Added charviewer
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1,3 @@
|
||||
./build/*
|
||||
.aider*
|
||||
*~
|
||||
|
||||
12
include/controller.h
Normal file
12
include/controller.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef _GAMEPAD_H_
|
||||
#define _GAMEPAD_H_
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <sdlerror.h>
|
||||
|
||||
ErrorContext ERROR_NOIGNORE *gamepad_handle_button_down(void *appstate, SDL_Event *event);
|
||||
ErrorContext ERROR_NOIGNORE *gamepad_handle_button_up(void *appstate, SDL_Event *event);
|
||||
ErrorContext ERROR_NOIGNORE *gamepad_handle_added(void *appstate, SDL_Event *event);
|
||||
ErrorContext ERROR_NOIGNORE *gamepad_handle_removed(void *appstate, SDL_Event *event);
|
||||
|
||||
#endif // _GAMEPAD_H_
|
||||
124
tests/charviewer.c
Normal file
124
tests/charviewer.c
Normal file
@@ -0,0 +1,124 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <SDL3_mixer/SDL_mixer.h>
|
||||
|
||||
#include <sdlerror.h>
|
||||
#include <sdl3game/assets.h>
|
||||
#include <sdl3game/iterator.h>
|
||||
#include <sdl3game/tilemap.h>
|
||||
#include <sdl3game/heap.h>
|
||||
#include <sdl3game/game.h>
|
||||
#include <sdl3game/controller.h>
|
||||
#include <sdl3game/draw.h>
|
||||
#include <sdl3game/sprite.h>
|
||||
#include <sdl3game/actor.h>
|
||||
#include <sdl3game/registry.h>
|
||||
|
||||
int numsprites = 8;
|
||||
char *spritepaths[] = {
|
||||
"assets/sprites/little_guy_walking_left.json",
|
||||
"assets/sprites/little_guy_walking_right.json",
|
||||
"assets/sprites/little_guy_walking_up.json",
|
||||
"assets/sprites/little_guy_walking_down.json",
|
||||
"assets/sprites/little_guy_facing_left.json",
|
||||
"assets/sprites/little_guy_facing_right.json",
|
||||
"assets/sprites/little_guy_facing_up.json",
|
||||
"assets/sprites/little_guy_facing_down.json"
|
||||
};
|
||||
|
||||
int main(void)
|
||||
{
|
||||
PREPARE_ERROR(errctx);
|
||||
SDL3GControlMap *controlmap;
|
||||
actor *actorptr = NULL;
|
||||
|
||||
ATTEMPT {
|
||||
|
||||
SDL_SetAppMetadata("SDL3-GameTest", "0.1", "net.aklabs.sdl3-gametest");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO )) {
|
||||
FAIL_BREAK(errctx, ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 640, 480, 0, &window, &renderer)) {
|
||||
FAIL_BREAK(errctx, ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
CATCH(errctx, heap_init());
|
||||
CATCH(errctx, registry_init());
|
||||
|
||||
strcpy((char *)&game.name, "charviewer");
|
||||
strcpy((char *)&game.version, "0.0.1");
|
||||
strcpy((char *)&game.uri, "net.aklabs.libsdl3game.charviewer");
|
||||
game.screenwidth = 640;
|
||||
game.screenheight = 480;
|
||||
|
||||
CATCH(errctx, GAME_init());
|
||||
|
||||
for ( int i = 0; i < numsprites ; i++) {
|
||||
CATCH(errctx, sprite_load_json(spritepaths[i]));
|
||||
}
|
||||
CATCH(errctx, character_load_json("assets/characters/littleguy.json"));
|
||||
CATCH(errctx, heap_next_actor(&actorptr));
|
||||
CATCH(errctx, actor_initialize((actor *)actorptr, "player"));
|
||||
actorptr->basechar = SDL_GetPointerProperty(
|
||||
REGISTRY_CHARACTER,
|
||||
"little guy",
|
||||
NULL);
|
||||
