Name every local error context errctx
Closes internal-consistency item 18. The convention was settled -- AGENTS.md records errctx winning 92 sites to 45 -- but the other 45 were still there, and four files favoured `e` throughout while six favoured errctx, sometimes within one file. Its own commit because it is a rename and nothing else. All 333 changed lines are a single identifier substitution: applying \be\b -> errctx to each removed line reproduces the added line exactly, and the counts match at 333 either way. `e` keeps its meaning where the convention actually wants it -- an incoming error context being inspected, as in akgl_get_json_with_default(e, ...) -- which is why that function was left alone. 25/25 pass, reindent --check clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -186,9 +186,9 @@ akerr_ErrorContext *akgl_controller_list_keyboards(void)
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{
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int count;
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SDL_KeyboardID *keyboards = SDL_GetKeyboards(&count);
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(e, keyboards, AKERR_NULLPOINTER, "%s", SDL_GetError());
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FAIL_ZERO_RETURN(errctx, keyboards, AKERR_NULLPOINTER, "%s", SDL_GetError());
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// The array is SDL's to allocate and ours to free -- that is the contract on
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// every SDL_Get*s() enumeration. Released in CLEANUP so the loop can fail
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@@ -201,9 +201,9 @@ akerr_ErrorContext *akgl_controller_list_keyboards(void)
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} CLEANUP {
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SDL_free(keyboards);
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keyboards = NULL;
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} PROCESS(e) {
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} FINISH(e, true);
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SUCCEED_RETURN(e);
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akgl_controller_open_gamepads(void)
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@@ -213,14 +213,14 @@ akerr_ErrorContext *akgl_controller_open_gamepads(void)
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SDL_JoystickID *gamepads = NULL;
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SDL_Gamepad *gamepad = NULL;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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if ( SDL_HasGamepad() ) {
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gamepads = SDL_GetGamepads(&count);
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if ( count > 0 ) {
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FAIL_ZERO_RETURN(e, gamepads, AKERR_NULLPOINTER, "%s", SDL_GetError());
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FAIL_ZERO_RETURN(errctx, gamepads, AKERR_NULLPOINTER, "%s", SDL_GetError());
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for ( i = 0; i < count ; i++ ) {
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gamepad = SDL_OpenGamepad(gamepads[i]);
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FAIL_ZERO_RETURN(e, gamepad, AKERR_NULLPOINTER, "%s", SDL_GetError());
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FAIL_ZERO_RETURN(errctx, gamepad, AKERR_NULLPOINTER, "%s", SDL_GetError());
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SDL_Log("Gamepad %d is %s", i, SDL_GetGamepadNameForID(gamepads[i]));
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}
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SDL_free(gamepads);
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@@ -230,7 +230,7 @@ akerr_ErrorContext *akgl_controller_open_gamepads(void)
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} else {
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SDL_Log("No gamepads connected");
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}
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *event)
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242
src/game.c
242
src/game.c
@@ -99,11 +99,11 @@ static akerr_ErrorContext *write_name_field(const char *name, size_t width, FILE
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{
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char field[AKGL_GAME_SAVE_MAX_NAME_FIELD];
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PREPARE_ERROR(e);
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FAIL_ZERO_RETURN(e, name, AKERR_NULLPOINTER, "NULL name");
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FAIL_ZERO_RETURN(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "NULL name");
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FAIL_ZERO_RETURN(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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FAIL_NONZERO_RETURN(
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e,
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errctx,
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(width > sizeof(field)),
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AKERR_OUTOFBOUNDS,
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"Name field width %zu exceeds the staging buffer (%zu)",
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@@ -112,8 +112,8 @@ static akerr_ErrorContext *write_name_field(const char *name, size_t width, FILE
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memset(&field, 0x00, sizeof(field));
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strncpy((char *)&field, name, (width - 1));
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PASS(e, write_exact((char *)&field, 1, width, fp));
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SUCCEED_RETURN(e);
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PASS(errctx, write_exact((char *)&field, 1, width, fp));
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SUCCEED_RETURN(errctx);
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}
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static akerr_ErrorContext *read_exact(void *ptr, size_t size, size_t nmemb, FILE *fp)
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@@ -135,31 +135,31 @@ akerr_ErrorContext *akgl_game_init(void)
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int screenheight = 0;
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int i = 0;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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// First, before anything that can raise: everything below reports through
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// AKGL_ERR_* codes, and a code raised before its name is registered prints
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// as "Unknown Error" in the stack trace the caller is left holding.
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PASS(e, akgl_error_init());
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PASS(errctx, akgl_error_init());
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strncpy((char *)&akgl_game.libversion, AKGL_VERSION, 32);
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akgl_game.gameStartTime = SDL_GetTicksNS();
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akgl_game.lastIterTime = akgl_game.gameStartTime;
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akgl_game.lastFPSTime = akgl_game.gameStartTime;
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akgl_game.lowfpsfunc = &akgl_game_lowfps;
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akgl_game.statelock = SDL_CreateMutex();
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FAIL_ZERO_RETURN(e, akgl_game.statelock, AKGL_ERR_SDL, "%s", SDL_GetError());
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PASS(e, akgl_game_state_lock());
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FAIL_ZERO_RETURN(e, strlen((char *)&akgl_game.name), AKERR_NULLPOINTER, "Must provide game name");
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FAIL_ZERO_RETURN(e, strlen((char *)&akgl_game.version), AKERR_NULLPOINTER, "Must provide game version");
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FAIL_ZERO_RETURN(e, strlen((char *)&akgl_game.uri), AKERR_NULLPOINTER, "Must provide game uri");
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PASS(e, akgl_heap_init());
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PASS(e, akgl_registry_init_actor());
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PASS(e, akgl_registry_init_sprite());
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PASS(e, akgl_registry_init_spritesheet());
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PASS(e, akgl_registry_init_character());
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PASS(e, akgl_registry_init_font());
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PASS(e, akgl_registry_init_music());
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PASS(e, akgl_registry_init_properties());
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PASS(e, akgl_registry_init_actor_state_strings());
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FAIL_ZERO_RETURN(errctx, akgl_game.statelock, AKGL_ERR_SDL, "%s", SDL_GetError());
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PASS(errctx, akgl_game_state_lock());
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FAIL_ZERO_RETURN(errctx, strlen((char *)&akgl_game.name), AKERR_NULLPOINTER, "Must provide game name");
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FAIL_ZERO_RETURN(errctx, strlen((char *)&akgl_game.version), AKERR_NULLPOINTER, "Must provide game version");
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FAIL_ZERO_RETURN(errctx, strlen((char *)&akgl_game.uri), AKERR_NULLPOINTER, "Must provide game uri");
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PASS(errctx, akgl_heap_init());
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PASS(errctx, akgl_registry_init_actor());
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PASS(errctx, akgl_registry_init_sprite());
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PASS(errctx, akgl_registry_init_spritesheet());
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PASS(errctx, akgl_registry_init_character());
