Added charviewer
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1,3 @@
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./build/*
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./build/*
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.aider*
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*~
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12
include/controller.h
Normal file
12
include/controller.h
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#ifndef _GAMEPAD_H_
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#define _GAMEPAD_H_
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#include <SDL3/SDL.h>
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#include <sdlerror.h>
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ErrorContext ERROR_NOIGNORE *gamepad_handle_button_down(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *gamepad_handle_button_up(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *gamepad_handle_added(void *appstate, SDL_Event *event);
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ErrorContext ERROR_NOIGNORE *gamepad_handle_removed(void *appstate, SDL_Event *event);
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#endif // _GAMEPAD_H_
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124
tests/charviewer.c
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124
tests/charviewer.c
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@@ -0,0 +1,124 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <sdlerror.h>
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#include <sdl3game/assets.h>
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#include <sdl3game/iterator.h>
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#include <sdl3game/tilemap.h>
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#include <sdl3game/heap.h>
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#include <sdl3game/game.h>
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#include <sdl3game/controller.h>
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#include <sdl3game/draw.h>
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#include <sdl3game/sprite.h>
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#include <sdl3game/actor.h>
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#include <sdl3game/registry.h>
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int numsprites = 8;
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char *spritepaths[] = {
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"assets/sprites/little_guy_walking_left.json",
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"assets/sprites/little_guy_walking_right.json",
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"assets/sprites/little_guy_walking_up.json",
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"assets/sprites/little_guy_walking_down.json",
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"assets/sprites/little_guy_facing_left.json",
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"assets/sprites/little_guy_facing_right.json",
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"assets/sprites/little_guy_facing_up.json",
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"assets/sprites/little_guy_facing_down.json"
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};
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int main(void)
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{
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PREPARE_ERROR(errctx);
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SDL3GControlMap *controlmap;
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actor *actorptr = NULL;
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ATTEMPT {
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SDL_SetAppMetadata("SDL3-GameTest", "0.1", "net.aklabs.sdl3-gametest");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO )) {
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FAIL_BREAK(errctx, ERR_SDL, "Couldn't initialize SDL: %s", SDL_GetError());
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}
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if (!SDL_CreateWindowAndRenderer("net/aklabs/libsdl3game/test_sprite", 640, 480, 0, &window, &renderer)) {
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FAIL_BREAK(errctx, ERR_SDL, "Couldn't create window/renderer: %s", SDL_GetError());
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}
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CATCH(errctx, heap_init());
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CATCH(errctx, registry_init());
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strcpy((char *)&game.name, "charviewer");
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strcpy((char *)&game.version, "0.0.1");
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strcpy((char *)&game.uri, "net.aklabs.libsdl3game.charviewer");
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game.screenwidth = 640;
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game.screenheight = 480;
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CATCH(errctx, GAME_init());
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for ( int i = 0; i < numsprites ; i++) {
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CATCH(errctx, sprite_load_json(spritepaths[i]));
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}
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CATCH(errctx, character_load_json("assets/characters/littleguy.json"));
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CATCH(errctx, heap_next_actor(&actorptr));
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CATCH(errctx, actor_initialize((actor *)actorptr, "player"));
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actorptr->basechar = SDL_GetPointerProperty(
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REGISTRY_CHARACTER,
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"little guy",
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NULL);
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FAIL_ZERO_BREAK(errctx, actorptr->basechar, ERR_REGISTRY, "Can't load character 'little guy' from the registry");
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actorptr->movement_controls_face = false;
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actorptr->state = (ACTOR_STATE_ALIVE | ACTOR_STATE_FACE_LEFT);
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actorptr->x = 320;
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actorptr->y = 240;
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actorptr->visible = true;
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// set up the control map
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controlmap = &GAME_ControlMaps[0];
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controlmap->kbid = 0;
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controlmap->target = SDL_GetPointerProperty(REGISTRY_ACTOR, "player", NULL);
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// Move down
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controlmap->controls[0].key = SDLK_DOWN;
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//controlmap->controls[0].target_state_gate = ACTOR_STATE_MOVING_DOWN;
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controlmap->controls[0].target_add_state_on = ACTOR_STATE_MOVING_DOWN | ACTOR_STATE_FACE_DOWN;
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controlmap->controls[0].target_del_state_on = ACTOR_STATE_MOVING_UP | ACTOR_STATE_FACE_ALL;
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controlmap->controls[0].target_del_state_off = ACTOR_STATE_MOVING_DOWN;
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controlmap->controls[0].event_on = SDL_EVENT_KEY_DOWN;
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controlmap->controls[0].event_off = SDL_EVENT_KEY_UP;
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// Move up
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controlmap->controls[1].key = SDLK_UP;
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//controlmap->controls[1].target_state_gate = ACTOR_STATE_MOVING_UP;
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controlmap->controls[1].target_add_state_on = ACTOR_STATE_MOVING_UP | ACTOR_STATE_FACE_UP;
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controlmap->controls[1].target_del_state_on = ACTOR_STATE_MOVING_DOWN | ACTOR_STATE_FACE_ALL;
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controlmap->controls[1].target_del_state_off = ACTOR_STATE_MOVING_UP;
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controlmap->controls[1].event_on = SDL_EVENT_KEY_DOWN;
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controlmap->controls[1].event_off = SDL_EVENT_KEY_UP;
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// Move left
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controlmap->controls[2].key = SDLK_LEFT;
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//controlmap->controls[2].target_state_gate = ACTOR_STATE_MOVING_LEFT;
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controlmap->controls[2].target_add_state_on = ACTOR_STATE_MOVING_LEFT | ACTOR_STATE_FACE_LEFT;
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controlmap->controls[2].target_del_state_on = ACTOR_STATE_MOVING_RIGHT | ACTOR_STATE_FACE_ALL;
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controlmap->controls[2].target_del_state_off = ACTOR_STATE_MOVING_LEFT;
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controlmap->controls[2].event_on = SDL_EVENT_KEY_DOWN;
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controlmap->controls[2].event_off = SDL_EVENT_KEY_UP;
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// Move right
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controlmap->controls[3].key = SDLK_RIGHT;
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//controlmap->controls[3].target_state_gate = ACTOR_STATE_MOVING_RIGHT;
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controlmap->controls[3].target_add_state_on = ACTOR_STATE_MOVING_RIGHT | ACTOR_STATE_FACE_RIGHT;
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controlmap->controls[3].target_del_state_on = ACTOR_STATE_MOVING_LEFT | ACTOR_STATE_FACE_ALL;
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controlmap->controls[3].target_del_state_off = ACTOR_STATE_MOVING_RIGHT;
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controlmap->controls[3].event_on = SDL_EVENT_KEY_DOWN;
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controlmap->controls[3].event_off = SDL_EVENT_KEY_UP;
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE_DEFAULT(errctx) {
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LOG_ERROR(errctx);
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return 1;
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} FINISH_NORETURN(errctx);
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return 0;
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}
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BIN
util/assets/Actor1.png
Executable file
BIN
util/assets/Actor1.png
Executable file
Binary file not shown.
