Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.

This commit is contained in:
2026-06-02 17:11:16 -04:00
parent 9fed59c4c8
commit 652ee4cdf3
7 changed files with 221 additions and 76 deletions

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@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue Jun 2 01:14:32 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue Jun 2 04:45:53 PM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2229

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@@ -8,10 +8,13 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_object_value(json_t *obj, char
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_boolean_value(json_t *obj, char *key, bool *dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_integer_value(json_t *obj, char *key, int *dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_number_value(json_t *obj, char *key, float *dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_double_value(json_t *obj, char *key, double *dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_string_value(json_t *obj, char *key, akgl_String **dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_array_value(json_t *obj, char *key, json_t **dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_array_index_object(json_t *array, int index, json_t **dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_array_index_integer(json_t *array, int index, int *dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_array_index_string(json_t *array, int index, akgl_String **dest);
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext *e, void *defval, void *dest, uint32_t defsize);
#endif // _JSON_HELPERS_H_

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@@ -5,6 +5,7 @@
#include <akerror.h>
#include <akgl/actor.h>
#include <akgl/iterator.h>
#include <akgl/staticstring.h>
typedef struct akgl_PhysicsBackend {
akerr_ErrorContext AKERR_NOIGNORE *(*simulate)(struct akgl_PhysicsBackend *self, akgl_Iterator *opflags);
@@ -33,7 +34,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_arcade_collide(akgl_PhysicsBacke
akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_arcade_move(akgl_PhysicsBackend *self, akgl_Actor *actor, float32_t dt);
akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_init_arcade(akgl_PhysicsBackend *self);
akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_factory(akgl_PhysicsBackend *self, akgl_String *type);
akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *self, akgl_Iterator *opflags);

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@@ -2,8 +2,9 @@
#define _TILEMAP_H_
#include <limits.h>
#include "actor.h"
#include "staticstring.h"
#include <akgl/actor.h>
#include <akgl/staticstring.h>
#include <akgl/physics.h>
#include <jansson.h>
#define AKGL_TILEMAP_MAX_WIDTH 512
@@ -98,6 +99,10 @@ typedef struct {
float p_rate;
akgl_Tileset tilesets[AKGL_TILEMAP_MAX_TILESETS];
akgl_TilemapLayer layers[AKGL_TILEMAP_MAX_LAYERS];
// Different levels may have different physics.
bool use_own_physics;
akgl_PhysicsBackend physics;
} akgl_Tilemap;
akerr_ErrorContext AKERR_NOIGNORE *akgl_tilemap_load(char *fname, akgl_Tilemap *dest);

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@@ -52,6 +52,17 @@ akerr_ErrorContext *akgl_get_json_number_value(json_t *obj, char *key, float *de
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_double_value(json_t *obj, char *key, double *dest)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
json_t *value = json_object_get(obj, key);
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
*dest = json_number_value(value);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_get_json_string_value(json_t *obj, char *key, akgl_String **dest)
{
json_t *value = NULL;
@@ -129,3 +140,26 @@ akerr_ErrorContext *akgl_get_json_array_index_string(json_t *array, int index, a
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext *err, void *defval, void *dest, uint32_t defsize)
{
PREPARE_ERROR(e);
if ( err == NULL ) {
SUCCEED_RETURN(e);
}
int docopy = 0;
FAIL_ZERO_RETURN(e, err, AKERR_NULLPOINTER, "err");
FAIL_ZERO_RETURN(e, defval, AKERR_NULLPOINTER, "defval");
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "dest");
ATTEMPT {
} CLEANUP {
} PROCESS(err) {
} HANDLE_GROUP(err, AKERR_KEY) {
} HANDLE_GROUP(err, AKERR_INDEX) {
memcpy(dest, defval, defsize);
} FINISH(err, true);
SUCCEED_RETURN(e);
}