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PASS(errctx, akgl_registry_init_font());
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PASS(errctx, akgl_registry_init_music());
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PASS(errctx, akgl_registry_init_properties());
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PASS(errctx, akgl_registry_init_actor_state_strings());
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SDL_SetAppMetadata(akgl_game.name, akgl_game.version, akgl_game.uri);
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@@ -168,7 +168,7 @@ akerr_ErrorContext *akgl_game_init(void)
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}
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FAIL_ZERO_RETURN(
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e,
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errctx,
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD | SDL_INIT_AUDIO),
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AKGL_ERR_SDL,
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"Couldn't initialize SDL: %s",
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@@ -178,27 +178,27 @@ akerr_ErrorContext *akgl_game_init(void)
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for ( i = 0; i < AKGL_SDL_GAMECONTROLLER_DB_LEN ; i++ ) {
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if ( SDL_AddGamepadMapping(SDL_GAMECONTROLLER_DB[i]) == -1 ) {
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FAIL_ZERO_RETURN(e, 0, AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_RETURN(errctx, 0, AKGL_ERR_SDL, "%s", SDL_GetError());
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}
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}
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PASS(e, akgl_controller_open_gamepads());
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PASS(errctx, akgl_controller_open_gamepads());
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FAIL_ZERO_RETURN(
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e,
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errctx,
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MIX_Init(),
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AKGL_ERR_SDL,
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"Couldn't initialize audio: %s",
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SDL_GetError());
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akgl_mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, 0);
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FAIL_ZERO_RETURN(
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e,
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errctx,
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akgl_mixer,
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AKGL_ERR_SDL,
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"Unable to create mixer device: %s",
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SDL_GetError());
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FAIL_ZERO_RETURN(
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e,
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errctx,
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TTF_Init(),
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AKGL_ERR_SDL,
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"Couldn't initialize front engine: %s",
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@@ -209,13 +209,13 @@ akerr_ErrorContext *akgl_game_init(void)
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akgl_physics = &akgl_default_physics;
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akgl_gamemap = &akgl_default_gamemap;
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PASS(e, akgl_game_state_unlock());
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SUCCEED_RETURN(e);
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PASS(errctx, akgl_game_state_unlock());
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akgl_game_state_lock(void)
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{
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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// Milliseconds, which is what SDL_Delay takes. This used to count against
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// AKGL_TIME_ONESEC_MS, a constant whose name said "one second in
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// milliseconds" and whose value was a thousand times that, so the budget
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@@ -224,7 +224,7 @@ akerr_ErrorContext *akgl_game_state_lock(void)
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while ( waitedms < AKGL_GAME_STATE_LOCK_BUDGET_MS ) {
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if ( SDL_TryLockMutex(akgl_game.statelock) == true ) {
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(errctx);
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}
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waitedms += AKGL_GAME_STATE_LOCK_RETRY_MS;
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SDL_Delay(AKGL_GAME_STATE_LOCK_RETRY_MS);
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@@ -233,7 +233,7 @@ akerr_ErrorContext *akgl_game_state_lock(void)
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// call reports contention by returning false, not by setting an error -- so
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// say what actually happened and keep SDL's text as trailing context.
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FAIL_RETURN(
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e,
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errctx,
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AKGL_ERR_SDL,
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"Gave up waiting %d ms for the game state lock: %s",
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AKGL_GAME_STATE_LOCK_BUDGET_MS,
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@@ -242,9 +242,9 @@ akerr_ErrorContext *akgl_game_state_lock(void)
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akerr_ErrorContext *akgl_game_state_unlock(void)
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{
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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SDL_UnlockMutex(akgl_game.statelock);
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SUCCEED_RETURN(e);
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SUCCEED_RETURN(errctx);
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}
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void akgl_game_update_fps(void)
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@@ -291,15 +291,15 @@ static void save_actorname_iterator(void *userdata, SDL_PropertiesID props, cons
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{
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FILE *fp = (FILE *)userdata;
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akgl_Actor *actor = NULL;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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ATTEMPT {
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FAIL_ZERO_BREAK(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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CATCH(e, write_name_field(name, AKGL_ACTOR_MAX_NAME_LENGTH, fp));
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FAIL_ZERO_BREAK(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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CATCH(errctx, write_name_field(name, AKGL_ACTOR_MAX_NAME_LENGTH, fp));
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actor = SDL_GetPointerProperty(props, name, NULL);
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CATCH(e, write_exact(&actor, 1, sizeof(akgl_Actor *), fp));
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CATCH(errctx, write_exact(&actor, 1, sizeof(akgl_Actor *), fp));
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} CLEANUP {
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} PROCESS(e) {
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} FINISH_NORETURN(e);
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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/**
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@@ -319,15 +319,15 @@ static void save_spritename_iterator(void *userdata, SDL_PropertiesID props, con
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{
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FILE *fp = (FILE *)userdata;
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akgl_Sprite *sprite = NULL;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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ATTEMPT {
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FAIL_ZERO_BREAK(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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FAIL_ZERO_BREAK(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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sprite = SDL_GetPointerProperty(props, name, NULL);
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CATCH(e, write_name_field(name, AKGL_SPRITE_MAX_NAME_LENGTH, fp));
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CATCH(e, write_exact(&sprite, 1, sizeof(akgl_Sprite *), fp));
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CATCH(errctx, write_name_field(name, AKGL_SPRITE_MAX_NAME_LENGTH, fp));
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CATCH(errctx, write_exact(&sprite, 1, sizeof(akgl_Sprite *), fp));
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} CLEANUP {
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} PROCESS(e) {
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} FINISH_NORETURN(e);
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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/**
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@@ -351,15 +351,15 @@ static void save_spritesheetname_iterator(void *userdata, SDL_PropertiesID props
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{
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FILE *fp = (FILE *)userdata;
