Carry modifiers and composed text in the keystroke ring

The ring held a keycode and dropped the rest of the event, so a line editor
built on akgl_controller_poll_key() could not reach a single shifted
character: no double quote, no colon, no parenthesis, and no lower case.
The modifier state was discarded two layers below the caller, and polling
SDL_GetModState() at read time cannot recover it -- the key is long
released by then, which is the point of a ring.

akgl_Keystroke carries the keycode, the modifiers and the UTF-8 text SDL
composed, and akgl_controller_poll_keystroke() hands back all three.
akgl_controller_poll_key() is unchanged for its callers: a game asking
whether the up arrow was pressed already gets what it wants.

The text comes from SDL_EVENT_TEXT_INPUT, which is the only correct way to
get a character out of SDL, and is attached to the press still waiting for
it -- tracked with a flag rather than by "whatever entry is newest", so a
press dropped by a full buffer cannot hand its text to an older key. Text
with no press behind it (an IME commit, a dead key) is buffered on its own
with keycode 0, and the keycode-only poller discards those on the way past.
Oversized text is cut on a code point boundary, and a sequence the string
ends in the middle of is dropped rather than read past its terminator.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-31 12:52:38 -04:00
parent 34a076b851
commit a3eada1b3f
3 changed files with 406 additions and 22 deletions

View File

@@ -12,9 +12,16 @@
* bound in two maps only fires once, in the lower-numbered one.
*
* Alongside that, and independent of it, every key press is pushed into a small
* ring buffer that akgl_controller_poll_key() drains. That serves a caller that
* wants "is there a key waiting" without owning an event loop, and it sees
* keys whether or not a control map also claimed them.
* ring buffer that akgl_controller_poll_key() and akgl_controller_poll_keystroke()
* drain. That serves a caller that wants "is there a key waiting" without owning
* an event loop, and it sees keys whether or not a control map also claimed them.
*
* The two pollers read the same buffer and differ in what they hand back. A game
* asking "was the up arrow pressed" wants a keycode and nothing else, which is
* akgl_controller_poll_key(). A line editor asking "what did the user type" needs
* the modifier state and the character SDL composed -- there is no `"` keycode,
* and no keycode at all for a dead key or an IME commit -- which is
* akgl_controller_poll_keystroke().
*/
#ifndef _CONTROLLER_H_
@@ -39,6 +46,23 @@
*/
#define AKGL_CONTROLLER_KEY_BUFFER 32
/**
* @brief Bytes of composed text one buffered keystroke can carry, NUL included.
*
* A UTF-8 code point is at most four bytes, so this holds one character and its
* terminator with room to spare. An input event carrying more than fits -- an
* IME committing a whole word at once -- is truncated on a code point boundary
* rather than split through the middle of one.
*/
#define AKGL_CONTROLLER_KEYSTROKE_TEXT 8
/** @brief One buffered keystroke: which key, which modifiers, and what it typed. */
typedef struct {
SDL_Keycode key; /**< The keycode, or 0 for an entry that carries only composed text -- an IME commit, or a character finished by a dead key. */
SDL_Keymod mod; /**< Modifier state when the key went down. 0 on a text-only entry, whose text already reflects them. */
char text[AKGL_CONTROLLER_KEYSTROKE_TEXT]; /**< What the keystroke composed to, UTF-8. The empty string for a key that produces no character, such as an arrow or a bare modifier. */
} akgl_Keystroke;
/** @brief Maps one SDL input to pressed and released callbacks. */
typedef struct {
uint32_t event_on; /**< SDL event type that fires `handler_on`, e.g. `SDL_EVENT_KEY_DOWN`. */
@@ -85,7 +109,8 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void);
*
* The entry point for the whole subsystem -- call it for every event the host
* pumps. A key press is recorded in the poll buffer first, whether or not any
* map wants it; then the maps are scanned in index order and, within a map,
* map wants it, and an `SDL_EVENT_TEXT_INPUT` is attached to the press it
* belongs to; then the maps are scanned in index order and, within a map,
* bindings in the order they were pushed. The **first** binding whose event type
* and device id and button/key all match wins, and the scan stops there.
*
@@ -244,6 +269,11 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_open_gamepads(void);
* was typed first is what is read first. This runs on whichever thread pumps
* events; it is not synchronized.
*
* Entries that carry only composed text and no keycode are discarded on the way
* past rather than reported as keycode 0: this form is for a caller that acts on
* keys, and there is no key to report. A caller that wants those characters uses
* akgl_controller_poll_keystroke() instead.
*
* @param keycode Receives the SDL keycode, or 0 when nothing was waiting.
* Required -- the return value is the error context.
* @param available Receives `true` when a keystroke was taken, `false` when the
@@ -256,6 +286,36 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_open_gamepads(void);
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_key(int *keycode, bool *available);
/**
* @brief Take the oldest waiting keystroke whole: key, modifiers and text.
*
* akgl_controller_poll_key() with nothing thrown away. A line editor needs all
* three: the keycode to recognise Backspace and Return, the modifier state to
* tell Ctrl-C from a `c`, and the composed text because a keycode cannot express
* what a shifted key produces on the user's own layout. `"`, `!`, `(`, `)`, `:`
* and `;` are all unreachable from a keycode alone, and so is every lower-case
* letter.
*
* The text is what SDL composed, taken from the `SDL_EVENT_TEXT_INPUT` that
* follows the key press -- the only correct way to get a character out of SDL,
* and what makes a keyboard layout, a compose key and a dead key work. **SDL
* only sends those events while text input is started**, so a host that wants
* the `text` field populated calls `SDL_StartTextInput()` on its window first.
* Without it, `key` and `mod` still arrive and `text` is always empty.
*
* The two pollers drain the same buffer, so a keystroke taken by one is not
* waiting for the other.
*
* @param dest Receives the keystroke. Required. Written only when a
* keystroke was waiting; zeroed otherwise, so `key` is 0 and
* `text` is the empty string.
* @param available Receives `true` when a keystroke was taken, `false` when the
* buffer was empty. Required.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER If @p dest or @p available is `NULL`.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_keystroke(akgl_Keystroke *dest, bool *available);
/**
* @brief Discard every keystroke waiting in the buffer.
*