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@@ -47,14 +47,20 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_arcade_gravity(akgl_PhysicsBacke
PREPARE_ERROR(e);
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
// Assume the X origin is - (screen left)
actor->ex -= (self->gravity_x * dt);
// Assume Y origin is + (down screen)
actor->ey += (self->gravity_y * dt);
// Assume Z origin is - (behind the camera)
actor->ez -= (self->gravity_z * dt);
if ( self->gravity_x != 0 ) {
// Assume the X origin is - (screen left)
actor->ex -= (self->gravity_x * dt);
}
if ( self->gravity_y != 0 ) {
// Assume Y origin is + (down screen)
actor->ey += (self->gravity_y * dt);
}
if ( self->gravity_z != 0 ) {
// Assume Z origin is - (behind the camera)
actor->ez -= (self->gravity_z * dt);
}
SUCCEED_RETURN(e);
}
@@ -186,9 +192,15 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *se
PASS(e, self->gravity(self, actor, dt));
// Counteract velocity with atmospheric drag
actor->ex -= actor->ex * self->drag_x * dt;
actor->ey -= actor->ey * self->drag_y * dt;
actor->ez -= actor->ez * self->drag_z * dt;
if ( self->drag_x != 0 ) {
actor->ex -= actor->ex * self->drag_x * dt;
}
if ( self->drag_y != 0 ) {
actor->ey -= actor->ey * self->drag_y * dt;
}
if ( self->drag_z != 0 ) {
actor->ez -= actor->ez * self->drag_z * dt;
}
actor->vx = actor->ex + actor->tx;
actor->vy = actor->ey + actor->ty;
@@ -204,3 +216,21 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_simulate(akgl_PhysicsBackend *se
self->gravity_time = curtime;
SUCCEED_RETURN(e);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_physics_factory(akgl_PhysicsBackend *self, akgl_String *type)
{
uint32_t hashval;
PREPARE_ERROR(e);
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(e, type, AKERR_NULLPOINTER, "type");
if ( strncmp(type->data, "null", 4) == 0) {
PASS(e, akgl_physics_init_null(self));
SUCCEED_RETURN(e);
}
if ( strncmp(type->data, "arcade", 6) == 0) {
PASS(e, akgl_physics_init_arcade(self));
SUCCEED_RETURN(e);
}
FAIL_RETURN(e, AKERR_KEY, "Invalid physics engine %s", type->data);
}