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akgl_SpriteSheet *spritesheet = NULL;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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ATTEMPT {
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FAIL_ZERO_BREAK(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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FAIL_ZERO_BREAK(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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spritesheet = SDL_GetPointerProperty(props, name, NULL);
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CATCH(e, write_name_field(name, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH, fp));
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CATCH(e, write_exact(&spritesheet, 1, sizeof(akgl_SpriteSheet *), fp));
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CATCH(errctx, write_name_field(name, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH, fp));
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CATCH(errctx, write_exact(&spritesheet, 1, sizeof(akgl_SpriteSheet *), fp));
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} CLEANUP {
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} PROCESS(e) {
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} FINISH_NORETURN(e);
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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/**
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@@ -378,21 +378,21 @@ static void save_spritesheetname_iterator(void *userdata, SDL_PropertiesID props
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static void save_charactername_iterator(void *userdata, SDL_PropertiesID props, const char *name)
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{
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FILE *fp = (FILE *)userdata;
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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akgl_Character *character = NULL;
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ATTEMPT {
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FAIL_ZERO_BREAK(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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FAIL_ZERO_BREAK(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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character = SDL_GetPointerProperty(props, name, NULL);
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CATCH(e, write_name_field(name, AKGL_CHARACTER_MAX_NAME_LENGTH, fp));
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CATCH(e, write_exact(&character, 1, sizeof(akgl_Character *), fp));
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CATCH(errctx, write_name_field(name, AKGL_CHARACTER_MAX_NAME_LENGTH, fp));
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CATCH(errctx, write_exact(&character, 1, sizeof(akgl_Character *), fp));
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} CLEANUP {
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} PROCESS(e) {
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} FINISH_NORETURN(e);
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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akerr_ErrorContext *akgl_game_save_actors(FILE *fp)
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{
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PREPARE_ERROR(e);
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PREPARE_ERROR(errctx);
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// Each name table ends with a zeroed name field and a zeroed pointer, which
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// is what load_objectnamemap() looks for to stop reading. The
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// terminator has to come from a buffer at least as long as the longest name
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@@ -405,51 +405,51 @@ akerr_ErrorContext *akgl_game_save_actors(FILE *fp)
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memset((void *)&nullbuf, 0x00, sizeof(nullbuf));
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ATTEMPT {
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FAIL_ZERO_BREAK(e, fp, AKERR_NULLPOINTER, "NULL file pointer");
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FAIL_ZERO_BREAK(errctx, fp, AKERR_NULLPOINTER, "NULL file pointer");
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// write the actor name pointer table
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SDL_EnumerateProperties(
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AKGL_REGISTRY_ACTOR,
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&save_actorname_iterator,
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(void *)fp);
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CATCH(e, write_exact((void *)&nullbuf, 1, AKGL_ACTOR_MAX_NAME_LENGTH, fp));
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CATCH(e, write_exact((void *)&nullbuf, 1, sizeof(akgl_Actor *), fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, AKGL_ACTOR_MAX_NAME_LENGTH, fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, sizeof(akgl_Actor *), fp));
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// write the sprite name pointer table
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SDL_EnumerateProperties(
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AKGL_REGISTRY_SPRITE,
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&save_spritename_iterator,
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(void *)fp);
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CATCH(e, write_exact((void *)&nullbuf, 1, AKGL_SPRITE_MAX_NAME_LENGTH, fp));
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CATCH(e, write_exact((void *)&nullbuf, 1, sizeof(akgl_Sprite *), fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, AKGL_SPRITE_MAX_NAME_LENGTH, fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, sizeof(akgl_Sprite *), fp));
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// write the spritesheet name pointer table
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SDL_EnumerateProperties(
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AKGL_REGISTRY_SPRITESHEET,
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&save_spritesheetname_iterator,
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(void *)fp);
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CATCH(e, write_exact((void *)&nullbuf, 1, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH, fp));
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CATCH(e, write_exact((void *)&nullbuf, 1, sizeof(akgl_SpriteSheet *), fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, AKGL_SPRITE_SHEET_MAX_FILENAME_LENGTH, fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, sizeof(akgl_SpriteSheet *), fp));
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// write the character name pointer table
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SDL_EnumerateProperties(
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AKGL_REGISTRY_CHARACTER,
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&save_charactername_iterator,
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(void *)fp);
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CATCH(e, write_exact((void *)&nullbuf, 1, AKGL_CHARACTER_MAX_NAME_LENGTH, fp));
|
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CATCH(e, write_exact((void *)&nullbuf, 1, sizeof(akgl_Character *), fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, AKGL_CHARACTER_MAX_NAME_LENGTH, fp));
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CATCH(errctx, write_exact((void *)&nullbuf, 1, sizeof(akgl_Character *), fp));
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} CLEANUP {
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} PROCESS(e) {
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} FINISH(e, true);
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SUCCEED_RETURN(e);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_game_save(char *fpath)
|
||||
{
|
||||
FILE *fp = NULL;
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
|
||||
ATTEMPT {
|
||||
FAIL_ZERO_BREAK(e, fpath, AKERR_NULLPOINTER, "NULL file path");
|
||||
CATCH(e, aksl_fopen(fpath, "wb", &fp));
|
||||
CATCH(e, write_exact(&akgl_game, 1, sizeof(akgl_Game), fp));
|
||||
CATCH(e, akgl_game_save_actors(fp));
|
||||
FAIL_ZERO_BREAK(errctx, fpath, AKERR_NULLPOINTER, "NULL file path");
|
||||
CATCH(errctx, aksl_fopen(fpath, "wb", &fp));
|
||||
CATCH(errctx, write_exact(&akgl_game, 1, sizeof(akgl_Game), fp));
|
||||
CATCH(errctx, akgl_game_save_actors(fp));
|
||||
} CLEANUP {
|
||||
// CLEANUP must precede PROCESS: with the two transposed, the fclose
|
||||
// lands inside the PROCESS switch and only runs when an error context
|
||||
@@ -457,9 +457,9 @@ akerr_ErrorContext *akgl_game_save(char *fpath)
|
||||
// closed its stream.
|
||||
if ( fp != NULL )
|
||||
fclose(fp);
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(e); // SUCCEED_NORETURN if in main().
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx); // SUCCEED_NORETURN if in main().
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -484,7 +484,7 @@ akerr_ErrorContext *akgl_game_save(char *fpath)
|
||||
* @param namelength Width of the table's name field, which must match what the
|
||||
* corresponding save iterator wrote. It also sizes a
|
||||
* variable-length array on the stack.
|
||||
* @param ptrlength Width of the table's pointer field, i.e. `sizeof` the
|
||||
* @param ptrlength Width of the table's pointer field, i.errctx. `sizeof` the
|
||||
* pointer type that table holds.
|
||||
* @param registry The registry to resolve names against -- #AKGL_REGISTRY_ACTOR
|
||||
* for the actor table, and so on.
|
||||
@@ -506,7 +506,7 @@ static akerr_ErrorContext *load_objectnamemap(FILE *fp, SDL_PropertiesID map, in
|
||||
int retval = 0;
|
||||
bool done = false;
|
||||
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
// The ATTEMPT block sits inside the loop on purpose. CATCH reports a
|
||||
// failure by breaking, and a break binds to the innermost enclosing switch
|
||||
// or loop, so a CATCH written directly inside `while` would leave the loop
|
||||
@@ -514,8 +514,8 @@ static akerr_ErrorContext *load_objectnamemap(FILE *fp, SDL_PropertiesID map, in
|
||||
// corrupt name table as a successful load.