View File

@@ -13,36 +13,173 @@
akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
/*
* Keystrokes waiting for akgl_controller_poll_key(). Filled by
* akgl_controller_handle_event() before it consults the control maps, so a key
* that also drives an actor is still delivered to a polling caller.
* Keystrokes waiting for akgl_controller_poll_key() and
* akgl_controller_poll_keystroke(). Filled by akgl_controller_handle_event()
* before it consults the control maps, so a key that also drives an actor is
* still delivered to a polling caller.
*
* head is the next slot to read, count is how many are waiting. Both index a
* fixed array rather than a queue object, which is the whole point: a host that
* never polls cannot make this grow.
*/
static SDL_Keycode keybuffer[AKGL_CONTROLLER_KEY_BUFFER];
static akgl_Keystroke keybuffer[AKGL_CONTROLLER_KEY_BUFFER];
static int keybuffer_head = 0;
static int keybuffer_count = 0;
/*
* Whether the newest entry is a key press that has not been given its composed
* text yet. SDL reports one keystroke as two events -- the key going down, and
* then the text it composed to, if it composed to anything -- so the text that
* arrives next belongs to the press that arrived last. Without this flag a
* press dropped by a full buffer would hand its text to whatever older press
* happened to still be sitting at the end of the ring.
*/
static bool keybuffer_awaiting_text = false;
/**
* @brief Record one keystroke, discarding it if the buffer is already full.
* @brief Length in bytes of the UTF-8 sequence @p src begins with, or 0.
*
* 0 both for a byte that cannot start a sequence and for a sequence the string
* ends in the middle of. SDL should hand over neither, and reading past a
* terminator to find out otherwise is not a risk worth taking for input that
* arrives from a keyboard driver.
*
* @param src UTF-8 text, NUL terminated. Required.
*/
static size_t utf8_sequence_length(const char *src)
{
unsigned char lead = (unsigned char)src[0];
size_t len = 0;
size_t i = 0;
if ( lead < 0x80 ) {
return 1;
} else if ( (lead & 0xe0) == 0xc0 ) {
len = 2;
} else if ( (lead & 0xf0) == 0xe0 ) {
len = 3;
} else if ( (lead & 0xf8) == 0xf0 ) {
len = 4;
} else {
return 0;
}
for ( i = 1; i < len; i++ ) {
// A NUL fails this too, which is what stops the scan at the end of a
// truncated string instead of past it.
if ( ((unsigned char)src[i] & 0xc0) != 0x80 ) {
return 0;
}
}
return len;
}
/**
* @brief Copy as much of @p src as fits in @p dest without splitting a character.
*
* SDL hands over whatever the platform composed, which for an input method can
* be several characters at once, and the ring entry holds one. Truncating on a
* byte boundary would leave a partial UTF-8 sequence that nothing downstream
* can render, so this stops at the last code point that fits whole.
*
* @param dest Receives the prefix, always NUL terminated. Required.
* @param destsize Bytes available in @p dest, terminator included.
* @param src UTF-8 text to copy. Required.
*/
static void copy_utf8_prefix(char *dest, size_t destsize, const char *src)
{
size_t used = 0;
size_t len = 0;
dest[0] = '\0';
while ( src[used] != '\0' ) {
len = utf8_sequence_length(&src[used]);
if ( len == 0 ) {
// Not valid UTF-8 from here on. Keep what is already known good.
break;
}
if ( (used + len) >= destsize ) {
break;
}
memcpy(&dest[used], &src[used], len);
used += len;
}
dest[used] = '\0';
}
/**
* @brief Record one key press, discarding it if the buffer is already full.
*
* Dropping the newest rather than overwriting the oldest is deliberate. A
* caller reading a line of input wants the characters that were typed first;
* overwriting would hand it the tail of what the user typed and silently lose
* the head.
*
* The entry starts with no text. Whatever the press composes to arrives as a
* separate event and is attached by keybuffer_attach_text().
*/
static void keybuffer_push(SDL_Keycode key)
static void keybuffer_push_key(SDL_Keycode key, SDL_Keymod mod)
{
int tail = 0;
if ( keybuffer_count >= AKGL_CONTROLLER_KEY_BUFFER ) {
keybuffer_awaiting_text = false;
return;
}
tail = (keybuffer_head + keybuffer_count) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer[tail] = key;
keybuffer[tail].key = key;