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@@ -64,15 +64,11 @@ akerr_ErrorContext *akgl_get_json_properties_string(json_t *obj, char *key, akgl
PREPARE_ERROR(errctx);
json_t *property;
ATTEMPT {
CATCH(errctx, akgl_get_json_tilemap_property(obj, key, "string", &property));
CATCH(errctx, akgl_heap_next_string(dest));
CATCH(errctx, akgl_string_initialize(*dest, NULL));
CATCH(errctx, akgl_get_json_string_value(property, "value", dest));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "string", &property));
PASS(errctx, akgl_heap_next_string(dest));
PASS(errctx, akgl_string_initialize(*dest, NULL));
PASS(errctx, akgl_get_json_string_value(property, "value", dest));
SUCCEED_RETURN(errctx);
}
@@ -80,12 +76,8 @@ akerr_ErrorContext *akgl_get_json_properties_integer(json_t *obj, char *key, int
{
PREPARE_ERROR(errctx);
json_t *property = NULL;
ATTEMPT {
CATCH(errctx, akgl_get_json_tilemap_property(obj, key, "int", &property));
CATCH(errctx, akgl_get_json_integer_value(property, "value", dest));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "int", &property));
PASS(errctx, akgl_get_json_integer_value(property, "value", dest));
SUCCEED_RETURN(errctx);
}
@@ -94,12 +86,8 @@ akerr_ErrorContext *akgl_get_json_properties_number(json_t *obj, char *key, floa
{
PREPARE_ERROR(errctx);
json_t *property = NULL;
ATTEMPT {
CATCH(errctx, akgl_get_json_tilemap_property(obj, key, "number", &property));
CATCH(errctx, akgl_get_json_number_value(property, "value", dest));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "number", &property));
PASS(errctx, akgl_get_json_number_value(property, "value", dest));
SUCCEED_RETURN(errctx);
}
@@ -108,12 +96,18 @@ akerr_ErrorContext *akgl_get_json_properties_float(json_t *obj, char *key, float
{
PREPARE_ERROR(errctx);
json_t *property = NULL;
ATTEMPT {
CATCH(errctx, akgl_get_json_tilemap_property(obj, key, "float", &property));
CATCH(errctx, akgl_get_json_number_value(property, "value", dest));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "float", &property));
PASS(errctx, akgl_get_json_number_value(property, "value", dest));
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_get_json_properties_double(json_t *obj, char *key, double *dest)
{
PREPARE_ERROR(errctx);
json_t *property = NULL;
PASS(errctx, akgl_get_json_tilemap_property(obj, key, "float", &property));
PASS(errctx, akgl_get_json_double_value(property, "value", dest));
SUCCEED_RETURN(errctx);
}
@@ -297,41 +291,36 @@ akerr_ErrorContext *akgl_tilemap_load_layer_objects(akgl_Tilemap *dest, json_t *
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL destination tilemap reference");
FAIL_ZERO_RETURN(errctx, root, AKERR_NULLPOINTER, "NULL tilemap root reference");
ATTEMPT {
CATCH(errctx, akgl_get_json_array_value(root, "objects", &layerdata));
len = json_array_size((json_t *)layerdata);
curlayer = &dest->layers[layerid];
for ( j = 0; j < len; j++ ) {
CATCH(errctx, akgl_get_json_array_index_object((json_t *)layerdata, j, &layerdatavalue));
curobj = &curlayer->objects[j];
CATCH(errctx, akgl_get_json_string_value((json_t *)layerdatavalue, "name", &tmpstr));
strncpy((char *)curobj->name, tmpstr->data, AKGL_ACTOR_MAX_NAME_LENGTH);
CATCH(errctx, akgl_heap_release_string(tmpstr));
CATCH(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "x", &curobj->x));
CATCH(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "y", &curobj->y));
CATCH(errctx, akgl_get_json_boolean_value((json_t *)layerdatavalue, "visible", &curobj->visible));
CATCH(errctx, akgl_get_json_string_value((json_t *)layerdatavalue, "type", &tmpstr));
if ( strcmp(tmpstr->data, "actor") == 0 ) {
CATCH(errctx, akgl_tilemap_load_layer_object_actor(curobj, layerdatavalue, layerid, dirname));
} else if ( strcmp(tmpstr->data, "perspective") == 0 ) {
curobj->visible = false;
if ( strcmp((char *)curobj->name, "p_foreground") == 0 ) {
dest->p_foreground_y = curobj->y;
CATCH(errctx, akgl_get_json_integer_value((json_t *)layerdatavalue, "height", &dest->p_foreground_h));
CATCH(errctx, akgl_get_json_properties_float((json_t *)layerdatavalue, "scale", &dest->p_foreground_scale));
} else if ( strcmp((char *)curobj->name, "p_vanishing") == 0 ) {
dest->p_vanishing_y = curobj->y;
CATCH(errctx, akgl_get_json_integer_value((json_t *)layerdatavalue, "height", &dest->p_vanishing_h));