|
||||
while ( done == false ) {
|
||||
ATTEMPT {
|
||||
CATCH(e, read_exact((void *)&objname, 1, namelength, fp));
|
||||
CATCH(e, read_exact((void *)&ptr, 1, ptrlength, fp));
|
||||
CATCH(errctx, read_exact((void *)&objname, 1, namelength, fp));
|
||||
CATCH(errctx, read_exact((void *)&ptr, 1, ptrlength, fp));
|
||||
// End of the map
|
||||
if ( ptr == 0x00 && objname[0] == 0x00 ) {
|
||||
done = true;
|
||||
@@ -529,46 +529,46 @@ static akerr_ErrorContext *load_objectnamemap(FILE *fp, SDL_PropertiesID map, in
|
||||
|
||||
// SDL_Properties objects can only use string keys, so we can't use the
|
||||
// old pointer as a key without first converting it to a string.
|
||||
CATCH(e, aksl_memset((void *)&ptrstring, 0x00, 32));
|
||||
CATCH(errctx, aksl_memset((void *)&ptrstring, 0x00, 32));
|
||||
snprintf((char *)&ptrstring, 32, "%p", ptr);
|
||||
SDL_SetPointerProperty(
|
||||
map,
|
||||
ptrstring,
|
||||
SDL_GetPointerProperty(registry, objname, NULL));
|
||||
} CLEANUP {
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
};
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_game_load_versioncmp(char *versiontype, char *newversion, char *curversion)
|
||||
{
|
||||
semver_t current_version = {};
|
||||
semver_t compare_version = {};
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, versiontype, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, curversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, newversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, versiontype, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, curversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, newversion, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
ATTEMPT {
|
||||
// Check save game library version
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
semver_parse((const char *)curversion, ¤t_version),
|
||||
AKERR_VALUE,
|
||||
"Invalid semantic %s version in current game: %s",
|
||||
versiontype,
|
||||
(char *)curversion);
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
semver_parse((const char *)newversion, &compare_version),
|
||||
AKERR_VALUE,
|
||||
"Invalid semantic %s version in save game: %s",
|
||||
versiontype,
|
||||
(char *)&newversion);
|
||||
FAIL_ZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
semver_satisfies(compare_version, current_version, "="),
|
||||
AKERR_API,
|
||||
"Incompatible save game %s version (%s != %s)",
|
||||
@@ -578,9 +578,9 @@ akerr_ErrorContext *akgl_game_load_versioncmp(char *versiontype, char *newversio
|
||||
} CLEANUP {
|
||||
semver_free(¤t_version);
|
||||
semver_free(&compare_version);
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(e);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_game_load(char *fpath)
|
||||
@@ -592,21 +592,21 @@ akerr_ErrorContext *akgl_game_load(char *fpath)
|
||||
SDL_PropertiesID charactermap;
|
||||
FILE *fp = NULL;
|
||||
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, fpath, AKERR_NULLPOINTER, "NULL file path");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, fpath, AKERR_NULLPOINTER, "NULL file path");
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, aksl_fopen(fpath, "rb", &fp));
|
||||
CATCH(e, read_exact((void *)&savegame, 1, sizeof(akgl_Game), fp));
|
||||
CATCH(e, akgl_game_load_versioncmp("library", (char *)&savegame.libversion, (char *)AKGL_VERSION));
|
||||
CATCH(e, akgl_game_load_versioncmp("game", (char *)&savegame.version, (char *)&akgl_game.version));
|
||||
CATCH(errctx, aksl_fopen(fpath, "rb", &fp));
|
||||
CATCH(errctx, read_exact((void *)&savegame, 1, sizeof(akgl_Game), fp));
|
||||
CATCH(errctx, akgl_game_load_versioncmp("library", (char *)&savegame.libversion, (char *)AKGL_VERSION));
|
||||
CATCH(errctx, akgl_game_load_versioncmp("game", (char *)&savegame.version, (char *)&akgl_game.version));
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
strncmp((char *)&savegame.name, (char *)&akgl_game.name, 256),
|
||||
AKERR_API,
|
||||
"Savegame is not compatible with this game");
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
strncmp((char *)&savegame.uri, (char *)&akgl_game.uri, 256),
|
||||
AKERR_API,
|
||||
"Savegame is not compatible with this game");
|
||||
@@ -614,30 +614,30 @@ akerr_ErrorContext *akgl_game_load(char *fpath)
|
||||
memcpy((void *)&akgl_game, (void *)&savegame, sizeof(akgl_Game));
|
||||
// Load actor name map
|
||||
actormap = SDL_CreateProperties();
|
||||
CATCH(e, load_objectnamemap(fp, actormap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Actor *), AKGL_REGISTRY_ACTOR));
|
||||
CATCH(errctx, load_objectnamemap(fp, actormap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Actor *), AKGL_REGISTRY_ACTOR));
|
||||
// Load sprite name map
|
||||
spritemap = SDL_CreateProperties();
|
||||
CATCH(e, load_objectnamemap(fp, spritemap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Sprite *), AKGL_REGISTRY_SPRITE));
|
||||
CATCH(errctx, load_objectnamemap(fp, spritemap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Sprite *), AKGL_REGISTRY_SPRITE));
|
||||
// Load spritesheet name map
|
||||
spritesheetmap = SDL_CreateProperties();
|
||||
CATCH(e, load_objectnamemap(fp, spritesheetmap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_SpriteSheet *), AKGL_REGISTRY_SPRITESHEET));
|
||||
CATCH(errctx, load_objectnamemap(fp, spritesheetmap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_SpriteSheet *), AKGL_REGISTRY_SPRITESHEET));
|
||||
// Load character name map
|
||||
charactermap = SDL_CreateProperties();
|
||||
CATCH(e, load_objectnamemap(fp, charactermap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Character *), AKGL_REGISTRY_CHARACTER));
|
||||
CATCH(errctx, load_objectnamemap(fp, charactermap, AKGL_ACTOR_MAX_NAME_LENGTH, sizeof(akgl_Character *), AKGL_REGISTRY_CHARACTER));
|
||||
// Now that we have all of our pointer maps built, we can load the actual binary objects and reset their pointers
|
||||
} CLEANUP {
|
||||
if ( fp != NULL ) {
|
||||
fclose(fp);
|
||||
}
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_game_update(akgl_Iterator *opflags)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_Iterator defflags = {
|
||||
.flags = (AKGL_ITERATOR_OP_LAYERMASK | AKGL_ITERATOR_OP_LAYERMASK),
|
||||
.layerid = 0
|
||||
@@ -649,7 +649,7 @@ akerr_ErrorContext *akgl_game_update(akgl_Iterator *opflags)
|
||||
opflags = &defflags;
|
||||
}
|
||||
|
||||
PASS(e, akgl_game_state_lock());
|
||||
PASS(errctx, akgl_game_state_lock());
|
||||
|
||||
akgl_game_update_fps();
|
||||
|
||||