keybuffer[tail].mod = mod;
keybuffer[tail].text[0] = '\0';
keybuffer_count += 1;
keybuffer_awaiting_text = true;
}
/**
* @brief Give composed text to the press it belongs to, or buffer it alone.
*
* An entry with no keycode is not a degenerate case to be avoided: an input
* method or a dead key finishes a character with no key press of its own, and a
* line editor wants that character. akgl_controller_poll_keystroke() reports it;
* akgl_controller_poll_key(), which has no keycode to give, discards it.
*/
static void keybuffer_attach_text(const char *text)
{
int newest = 0;
if ( (keybuffer_awaiting_text == true) && (keybuffer_count > 0) ) {
newest = (keybuffer_head + keybuffer_count - 1) % AKGL_CONTROLLER_KEY_BUFFER;
copy_utf8_prefix(keybuffer[newest].text, AKGL_CONTROLLER_KEYSTROKE_TEXT, text);
keybuffer_awaiting_text = false;
return;
}
if ( keybuffer_count >= AKGL_CONTROLLER_KEY_BUFFER ) {
return;
}
newest = (keybuffer_head + keybuffer_count) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer[newest].key = 0;
keybuffer[newest].mod = 0;
copy_utf8_prefix(keybuffer[newest].text, AKGL_CONTROLLER_KEYSTROKE_TEXT, text);
keybuffer_count += 1;
}
/**
* @brief Take the oldest entry, whatever it carries.
*
* @param dest Receives the entry. Required.
* @return `true` when an entry was taken, `false` when the buffer was empty.
*/
static bool keybuffer_take(akgl_Keystroke *dest)
{
if ( keybuffer_count == 0 ) {
return false;
}
memcpy(dest, &keybuffer[keybuffer_head], sizeof(akgl_Keystroke));
keybuffer_head = (keybuffer_head + 1) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer_count -= 1;
if ( keybuffer_count == 0 ) {
// Nothing is left for a text event to attach itself to.
keybuffer_awaiting_text = false;
}
return true;
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void)
@@ -102,7 +239,12 @@ akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *even
// key an interpreter polling with akgl_controller_poll_key() wants to see,
// and the scan below returns as soon as a binding claims the event.
if ( event->type == SDL_EVENT_KEY_DOWN ) {
keybuffer_push(event->key.key);
keybuffer_push_key(event->key.key, event->key.mod);
} else if ( event->type == SDL_EVENT_TEXT_INPUT ) {
// The character SDL composed for the press recorded a moment ago. A
// keycode cannot express it: the layout, the shift state, a compose key
// and a dead key all have their say between the two events.
keybuffer_attach_text(event->text.text);
}
ATTEMPT {
@@ -481,22 +623,37 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_key(int *keycode, bool *available)
{
akgl_Keystroke keystroke;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, keycode, AKERR_NULLPOINTER, "NULL keycode destination");
FAIL_ZERO_RETURN(errctx, available, AKERR_NULLPOINTER, "NULL availability destination");
if ( keybuffer_count == 0 ) {
// An empty buffer is the ordinary case, not a failure: the caller is
// asking whether a key is waiting, and the answer is no.
*keycode = 0;
*available = false;
SUCCEED_RETURN(errctx);
// An empty buffer is the ordinary case, not a failure: the caller is asking
// whether a key is waiting, and the answer is no.
*keycode = 0;
*available = false;
while ( keybuffer_take(&keystroke) == true ) {
if ( keystroke.key == 0 ) {
// Composed text with no key behind it. This form has no way to
// report it, so it is dropped rather than handed back as key 0.
continue;
}
*keycode = (int)keystroke.key;
*available = true;
break;
}
SUCCEED_RETURN(errctx);
}
*keycode = (int)keybuffer[keybuffer_head];
*available = true;
keybuffer_head = (keybuffer_head + 1) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer_count -= 1;
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_keystroke(akgl_Keystroke *dest, bool *available)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL keystroke destination");
FAIL_ZERO_RETURN(errctx, available, AKERR_NULLPOINTER, "NULL availability destination");
memset(dest, 0x00, sizeof(akgl_Keystroke));
*available = keybuffer_take(dest);
SUCCEED_RETURN(errctx);
}
@@ -505,5 +662,6 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_flush_keys(void)
PREPARE_ERROR(errctx);
keybuffer_head = 0;
keybuffer_count = 0;
keybuffer_awaiting_text = false;
SUCCEED_RETURN(errctx);
}

