Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.

This commit is contained in:
2026-06-02 17:11:16 -04:00
parent 9fed59c4c8
commit 652ee4cdf3
7 changed files with 221 additions and 76 deletions

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@@ -1,7 +1,7 @@
#ifndef _SDL_GAMECONTROLLERDB_H_
#define _SDL_GAMECONTROLLERDB_H_
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue Jun 2 01:14:32 PM EDT 2026
// Taken from https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt on Tue Jun 2 04:45:53 PM EDT 2026
#define AKGL_SDL_GAMECONTROLLER_DB_LEN 2229