FAIL_ZERO_BREAK(errctx, actorptr->basechar, ERR_REGISTRY, "Can't load character 'little guy' from the registry");
|
||||
actorptr->movement_controls_face = false;
|
||||
actorptr->state = (ACTOR_STATE_ALIVE | ACTOR_STATE_FACE_LEFT);
|
||||
actorptr->x = 320;
|
||||
actorptr->y = 240;
|
||||
actorptr->visible = true;
|
||||
|
||||
// set up the control map
|
||||
controlmap = &GAME_ControlMaps[0];
|
||||
controlmap->kbid = 0;
|
||||
controlmap->target = SDL_GetPointerProperty(REGISTRY_ACTOR, "player", NULL);
|
||||
// Move down
|
||||
controlmap->controls[0].key = SDLK_DOWN;
|
||||
//controlmap->controls[0].target_state_gate = ACTOR_STATE_MOVING_DOWN;
|
||||
controlmap->controls[0].target_add_state_on = ACTOR_STATE_MOVING_DOWN | ACTOR_STATE_FACE_DOWN;
|
||||
controlmap->controls[0].target_del_state_on = ACTOR_STATE_MOVING_UP | ACTOR_STATE_FACE_ALL;
|
||||
controlmap->controls[0].target_del_state_off = ACTOR_STATE_MOVING_DOWN;
|
||||
controlmap->controls[0].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[0].event_off = SDL_EVENT_KEY_UP;
|
||||
|
||||
// Move up
|
||||
controlmap->controls[1].key = SDLK_UP;
|
||||
//controlmap->controls[1].target_state_gate = ACTOR_STATE_MOVING_UP;
|
||||
controlmap->controls[1].target_add_state_on = ACTOR_STATE_MOVING_UP | ACTOR_STATE_FACE_UP;
|
||||
controlmap->controls[1].target_del_state_on = ACTOR_STATE_MOVING_DOWN | ACTOR_STATE_FACE_ALL;
|
||||
controlmap->controls[1].target_del_state_off = ACTOR_STATE_MOVING_UP;
|
||||
controlmap->controls[1].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[1].event_off = SDL_EVENT_KEY_UP;
|
||||
|
||||
// Move left
|
||||
controlmap->controls[2].key = SDLK_LEFT;
|
||||
//controlmap->controls[2].target_state_gate = ACTOR_STATE_MOVING_LEFT;
|
||||
controlmap->controls[2].target_add_state_on = ACTOR_STATE_MOVING_LEFT | ACTOR_STATE_FACE_LEFT;
|
||||
controlmap->controls[2].target_del_state_on = ACTOR_STATE_MOVING_RIGHT | ACTOR_STATE_FACE_ALL;
|
||||
controlmap->controls[2].target_del_state_off = ACTOR_STATE_MOVING_LEFT;
|
||||
controlmap->controls[2].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[2].event_off = SDL_EVENT_KEY_UP;
|
||||
|
||||
// Move right
|
||||
controlmap->controls[3].key = SDLK_RIGHT;
|
||||
//controlmap->controls[3].target_state_gate = ACTOR_STATE_MOVING_RIGHT;
|
||||
controlmap->controls[3].target_add_state_on = ACTOR_STATE_MOVING_RIGHT | ACTOR_STATE_FACE_RIGHT;
|
||||
controlmap->controls[3].target_del_state_on = ACTOR_STATE_MOVING_LEFT | ACTOR_STATE_FACE_ALL;
|
||||
controlmap->controls[3].target_del_state_off = ACTOR_STATE_MOVING_RIGHT;
|
||||
controlmap->controls[3].event_on = SDL_EVENT_KEY_DOWN;
|
||||
controlmap->controls[3].event_off = SDL_EVENT_KEY_UP;
|
||||
} CLEANUP {
|
||||
} PROCESS(errctx) {
|
||||
} HANDLE_DEFAULT(errctx) {
|
||||
LOG_ERROR(errctx);
|
||||
return 1;
|
||||
} FINISH_NORETURN(errctx);
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
util/assets/Actor1.png
Executable file
BIN
util/assets/Actor1.png
Executable file
Binary file not shown.
|
After Width: | Height: | Size: 51 KiB |
BIN
util/assets/charviewer
Executable file
BIN
util/assets/charviewer
Executable file
Binary file not shown.