@@ -663,15 +663,15 @@ akerr_ErrorContext *akgl_game_update(akgl_Iterator *opflags)
|
||||
continue;
|
||||
}
|
||||
if ( AKGL_BITMASK_HAS(opflags->flags, AKGL_ITERATOR_OP_TILEMAPSCALE) ) {
|
||||
PASS(e, akgl_tilemap_scale_actor(akgl_gamemap, actor));
|
||||
PASS(errctx, akgl_tilemap_scale_actor(akgl_gamemap, actor));
|
||||
} else {
|
||||
actor->scale = 1.0;
|
||||
}
|
||||
PASS(e, actor->updatefunc(actor));
|
||||
PASS(errctx, actor->updatefunc(actor));
|
||||
}
|
||||
}
|
||||
PASS(e, akgl_physics->simulate(akgl_physics, NULL));
|
||||
PASS(e, akgl_renderer->draw_world(akgl_renderer, NULL));
|
||||
PASS(e, akgl_game_state_unlock());
|
||||
SUCCEED_RETURN(e);
|
||||
PASS(errctx, akgl_physics->simulate(akgl_physics, NULL));
|
||||
PASS(errctx, akgl_renderer->draw_world(akgl_renderer, NULL));
|
||||
PASS(errctx, akgl_game_state_unlock());
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -42,11 +42,11 @@ akerr_ErrorContext *akgl_heap_init(void)
|
||||
|
||||
akerr_ErrorContext *akgl_heap_init_actor(void)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
for ( int i = 0; i < AKGL_MAX_HEAP_ACTOR; i++) {
|
||||
memset(&akgl_heap_actors[i], 0x00, sizeof(akgl_Actor));
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_heap_next_actor(akgl_Actor **dest)
|
||||
|
||||
128
src/physics.c
128
src/physics.c
@@ -14,48 +14,48 @@
|
||||
|
||||
akerr_ErrorContext *akgl_physics_null_gravity(akgl_PhysicsBackend *self, akgl_Actor *actor, float32_t dt)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
|
||||
SUCCEED_RETURN(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_null_collide(akgl_PhysicsBackend *self, akgl_Actor *a1, akgl_Actor *a2)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, a1, AKERR_NULLPOINTER, "a1");
|
||||
FAIL_ZERO_RETURN(e, a2, AKERR_NULLPOINTER, "a2");
|
||||
SUCCEED_RETURN(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, a1, AKERR_NULLPOINTER, "a1");
|
||||
FAIL_ZERO_RETURN(errctx, a2, AKERR_NULLPOINTER, "a2");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_null_move(akgl_PhysicsBackend *self, akgl_Actor *actor, float32_t dt)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
|
||||
SUCCEED_RETURN(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_init_null(akgl_PhysicsBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
|
||||
self->gravity = akgl_physics_null_gravity;
|
||||
self->collide = akgl_physics_null_collide;
|
||||
self->move = akgl_physics_null_move;
|
||||
self->simulate = akgl_physics_simulate;
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
akerr_ErrorContext *akgl_physics_arcade_gravity(akgl_PhysicsBackend *self, akgl_Actor *actor, float32_t dt)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
|
||||
|
||||
if ( self->gravity_x != 0 ) {
|
||||
// Assume the X origin is - (screen left)
|
||||
@@ -70,34 +70,34 @@ akerr_ErrorContext *akgl_physics_arcade_gravity(akgl_PhysicsBackend *self, akgl_
|
||||
actor->ez -= (self->gravity_z * dt);
|
||||
}
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_arcade_collide(akgl_PhysicsBackend *self, akgl_Actor *a1, akgl_Actor *a2)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_RETURN(e, AKERR_API, "Not implemented");
|
||||
SUCCEED_RETURN(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_RETURN(errctx, AKERR_API, "Not implemented");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_arcade_move(akgl_PhysicsBackend *self, akgl_Actor *actor, float32_t dt)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "actor");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "actor");
|
||||
actor->x += actor->vx * dt;
|
||||
actor->y += actor->vy * dt;
|
||||
actor->z += actor->vz * dt;
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_init_arcade(akgl_PhysicsBackend *self)
|
||||
{
|
||||
akgl_String *tmp;
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
PASS(e, akgl_heap_next_string(&tmp));
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
PASS(errctx, akgl_heap_next_string(&tmp));
|
||||
|
||||
self->gravity = akgl_physics_arcade_gravity;
|
||||
self->collide = akgl_physics_arcade_collide;
|
||||
@@ -105,29 +105,29 @@ akerr_ErrorContext *akgl_physics_init_arcade(akgl_PhysicsBackend *self)
|
||||
self->simulate = akgl_physics_simulate;
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, akgl_get_property("physics.gravity.x", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->gravity_x));
|
||||
CATCH(e, akgl_get_property("physics.gravity.y", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->gravity_y));
|
||||
CATCH(e, akgl_get_property("physics.gravity.z", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->gravity_z));
|
||||
CATCH(e, akgl_get_property("physics.drag.x", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->drag_x));
|
||||
CATCH(e, akgl_get_property("physics.drag.y", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->drag_y));
|
||||
CATCH(e, akgl_get_property("physics.drag.z", &tmp, "0.0"));
|
||||
CATCH(e, aksl_atof(tmp->data, &self->drag_z));
|
||||
CATCH(errctx, akgl_get_property("physics.gravity.x", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->gravity_x));
|
||||
CATCH(errctx, akgl_get_property("physics.gravity.y", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->gravity_y));
|
||||
CATCH(errctx, akgl_get_property("physics.gravity.z", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->gravity_z));
|
||||
CATCH(errctx, akgl_get_property("physics.drag.x", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->drag_x));
|
||||
CATCH(errctx, akgl_get_property("physics.drag.y", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->drag_y));
|
||||
CATCH(errctx, akgl_get_property("physics.drag.z", &tmp, "0.0"));
|
||||
CATCH(errctx, aksl_atof(tmp->data, &self->drag_z));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(tmp));
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_simulate(akgl_PhysicsBackend *self, akgl_Iterator *opflags)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_Iterator defflags = {
|
||||
.flags = 0,
|
||||
.layerid = 0
|
||||
@@ -136,8 +136,8 @@ akerr_ErrorContext *akgl_physics_simulate(akgl_PhysicsBackend *self, akgl_Iterat
|
||||
float32_t dt = 0;
|
||||
akgl_Actor *actor = NULL;
|
||||
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, self->move, AKERR_NULLPOINTER, "self->move");
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, self->move, AKERR_NULLPOINTER, "self->move");
|
||||
|
||||
// Reading the elapsed time requires self, so it cannot be hoisted above
|
||||
// the null check.