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After Width: | Height: | Size: 51 KiB |
BIN
util/assets/charviewer
Executable file
BIN
util/assets/charviewer
Executable file
Binary file not shown.
16
util/assets/little_guy_facing_down.json
Normal file
16
util/assets/little_guy_facing_down.json
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy facing down",
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"width": 48,
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"height": 48,
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"speed": 0,
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"loop": false,
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"loopReverse": false,
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"frames": [
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1
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]
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}
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16
util/assets/little_guy_facing_left.json
Normal file
16
util/assets/little_guy_facing_left.json
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy facing left",
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"width": 48,
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"height": 48,
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"speed": 0,
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"loop": false,
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"loopReverse": false,
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"frames": [
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13
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]
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}
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16
util/assets/little_guy_facing_right.json
Normal file
16
util/assets/little_guy_facing_right.json
Normal file
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy facing right",
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"width": 48,
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"height": 48,
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"speed": 0,
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"loop": false,
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"loopReverse": false,
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"frames": [
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25
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]
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}
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16
util/assets/little_guy_facing_up.json
Normal file
16
util/assets/little_guy_facing_up.json
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy facing up",
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"width": 48,
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"height": 48,
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"speed": 0,
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"loop": false,
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"loopReverse": false,
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"frames": [
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37
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]
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}
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18
util/assets/little_guy_walking_down.json
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util/assets/little_guy_walking_down.json
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy walking down",
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"width": 48,
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"height": 48,
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"speed": 1000,
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"loop": true,
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"loopReverse": true,
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"frames": [
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0,
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1,
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2
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]
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}
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18
util/assets/little_guy_walking_left.json
Normal file
18
util/assets/little_guy_walking_left.json
Normal file
@@ -0,0 +1,18 @@
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy walking left",
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"width": 48,
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"height": 48,
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"speed": 1000,
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"loop": true,
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"loopReverse": true,
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"frames": [
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12,
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13,
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14
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]
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}
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18
util/assets/little_guy_walking_right.json
Normal file
18
util/assets/little_guy_walking_right.json
Normal file
@@ -0,0 +1,18 @@
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy walking right",
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"width": 48,
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"height": 48,
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"speed": 1000,
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"loop": true,
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"loopReverse": true,
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"frames": [
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24,
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25,
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26
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]
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}
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18
util/assets/little_guy_walking_up.json
Normal file
18
util/assets/little_guy_walking_up.json
Normal file
@@ -0,0 +1,18 @@
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{
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"spritesheet": {
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"filename": "../assets/Actor1.png",
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"frame_width": 48,
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"frame_height": 48
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},
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"name": "little guy walking up",
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"width": 48,
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"height": 48,
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"speed": 1000,
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"loop": true,
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"loopReverse": true,
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"frames": [
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36,
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37,
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38
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]
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}
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68
util/assets/littleguy.json
Normal file
68
util/assets/littleguy.json
Normal file
@@ -0,0 +1,68 @@
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{
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"name": "little guy",
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"movementspeed": 1,
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"velocity_x": 0.02,
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"velocity_y": 0.02,
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"sprite_mappings": [
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_LEFT",
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"ACTOR_STATE_MOVING_LEFT"
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],
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"sprite": "little guy walking left"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_RIGHT",
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"ACTOR_STATE_MOVING_RIGHT"
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],
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"sprite": "little guy walking right"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_UP",
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"ACTOR_STATE_MOVING_UP"
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],
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"sprite": "little guy walking up"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_DOWN",
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"ACTOR_STATE_MOVING_DOWN"
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],
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"sprite": "little guy walking down"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_UP"
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],
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"sprite": "little guy facing up"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_RIGHT"
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],
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"sprite": "little guy facing right"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_LEFT"
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],
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"sprite": "little guy facing left"
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},
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{
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"state": [
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"ACTOR_STATE_ALIVE",
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"ACTOR_STATE_FACE_DOWN"
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],
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"sprite": "little guy facing down"
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}
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]
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}
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Block a user