View File

@@ -88,6 +88,26 @@ static void make_key_event(SDL_Event *event, uint32_t type, SDL_KeyboardID which
event->key.key = key;
}
/** @brief Build a synthetic keyboard event carrying modifier state. */
static void make_key_event_mod(SDL_Event *event, uint32_t type, SDL_KeyboardID which, SDL_Keycode key, SDL_Keymod mod)
{
make_key_event(event, type, which, key);
event->key.mod = mod;
}
/**
* @brief Build the text input event SDL sends after a key press composes.
*
* @p text is not copied by SDL or by the library at this point, so callers pass
* a string literal.
*/
static void make_text_event(SDL_Event *event, const char *text)
{
memset(event, 0x00, sizeof(SDL_Event));
event->type = SDL_EVENT_TEXT_INPUT;
event->text.text = text;
}
/** @brief Build a synthetic gamepad button event. */
static void make_button_event(SDL_Event *event, uint32_t type, SDL_JoystickID which, uint8_t button)
{
@@ -682,6 +702,151 @@ akerr_ErrorContext *test_controller_poll_key_overflow(void)
SUCCEED_RETURN(e);
}
akerr_ErrorContext *test_controller_poll_keystroke(void)
{
PREPARE_ERROR(errctx);
SDL_Event event;
akgl_Keystroke keystroke;
int keycode = -1;
bool available = true;
ATTEMPT {
reset_control_maps();
CATCH(errctx, akgl_controller_flush_keys());
// An empty buffer answers "nothing waiting" and zeroes the destination.
memset(&keystroke, 0xff, sizeof(akgl_Keystroke));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling an empty keystroke buffer");
TEST_ASSERT(errctx, available == false,
"polling an empty buffer reported a keystroke was available");
TEST_ASSERT(errctx, keystroke.key == 0,
"polling an empty buffer left a keycode of %d behind", (int)keystroke.key);
TEST_ASSERT(errctx, keystroke.text[0] == '\0',
"polling an empty buffer left text behind");
// The case the whole thing exists for: a shifted key. The keycode is
// the unshifted one, so the composed character is the only place the
// double quote can come from.
make_key_event_mod(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_APOSTROPHE, SDL_KMOD_LSHIFT);
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
make_text_event(&event, "\"");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for a shifted key");
TEST_ASSERT(errctx, available == true, "a shifted key press never reached the buffer");
TEST_ASSERT(errctx, keystroke.key == SDLK_APOSTROPHE,
"the keystroke reported keycode %d, expected %d",
(int)keystroke.key, (int)SDLK_APOSTROPHE);
TEST_ASSERT(errctx, (keystroke.mod & SDL_KMOD_SHIFT) != 0,
"the keystroke lost its shift state (mod %d)", (int)keystroke.mod);
TEST_ASSERT(errctx, strcmp(keystroke.text, "\"") == 0,
"the keystroke composed to \"%s\", expected a double quote", keystroke.text);
// A key that composes to nothing still arrives, with empty text -- that
// is how a line editor recognises Backspace and the arrows.
CATCH(errctx, akgl_controller_flush_keys());
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_LEFT);
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for a non-printing key");
TEST_ASSERT(errctx, keystroke.key == SDLK_LEFT,
"a non-printing key reported keycode %d, expected %d",
(int)keystroke.key, (int)SDLK_LEFT);
TEST_ASSERT(errctx, keystroke.text[0] == '\0',
"a non-printing key composed to \"%s\", expected nothing", keystroke.text);
// Text with no key press behind it -- an input method, or a character
// finished by a dead key -- is buffered on its own rather than dropped.
CATCH(errctx, akgl_controller_flush_keys());
make_text_event(&event, "e");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for composed text with no key press");
TEST_ASSERT(errctx, available == true, "composed text with no key press was dropped");
TEST_ASSERT(errctx, keystroke.key == 0,
"text with no key press reported keycode %d, expected 0", (int)keystroke.key);
TEST_ASSERT(errctx, strcmp(keystroke.text, "e") == 0,