|
||||
@@ -202,8 +202,8 @@ akerr_ErrorContext *akgl_physics_simulate(akgl_PhysicsBackend *self, akgl_Iterat
|
||||
}
|
||||
}
|
||||
ATTEMPT {
|
||||
CATCH(e, actor->movementlogicfunc(actor, dt));
|
||||
PASS(e, self->gravity(self, actor, dt));
|
||||
CATCH(errctx, actor->movementlogicfunc(actor, dt));
|
||||
PASS(errctx, self->gravity(self, actor, dt));
|
||||
|
||||
// Counteract velocity with atmospheric drag
|
||||
if ( self->drag_x != 0 ) {
|
||||
@@ -220,31 +220,31 @@ akerr_ErrorContext *akgl_physics_simulate(akgl_PhysicsBackend *self, akgl_Iterat
|
||||
actor->vy = actor->ey + actor->ty;
|
||||
actor->vz = actor->ez + actor->tz;
|
||||
|
||||
PASS(e, self->move(self, actor, dt));
|
||||
PASS(errctx, self->move(self, actor, dt));
|
||||
} CLEANUP {
|
||||
} PROCESS(e) {
|
||||
} HANDLE(e, AKGL_ERR_LOGICINTERRUPT) {
|
||||
} PROCESS(errctx) {
|
||||
} HANDLE(errctx, AKGL_ERR_LOGICINTERRUPT) {
|
||||
// noop
|
||||
} FINISH(e, true);
|
||||
} FINISH(errctx, true);
|
||||
}
|
||||
self->gravity_time = curtime;
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_physics_factory(akgl_PhysicsBackend *self, akgl_String *type)
|
||||
{
|
||||
uint32_t hashval;
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, type, AKERR_NULLPOINTER, "type");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, type, AKERR_NULLPOINTER, "type");
|
||||
|
||||
if ( strncmp(type->data, "null", 4) == 0) {
|
||||
PASS(e, akgl_physics_init_null(self));
|
||||
SUCCEED_RETURN(e);
|
||||
PASS(errctx, akgl_physics_init_null(self));
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
if ( strncmp(type->data, "arcade", 6) == 0) {
|
||||
PASS(e, akgl_physics_init_arcade(self));
|
||||
SUCCEED_RETURN(e);
|
||||
PASS(errctx, akgl_physics_init_arcade(self));
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
FAIL_RETURN(e, AKERR_KEY, "Invalid physics engine %s", type->data);
|
||||
FAIL_RETURN(errctx, AKERR_KEY, "Invalid physics engine %s", type->data);
|
||||
}
|
||||
|
||||
@@ -177,11 +177,11 @@ akerr_ErrorContext *akgl_registry_load_properties(char *fname)
|
||||
|
||||
akerr_ErrorContext *akgl_set_property(char *name, char *value)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, name, AKERR_NULLPOINTER, "NULL char *");
|
||||
FAIL_ZERO_RETURN(e, value, AKERR_NULLPOINTER, "NULL char *");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "NULL char *");
|
||||
FAIL_ZERO_RETURN(errctx, value, AKERR_NULLPOINTER, "NULL char *");
|
||||
SDL_SetStringProperty(AKGL_REGISTRY_PROPERTIES, name, value);
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_get_property(char *name, akgl_String **dest, char *def)
|
||||
@@ -189,12 +189,12 @@ akerr_ErrorContext *akgl_get_property(char *name, akgl_String **dest, char *def)
|
||||
const char *value = NULL;
|
||||
size_t valuelen = 0;
|
||||
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, name, AKERR_NULLPOINTER, "NULL char *");
|
||||
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "NULL akgl_String *");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "NULL char *");
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL akgl_String *");
|
||||
ATTEMPT {
|
||||
if ( *dest == NULL ) {
|
||||
CATCH(e, akgl_heap_next_string(dest));
|
||||
CATCH(errctx, akgl_heap_next_string(dest));
|
||||
}
|
||||
// Copy the value's own length, not the destination's capacity. What
|
||||
// SDL hands back is its strdup of the value -- four bytes for "0.0" --
|
||||
@@ -207,23 +207,23 @@ akerr_ErrorContext *akgl_get_property(char *name, akgl_String **dest, char *def)
|
||||
// which is what the header has always promised. It used to arrive from
|
||||
// inside aksl_memcpy; now it is raised here, before anything is measured.
|
||||
FAIL_ZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
value,
|
||||
AKERR_NULLPOINTER,
|
||||
"Property %s is not set and no default was given",
|
||||
name);
|
||||
valuelen = strlen(value);
|
||||
FAIL_NONZERO_BREAK(
|
||||
e,
|
||||
errctx,
|
||||
(valuelen >= AKGL_MAX_STRING_LENGTH),
|
||||
AKERR_OUTOFBOUNDS,
|
||||
"Property %s is %zu bytes, which does not fit an akgl_String (%d)",
|
||||
name,
|
||||
valuelen,
|
||||
AKGL_MAX_STRING_LENGTH);
|
||||
CATCH(e, aksl_memcpy((*dest)->data, (void *)value, (valuelen + 1)));
|
||||
CATCH(errctx, aksl_memcpy((*dest)->data, (void *)value, (valuelen + 1)));
|
||||
} CLEANUP {
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(e);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -20,19 +20,19 @@ akerr_ErrorContext *akgl_render_2d_init(akgl_RenderBackend *self)
|
||||
akgl_String *height = NULL;
|
||||
int screenwidth;
|
||||
int screenheight;
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
|
||||
PASS(e, akgl_get_property("game.screenwidth", &width, "0"));
|
||||
PASS(e, akgl_get_property("game.screenheight", &height, "0"));
|
||||
PASS(e, aksl_atoi(width->data, &screenwidth));
|
||||
PASS(e, aksl_atoi(height->data, &screenheight));
|
||||
PASS(errctx, akgl_get_property("game.screenwidth", &width, "0"));
|
||||
PASS(errctx, akgl_get_property("game.screenheight", &height, "0"));
|
||||
PASS(errctx, aksl_atoi(width->data, &screenwidth));
|
||||
PASS(errctx, aksl_atoi(height->data, &screenheight));
|
||||
SDL_Log("Initializing screen (%sx%s = %dx%d)", width->data, height->data, screenwidth, screenheight);
|
||||
PASS(e, akgl_heap_release_string(width));
|
||||
PASS(e, akgl_heap_release_string(height));
|
||||
PASS(errctx, akgl_heap_release_string(width));
|
||||
PASS(errctx, akgl_heap_release_string(height));
|
||||
|
||||
FAIL_ZERO_RETURN(
|
||||
e,
|
||||
errctx,
|
||||
SDL_CreateWindowAndRenderer(akgl_game.uri, screenwidth, screenheight, 0, &akgl_window, &self->sdl_renderer),
|
||||
AKGL_ERR_SDL,
|
||||
"Couldn't create window/renderer: %s",
|
||||
@@ -43,14 +43,14 @@ akerr_ErrorContext *akgl_render_2d_init(akgl_RenderBackend *self)
|
||||
akgl_camera->w = screenwidth;
|
||||
akgl_camera->h = screenheight;
|
||||
