to find
* out. That the engine cannot be stepped exactly is itself a finding;
* see TODO.md.
*/
#include <SDL3/SDL.h>
@@ -64,15 +70,19 @@ static akgl_Character sim_character;
/**
* @brief Advance the simulation by exactly one step of @p dt seconds.
*
* akgl_physics_simulate measures dt as `SDL_GetTicksNS() - self->gravity_time`,
* so the only way to control it from outside is to place `gravity_time` the
* right distance behind the clock immediately before the call.
* akgl_physics_simulate measures dt as `SDL_GetTicksNS() - self->gravity_time`
* and then bounds it by `max_timestep`. Zeroing `gravity_time` makes the
* measured interval the whole uptime of the process, which is always past the
* bound, so the step the simulation takes is `max_timestep` and nothing else.
* The scheduler cannot get in the way of that, which the earlier `now - dt`
* version could not say.
*/
static akerr_ErrorContext *sim_step(float32_t dt)
{
PREPARE_ERROR(errctx);
sim_physics.gravity_time = SDL_GetTicksNS() - (SDL_Time)(dt * (float32_t)AKGL_TIME_ONESEC_NS);
sim_physics.max_timestep = (float64_t)dt;
sim_physics.gravity_time = 0;
PASS(errctx, sim_physics.simulate(&sim_physics, NULL));
SUCCEED_RETURN(errctx);
}

View File

@@ -9,6 +9,7 @@
#include <akgl/tilemap.h>
#include <akgl/actor.h>
#include <akgl/game.h>
#include <akstdlib.h>
#include <akgl/json_helpers.h>
#include "testutil.h"
@@ -505,6 +506,52 @@ akerr_ErrorContext *test_akgl_tilemap_load_layer_tile(void)
SUCCEED_RETURN(errctx);
}
/**
* @brief A layer image path too long for the field must say so, not load the wrong file.
*
* The join is `"%s/%s"` of a directory and an image name into a
* #AKGL_TILEMAP_MAX_TILESET_FILENAME_SIZE buffer, and both inputs are
* #AKGL_MAX_STRING_LENGTH wide, so it can overflow. It used to be a raw
* `snprintf` under a silenced `-Wformat-truncation`: the path was quietly cut
* short and handed to `IMG_LoadTexture`, which failed with SDL's "couldn't
* open" against a filename the caller never wrote -- the length problem
* reported as a missing-file problem, pointing at the wrong thing.
*
* `aksl_snprintf` treats truncation as the error it is. The directory here is
* filled to capacity so the join cannot fit whatever the image name is.
*/
akerr_ErrorContext *test_akgl_tilemap_layer_image_path_too_long(void)
{
PREPARE_ERROR(errctx);
akgl_String *dirname = NULL;
json_t *layer = NULL;
json_error_t errdata;
ATTEMPT {
CATCH(errctx, akgl_heap_next_string(&dirname));
CATCH(errctx, aksl_memset((void *)&dirname->data, 'd', sizeof(dirname->data)));
dirname->data[sizeof(dirname->data) - 1] = '\0';
layer = json_loads("{\"image\": \"tiles.png\"}", 0, &errdata);
FAIL_ZERO_BREAK(errctx, layer, AKERR_VALUE, "Failed to build the test layer: %s", errdata.text);
TEST_EXPECT_STATUS(
errctx,
AKERR_OUTOFBOUNDS,
akgl_tilemap_load_layer_image(akgl_gamemap, layer, 0, dirname),
"joining an image name onto a directory that fills the field");
} CLEANUP {
if ( dirname != NULL ) {
IGNORE(akgl_heap_release_string(dirname));
}
if ( layer != NULL ) {
json_decref(layer);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_akgl_tilemap_load_layers(void)
{
akgl_String *pathstr;
@@ -720,6 +767,7 @@ int main(void)
CATCH(errctx, test_akgl_tilemap_compute_tileset_offsets());
CATCH(errctx, test_akgl_tilemap_load_layer_objects());
CATCH(errctx, test_akgl_tilemap_load_layer_tile());
CATCH(errctx, test_akgl_tilemap_layer_image_path_too_long());
CATCH(errctx, test_akgl_tilemap_load_layers());
CATCH(errctx, test_akgl_tilemap_load_tilesets());
CATCH(errctx, test_akgl_tilemap_load_bounds_fixed_tables());