Re-record coverage after the 0.5.0 defect work
83.9% line and 91.2% function, from 79.6% / 87.2%. src/tilemap.c moved the most, 47% to 62%, because bounding the loaders and proving the pool accounting needed them driven rather than merely called. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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48
TODO.md
48
TODO.md
@@ -426,12 +426,14 @@ ctest --test-dir build-coverage --output-on-failure
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Reports land in `build-coverage/coverage/` (`index.html`, `coverage.xml`).
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**Line coverage 79.6%, function coverage 87.2%** (2189/2749 lines, 164/188
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functions), up from 77.2% / 83.1% and from a 39.6% / 44.3% baseline. All 21
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suites pass. (An earlier revision of this file recorded `character` as an
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intentionally failing suite; it passes now, and nothing in `tests/character.c`
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or `src/character.c` has changed since — the fix came from elsewhere in the tree
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and this note was never updated.)
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**Line coverage 83.9%, function coverage 91.2%** (2433/2901 lines, 176/193
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functions), up from 79.6% / 87.2% before the 0.5.0 defect work and from a
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39.6% / 44.3% baseline. All 25 registered tests pass, and that count now
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includes three non-C ones: `api_surface`, `error_protocol` and the generated
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per-header compile checks inside `headers`.
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The `character` suite deserves its own line. It was recorded here as passing;
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it was not running. See "Test suites that could not fail" below.
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Note the trap described in "Known and still open" item 13 while regenerating
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these numbers: a coverage tree rebuilt after a source edit fails `coverage_reset`
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@@ -443,24 +445,28 @@ it.
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| `src/actor.c` | 205/258 (80%) | 16/18 |
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| `src/assets.c` | 0/21 (0%) | 0/1 |
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| `src/audio.c` | 229/248 (92%) | 22/23 |
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| `src/character.c` | 104/118 (88%) | 6/7 |
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| `src/controller.c` | 300/329 (91%) | 16/16 |
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| `src/draw.c` | 253/267 (95%) | 11/12 |
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| `src/character.c` | 122/126 (97%) | 7/7 |
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| `src/controller.c` | 314/349 (90%) | 17/17 |
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| `src/draw.c` | 281/286 (98%) | 12/12 |
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| `src/error.c` | 9/9 (100%) | 1/1 |
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| `src/game.c` | 128/235 (54%) | 12/17 |
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| `src/heap.c` | 111/111 (100%) | 12/12 |
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| `src/json_helpers.c` | 111/111 (100%) | 11/11 |
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| `src/physics.c` | 140/140 (100%) | 10/10 |
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| `src/registry.c` | 76/102 (74%) | 11/12 |
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| `src/renderer.c` | 42/75 (56%) | 7/8 |
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| `src/sprite.c` | 93/101 (92%) | 5/5 |
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| `src/staticstring.c` | 16/17 (94%) | 2/2 |
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| `src/text.c` | 48/48 (100%) | 4/4 |
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| `src/tilemap.c` | 201/426 (47%) | 10/20 |
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| `src/util.c` | 121/131 (92%) | 7/8 |
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| `src/game.c` | 142/243 (58%) | 13/18 |
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| `src/heap.c` | 116/116 (100%) | 12/12 |
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| `src/json_helpers.c` | 123/123 (100%) | 11/11 |
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| `src/physics.c` | 144/144 (100%) | 10/10 |
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| `src/registry.c` | 83/111 (75%) | 12/13 |
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| `src/renderer.c` | 61/83 (74%) | 8/8 |
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| `src/sprite.c` | 102/110 (93%) | 5/5 |
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| `src/staticstring.c` | 17/18 (94%) | 2/2 |
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| `src/text.c` | 79/80 (99%) | 7/7 |
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| `src/tilemap.c` | 276/444 (62%) | 13/20 |
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| `src/util.c` | 128/130 (98%) | 7/7 |
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| `src/version.c` | 2/2 (100%) | 1/1 |
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Branch coverage reads 21.2% and should not be used as a target. The akerror
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`src/tilemap.c` moved the most, 47% to 62%, because the bounds and leak work
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needed the loaders driven rather than merely called. `src/assets.c` is still the
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one file with no coverage at all.
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Branch coverage reads 24.7% and should not be used as a target. The akerror
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control-flow macros (`ATTEMPT`/`CATCH`/`PROCESS`/`FINISH`, `FAIL_*_RETURN`)
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expand into large branch trees per call site, most of them unreachable in normal
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operation — `src/game.c` reports over 1700 branches across 230 lines. Track line
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