|
||||
PASS(e, akgl_render_2d_bind(self));
|
||||
SUCCEED_RETURN(e);
|
||||
PASS(errctx, akgl_render_2d_bind(self));
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_bind(akgl_RenderBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
|
||||
// Deliberately does not touch self->sdl_renderer: a host that owns its own
|
||||
// window has already put one there, and this is the only way it gets a
|
||||
@@ -61,84 +61,84 @@ akerr_ErrorContext *akgl_render_2d_bind(akgl_RenderBackend *self)
|
||||
self->draw_texture = &akgl_render_2d_draw_texture;
|
||||
self->draw_mesh = &akgl_render_2d_draw_mesh;
|
||||
self->draw_world = &akgl_render_2d_draw_world;
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_shutdown(akgl_RenderBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
SUCCEED_RETURN(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_frame_start(akgl_RenderBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
|
||||
SDL_SetRenderDrawColor(self->sdl_renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(self->sdl_renderer);
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_frame_end(akgl_RenderBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
|
||||
SDL_RenderPresent(self->sdl_renderer);
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_draw_texture(akgl_RenderBackend *self, SDL_Texture *texture, SDL_FRect *src, SDL_FRect *dest, double angle, SDL_FPoint *center, SDL_FlipMode flip)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(e, texture, AKERR_NULLPOINTER, "texture");
|
||||
//FAIL_ZERO_RETURN(e, src, AKERR_NULLPOINTER, "src");
|
||||
//FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "dest");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, texture, AKERR_NULLPOINTER, "texture");
|
||||
//FAIL_ZERO_RETURN(errctx, src, AKERR_NULLPOINTER, "src");
|
||||
//FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "dest");
|
||||
|
||||
if ( angle != 0 ) {
|
||||
FAIL_ZERO_RETURN(e, center, AKERR_NULLPOINTER, "center");
|
||||
FAIL_ZERO_RETURN(errctx, center, AKERR_NULLPOINTER, "center");
|
||||
FAIL_ZERO_RETURN(
|
||||
e,
|
||||
errctx,
|
||||
SDL_RenderTextureRotated(self->sdl_renderer, texture, src, dest, angle, center, flip),
|
||||
AKERR_NULLPOINTER, "%s", SDL_GetError()
|
||||
);
|
||||
} else {
|
||||
FAIL_ZERO_RETURN(
|
||||
e,
|
||||
errctx,
|
||||
SDL_RenderTexture(self->sdl_renderer, texture, src, dest),
|
||||
AKERR_NULLPOINTER, "%s", SDL_GetError()
|
||||
);
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_draw_mesh(akgl_RenderBackend *self)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_RETURN(e, AKERR_API, "Not implemented");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_RETURN(errctx, AKERR_API, "Not implemented");
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_render_2d_draw_world(akgl_RenderBackend *self, akgl_Iterator *opflags)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_Iterator defflags;
|
||||
SDL_Time curTime = SDL_GetTicksNS();
|
||||
akgl_Actor *actor = NULL;
|
||||
int j = 0;
|
||||
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "self");
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
|
||||
|
||||
if ( opflags == NULL ) {
|
||||
opflags = &defflags;
|
||||
PASS(e, aksl_memset((void *)opflags, 0x00, sizeof(akgl_Iterator)));
|
||||
PASS(errctx, aksl_memset((void *)opflags, 0x00, sizeof(akgl_Iterator)));
|
||||
}
|
||||
for ( int i = 0; i < AKGL_TILEMAP_MAX_LAYERS ; i++ ) {
|
||||
if ( i < akgl_gamemap->numlayers ) {
|
||||
PASS(e, akgl_tilemap_draw(akgl_gamemap, akgl_camera, i));
|
||||
PASS(errctx, akgl_tilemap_draw(akgl_gamemap, akgl_camera, i));
|
||||
}
|
||||
for ( int j = 0; j < AKGL_MAX_HEAP_ACTOR ; j++ ) {
|
||||
actor = &akgl_heap_actors[j];
|
||||
@@ -148,9 +148,9 @@ akerr_ErrorContext *akgl_render_2d_draw_world(akgl_RenderBackend *self, akgl_Ite
|
||||
if ( actor->layer != i ) {
|
||||
continue;
|
||||
}
|
||||
PASS(e, actor->renderfunc(actor));
|
||||
PASS(errctx, actor->renderfunc(actor));
|
||||
}
|
||||
}
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
10
src/sprite.c
10
src/sprite.c
@@ -21,11 +21,11 @@
|
||||
|
||||
akerr_ErrorContext *akgl_spritesheet_coords_for_frame(akgl_Sprite *self, SDL_FRect *srccoords, uint8_t frameid)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
|
||||
FAIL_ZERO_RETURN(e, self, AKERR_NULLPOINTER, "NULL sprite");
|
||||
FAIL_ZERO_RETURN(e, srccoords, AKERR_NULLPOINTER, "NULL SDL_Rect");
|
||||
FAIL_ZERO_RETURN(e, self->sheet, AKERR_NULLPOINTER, "NULL spritesheet");
|
||||
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "NULL sprite");
|
||||
FAIL_ZERO_RETURN(errctx, srccoords, AKERR_NULLPOINTER, "NULL SDL_Rect");
|
||||
FAIL_ZERO_RETURN(errctx, self->sheet, AKERR_NULLPOINTER, "NULL spritesheet");
|
||||
|
||||
srccoords->x = self->width * self->frameids[frameid];
|
||||
if ( srccoords->x >= self->sheet->texture->w ) {
|
||||
@@ -37,7 +37,7 @@ akerr_ErrorContext *akgl_spritesheet_coords_for_frame(akgl_Sprite *self, SDL_FRe
|
||||
srccoords->w = self->width;
|
||||
srccoords->h = self->height;
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -22,14 +22,14 @@ akerr_ErrorContext *akgl_string_initialize(akgl_String *obj, char *init)
|
||||
|
||||
akerr_ErrorContext *akgl_string_copy(akgl_String *src, akgl_String *dst, int count)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, src, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, src, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
if ( count == 0 ) {
|
||||
count = AKGL_MAX_STRING_LENGTH;
|
||||
}
|
||||
if ( (char *)dst->data != strncpy((char *)&dst->data, (char *)&src->data, count) ) {
|
||||
FAIL_RETURN(e, errno, "strncpy");
|
||||
FAIL_RETURN(errctx, errno, "strncpy");
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
@@ -132,41 +132,41 @@ akerr_ErrorContext *akgl_get_json_properties_double(json_t *obj, char *key, doub