"text with no key press composed to \"%s\", expected \"e\"", keystroke.text);
TEST_ASSERT(errctx, keystroke.mod == 0,
"a text-only entry reported modifiers %d; the character it carries already "
"reflects them", (int)keystroke.mod);
// The keycode form has nowhere to report that entry, so it discards it
// on the way past rather than handing back a keystroke with no key.
CATCH(errctx, akgl_controller_flush_keys());
make_text_event(&event, "e");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_B);
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_key(&keycode, &available),
"polling by keycode past a text-only entry");
TEST_ASSERT(errctx, available == true, "the key behind a text-only entry was lost");
TEST_ASSERT(errctx, keycode == SDLK_B,
"polling by keycode returned %d, expected %d", keycode, (int)SDLK_B);
// Both pollers drain the same buffer.
CATCH(errctx, akgl_controller_flush_keys());
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_C);
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
CATCH(errctx, akgl_controller_poll_keystroke(&keystroke, &available));
TEST_EXPECT_OK(errctx, akgl_controller_poll_key(&keycode, &available),
"polling by keycode after the same key was taken as a keystroke");
TEST_ASSERT(errctx, available == false, "one keystroke was delivered to both pollers");
// Text that arrives after its press has already been drained becomes an
// entry of its own instead of being attached to somebody else's key.
CATCH(errctx, akgl_controller_flush_keys());
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_D);
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
CATCH(errctx, akgl_controller_poll_keystroke(&keystroke, &available));
make_text_event(&event, "d");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for text that outlived its key press");
TEST_ASSERT(errctx, available == true, "text that outlived its key press was dropped");
TEST_ASSERT(errctx, keystroke.key == 0,
"text that outlived its key press was attached to keycode %d",
(int)keystroke.key);
// More text than an entry holds is cut on a character boundary, never
// through the middle of one. Each of these is two bytes, so three fit
// in the eight-byte field and the fourth does not.
CATCH(errctx, akgl_controller_flush_keys());
make_text_event(&event, "\xce\xb1\xce\xb1\xce\xb1\xce\xb1");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for text longer than one entry holds");
TEST_ASSERT(errctx, strcmp(keystroke.text, "\xce\xb1\xce\xb1\xce\xb1") == 0,
"oversized text was truncated to \"%s\", expected three whole characters",
keystroke.text);
// A sequence the string ends in the middle of is dropped rather than
// copied by reading past the terminator to find its other half.
CATCH(errctx, akgl_controller_flush_keys());
make_text_event(&event, "a\xce");
CATCH(errctx, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(errctx, akgl_controller_poll_keystroke(&keystroke, &available),
"polling for text that ends mid-character");
TEST_ASSERT(errctx, strcmp(keystroke.text, "a") == 0,
"a truncated character came back as \"%s\", expected just the whole one",
keystroke.text);
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_controller_poll_keystroke(NULL, &available),
"polling into a NULL keystroke");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_controller_poll_keystroke(&keystroke, NULL),
"polling into a NULL availability flag");
} CLEANUP {
reset_control_maps();
IGNORE(akgl_controller_flush_keys());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
@@ -711,6 +876,7 @@ int main(void)
CATCH(errctx, test_controller_device_enumeration());
CATCH(errctx, test_controller_poll_key());
CATCH(errctx, test_controller_poll_key_overflow());
CATCH(errctx, test_controller_poll_keystroke());
} CLEANUP {
SDL_Quit();
} PROCESS(errctx) {