CATCH(errctx, akgl_get_json_properties_float((json_t *)layerdatavalue, "scale", &dest->p_vanishing_scale));
}
}
layerdatavalue = NULL;
}
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
PASS(errctx, akgl_get_json_array_value(root, "objects", &layerdata));
len = json_array_size((json_t *)layerdata);
curlayer = &dest->layers[layerid];
for ( j = 0; j < len; j++ ) {
PASS(errctx, akgl_get_json_array_index_object((json_t *)layerdata, j, &layerdatavalue));
curobj = &curlayer->objects[j];
PASS(errctx, akgl_get_json_string_value((json_t *)layerdatavalue, "name", &tmpstr));
strncpy((char *)curobj->name, tmpstr->data, AKGL_ACTOR_MAX_NAME_LENGTH);
PASS(errctx, akgl_heap_release_string(tmpstr));
PASS(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "x", &curobj->x));
PASS(errctx, akgl_get_json_number_value((json_t *)layerdatavalue, "y", &curobj->y));
PASS(errctx, akgl_get_json_boolean_value((json_t *)layerdatavalue, "visible", &curobj->visible));
PASS(errctx, akgl_get_json_string_value((json_t *)layerdatavalue, "type", &tmpstr));
if ( strcmp(tmpstr->data, "actor") == 0 ) {
PASS(errctx, akgl_tilemap_load_layer_object_actor(curobj, layerdatavalue, layerid, dirname));
} else if ( strcmp(tmpstr->data, "perspective") == 0 ) {
curobj->visible = false;
if ( strcmp((char *)curobj->name, "p_foreground") == 0 ) {
dest->p_foreground_y = curobj->y;
PASS(errctx, akgl_get_json_integer_value((json_t *)layerdatavalue, "height", &dest->p_foreground_h));
PASS(errctx, akgl_get_json_properties_float((json_t *)layerdatavalue, "scale", &dest->p_foreground_scale));
} else if ( strcmp((char *)curobj->name, "p_vanishing") == 0 ) {
dest->p_vanishing_y = curobj->y;
PASS(errctx, akgl_get_json_integer_value((json_t *)layerdatavalue, "height", &dest->p_vanishing_h));
PASS(errctx, akgl_get_json_properties_float((json_t *)layerdatavalue, "scale", &dest->p_vanishing_scale));
}
}
layerdatavalue = NULL;
}
SUCCEED_RETURN(errctx);
}
@@ -451,6 +440,88 @@ akerr_ErrorContext *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root, a
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
{
PREPARE_ERROR(e);
json_t *props = NULL;
akgl_String *tmpval = NULL;
double defzero = 0.0;
ATTEMPT {
CATCH(e, akgl_heap_next_string(&tmpval));
CATCH(e, akgl_get_json_array_value((json_t *)root, "properties", &props));
} CLEANUP {
IGNORE(akgl_heap_release_string(tmpval));
} PROCESS(e) {
} HANDLE(e, AKERR_KEY) {
// Map has no properties, do nothing
SDL_Log("Map has no properties");
SUCCEED_RETURN(e);
} FINISH(e, true);
ATTEMPT {
CATCH(e, akgl_heap_next_string(&tmpval));
CATCH(e, akgl_get_json_properties_string(
root,
"physics.model",
&tmpval
)
);
PASS(e, akgl_physics_factory(&dest->physics, tmpval));
dest->use_own_physics = true;
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.gravity.x", &dest->physics.gravity_x
),
(void *)&defzero,
(void *)&dest->physics.gravity_x,
sizeof(double)));
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.gravity.y", &dest->physics.gravity_y
),
(void *)&defzero,
(void *)&dest->physics.gravity_y,
sizeof(double)));
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.gravity.z", &dest->physics.gravity_z
),
(void *)&defzero,
(void *)&dest->physics.gravity_z,
sizeof(double)));
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.drag.x", &dest->physics.drag_x
),
(void *)&defzero,
(void *)&dest->physics.drag_x,
sizeof(double)));
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.drag.y", &dest->physics.drag_y
),
(void *)&defzero,
(void *)&dest->physics.drag_y,
sizeof(double)));
CATCH(e, akgl_get_json_with_default(
akgl_get_json_properties_double(
root, "physics.drag.z", &dest->physics.drag_z
),
(void *)&defzero,
(void *)&dest->physics.drag_z,
sizeof(double)));
} CLEANUP {
IGNORE(akgl_heap_release_string(tmpval));
} PROCESS(e) {
} HANDLE(e, AKERR_KEY) {
SDL_Log("Map uses game physics");
} FINISH(e, true);
SUCCEED_RETURN(e);
}
akerr_ErrorContext *akgl_tilemap_load(char *fname, akgl_Tilemap *dest)
{
PREPARE_ERROR(errctx);
@@ -484,6 +555,7 @@ akerr_ErrorContext *akgl_tilemap_load(char *fname, akgl_Tilemap *dest)
error.line,
error.text
);
CATCH(errctx, akgl_tilemap_load_physics(dest, json));
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "tileheight", &dest->tileheight));
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "tilewidth", &dest->tilewidth));
CATCH(errctx, akgl_get_json_integer_value((json_t *)json, "height", &dest->height));