16
util/assets/little_guy_facing_down.json
Normal file
16
util/assets/little_guy_facing_down.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy facing down",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 0,
|
||||
"loop": false,
|
||||
"loopReverse": false,
|
||||
"frames": [
|
||||
1
|
||||
]
|
||||
}
|
||||
16
util/assets/little_guy_facing_left.json
Normal file
16
util/assets/little_guy_facing_left.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy facing left",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 0,
|
||||
"loop": false,
|
||||
"loopReverse": false,
|
||||
"frames": [
|
||||
13
|
||||
]
|
||||
}
|
||||
16
util/assets/little_guy_facing_right.json
Normal file
16
util/assets/little_guy_facing_right.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy facing right",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 0,
|
||||
"loop": false,
|
||||
"loopReverse": false,
|
||||
"frames": [
|
||||
25
|
||||
]
|
||||
}
|
||||
16
util/assets/little_guy_facing_up.json
Normal file
16
util/assets/little_guy_facing_up.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy facing up",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 0,
|
||||
"loop": false,
|
||||
"loopReverse": false,
|
||||
"frames": [
|
||||
37
|
||||
]
|
||||
}
|
||||
18
util/assets/little_guy_walking_down.json
Normal file
18
util/assets/little_guy_walking_down.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy walking down",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 1000,
|
||||
"loop": true,
|
||||
"loopReverse": true,
|
||||
"frames": [
|
||||
0,
|
||||
1,
|
||||
2
|
||||
]
|
||||
}
|
||||
18
util/assets/little_guy_walking_left.json
Normal file
18
util/assets/little_guy_walking_left.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy walking left",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 1000,
|
||||
"loop": true,
|
||||
"loopReverse": true,
|
||||
"frames": [
|
||||
12,
|
||||
13,
|
||||
14
|
||||
]
|
||||
}
|
||||
18
util/assets/little_guy_walking_right.json
Normal file
18
util/assets/little_guy_walking_right.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy walking right",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 1000,
|
||||
"loop": true,
|
||||
"loopReverse": true,
|
||||
"frames": [
|
||||
24,
|
||||
25,
|
||||
26
|
||||
]
|
||||
}
|
||||
18
util/assets/little_guy_walking_up.json
Normal file
18
util/assets/little_guy_walking_up.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"spritesheet": {
|
||||
"filename": "../assets/Actor1.png",
|
||||
"frame_width": 48,
|
||||
"frame_height": 48
|
||||
},
|
||||
"name": "little guy walking up",
|
||||
"width": 48,
|
||||
"height": 48,
|
||||
"speed": 1000,
|
||||
"loop": true,
|
||||
"loopReverse": true,
|
||||
"frames": [
|
||||
36,
|
||||
37,
|
||||
38
|
||||
]
|
||||
}
|
||||
68
util/assets/littleguy.json
Normal file
68
util/assets/littleguy.json
Normal file
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"name": "little guy",
|
||||
"movementspeed": 1,
|
||||
"velocity_x": 0.02,
|
||||
"velocity_y": 0.02,
|
||||
"sprite_mappings": [
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_LEFT",
|
||||
"ACTOR_STATE_MOVING_LEFT"
|
||||
],
|
||||
"sprite": "little guy walking left"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_RIGHT",
|
||||
"ACTOR_STATE_MOVING_RIGHT"
|
||||
],
|
||||
"sprite": "little guy walking right"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_UP",
|
||||
"ACTOR_STATE_MOVING_UP"
|
||||
],
|
||||
"sprite": "little guy walking up"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_DOWN",
|
||||
"ACTOR_STATE_MOVING_DOWN"
|
||||
],
|
||||
"sprite": "little guy walking down"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_UP"
|
||||
],
|
||||
"sprite": "little guy facing up"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_RIGHT"
|
||||
],
|
||||
"sprite": "little guy facing right"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_LEFT"
|
||||
],
|
||||
"sprite": "little guy facing left"
|
||||
},
|
||||
{
|
||||
"state": [
|
||||
"ACTOR_STATE_ALIVE",
|
||||
"ACTOR_STATE_FACE_DOWN"
|
||||
],
|
||||
"sprite": "little guy facing down"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user