Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.

This commit is contained in:
2026-06-02 17:11:16 -04:00
parent 9fed59c4c8
commit 652ee4cdf3
7 changed files with 221 additions and 76 deletions

View File

@@ -52,6 +52,17 @@ akerr_ErrorContext *akgl_get_json_number_value(json_t *obj, char *key, float *de
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_double_value(json_t *obj, char *key, double *dest)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "NULL pointer reference");
json_t *value = json_object_get(obj, key);
FAIL_ZERO_RETURN(errctx, value, AKERR_KEY, "Key %s not found in object", key);
FAIL_ZERO_RETURN(errctx, (json_is_number(value)), AKERR_TYPE, "Key %s in object has incorrect type", key);
*dest = json_number_value(value);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *akgl_get_json_string_value(json_t *obj, char *key, akgl_String **dest)
{
json_t *value = NULL;
@@ -129,3 +140,26 @@ akerr_ErrorContext *akgl_get_json_array_index_string(json_t *array, int index, a
strncpy((char *)&(*dest)->data, json_string_value(value), AKGL_MAX_STRING_LENGTH);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_get_json_with_default(akerr_ErrorContext *err, void *defval, void *dest, uint32_t defsize)
{
PREPARE_ERROR(e);
if ( err == NULL ) {
SUCCEED_RETURN(e);
}
int docopy = 0;
FAIL_ZERO_RETURN(e, err, AKERR_NULLPOINTER, "err");
FAIL_ZERO_RETURN(e, defval, AKERR_NULLPOINTER, "defval");
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "dest");
ATTEMPT {
} CLEANUP {
} PROCESS(err) {
} HANDLE_GROUP(err, AKERR_KEY) {
} HANDLE_GROUP(err, AKERR_INDEX) {
memcpy(dest, defval, defsize);
} FINISH(err, true);
SUCCEED_RETURN(e);
}