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_load_tilesets_each(json_t *tileset, akgl_Tilemap *dest, int tsidx, akgl_String *dirname)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_String *tmpstr = NULL;
|
||||
akgl_String *tmppath = NULL;
|
||||
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "columns", &dest->tilesets[tsidx].columns));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "firstgid", &dest->tilesets[tsidx].firstgid));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "imageheight", &dest->tilesets[tsidx].imageheight));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "imagewidth", &dest->tilesets[tsidx].imagewidth));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "margin", &dest->tilesets[tsidx].margin));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "spacing", &dest->tilesets[tsidx].spacing));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "tilecount", &dest->tilesets[tsidx].tilecount));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "tileheight", &dest->tilesets[tsidx].tileheight));
|
||||
PASS(e, akgl_get_json_integer_value((json_t *)tileset, "tilewidth", &dest->tilesets[tsidx].tilewidth));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "columns", &dest->tilesets[tsidx].columns));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "firstgid", &dest->tilesets[tsidx].firstgid));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "imageheight", &dest->tilesets[tsidx].imageheight));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "imagewidth", &dest->tilesets[tsidx].imagewidth));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "margin", &dest->tilesets[tsidx].margin));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "spacing", &dest->tilesets[tsidx].spacing));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "tilecount", &dest->tilesets[tsidx].tilecount));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "tileheight", &dest->tilesets[tsidx].tileheight));
|
||||
PASS(errctx, akgl_get_json_integer_value((json_t *)tileset, "tilewidth", &dest->tilesets[tsidx].tilewidth));
|
||||
|
||||
PASS(e, akgl_get_json_string_value((json_t *)tileset, "name", &tmpstr));
|
||||
PASS(e, akgl_heap_next_string(&tmppath));
|
||||
PASS(errctx, akgl_get_json_string_value((json_t *)tileset, "name", &tmpstr));
|
||||
PASS(errctx, akgl_heap_next_string(&tmppath));
|
||||
ATTEMPT {
|
||||
strncpy((char *)&dest->tilesets[tsidx].name,
|
||||
(char *)&tmpstr->data,
|
||||
AKGL_TILEMAP_MAX_TILESET_NAME_SIZE
|
||||
);
|
||||
|
||||
CATCH(e, akgl_get_json_string_value((json_t *)tileset, "image", &tmpstr));
|
||||
CATCH(e, akgl_path_relative((char *)&dirname->data, (char *)&tmpstr->data, tmppath));
|
||||
CATCH(errctx, akgl_get_json_string_value((json_t *)tileset, "image", &tmpstr));
|
||||
CATCH(errctx, akgl_path_relative((char *)&dirname->data, (char *)&tmpstr->data, tmppath));
|
||||
strncpy((char *)&dest->tilesets[tsidx].imagefilename, tmppath->data, AKGL_MAX_STRING_LENGTH);
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(tmpstr));
|
||||
IGNORE(akgl_heap_release_string(tmppath));
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
|
||||
dest->tilesets[tsidx].texture = IMG_LoadTexture(akgl_renderer->sdl_renderer, (char *)&dest->tilesets[tsidx].imagefilename);
|
||||
FAIL_ZERO_RETURN(e, dest->tilesets[tsidx].texture, AKERR_NULLPOINTER, "Failed loading tileset image : %s", SDL_GetError());
|
||||
FAIL_ZERO_RETURN(errctx, dest->tilesets[tsidx].texture, AKERR_NULLPOINTER, "Failed loading tileset image : %s", SDL_GetError());
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_compute_tileset_offsets(akgl_Tilemap *dest, int tilesetidx)
|
||||
@@ -459,70 +459,70 @@ akerr_ErrorContext *akgl_tilemap_load_layers(akgl_Tilemap *dest, json_t *root, a
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
json_t *props = NULL;
|
||||
akgl_String *tmpval = NULL;
|
||||
double defzero = 0.0;
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, akgl_heap_next_string(&tmpval));
|
||||
CATCH(e, akgl_get_json_array_value((json_t *)root, "properties", &props));
|
||||
CATCH(errctx, akgl_heap_next_string(&tmpval));
|
||||
CATCH(errctx, akgl_get_json_array_value((json_t *)root, "properties", &props));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(tmpval));
|
||||
} PROCESS(e) {
|
||||
} HANDLE(e, AKERR_KEY) {
|
||||
} PROCESS(errctx) {
|
||||
} HANDLE(errctx, AKERR_KEY) {
|
||||
// Map has no properties, do nothing
|
||||
SDL_Log("Map has no properties");
|
||||
SUCCEED_RETURN(e);
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
} FINISH(errctx, true);
|
||||
|
||||
ATTEMPT {
|
||||
CATCH(e, akgl_heap_next_string(&tmpval));
|
||||
CATCH(e, akgl_get_json_properties_string(
|
||||
CATCH(errctx, akgl_heap_next_string(&tmpval));
|
||||
CATCH(errctx, akgl_get_json_properties_string(
|
||||
root,
|
||||
"physics.model",
|
||||
&tmpval
|
||||
)
|
||||
);
|
||||
PASS(e, akgl_physics_factory(&dest->physics, tmpval));
|
||||
PASS(errctx, akgl_physics_factory(&dest->physics, tmpval));
|
||||
dest->use_own_physics = true;
|
||||
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.gravity.x", &dest->physics.gravity_x
|
||||
),
|
||||
(void *)&defzero,
|
||||
(void *)&dest->physics.gravity_x,
|
||||
sizeof(double)));
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.gravity.y", &dest->physics.gravity_y
|
||||
),
|
||||
(void *)&defzero,
|
||||
(void *)&dest->physics.gravity_y,
|
||||
sizeof(double)));
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.gravity.z", &dest->physics.gravity_z
|
||||
),
|
||||
(void *)&defzero,
|
||||
(void *)&dest->physics.gravity_z,
|
||||
sizeof(double)));
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.drag.x", &dest->physics.drag_x
|
||||
),
|
||||
(void *)&defzero,
|
||||
(void *)&dest->physics.drag_x,
|
||||
sizeof(double)));
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.drag.y", &dest->physics.drag_y
|
||||
),
|
||||
(void *)&defzero,
|
||||
(void *)&dest->physics.drag_y,
|
||||
sizeof(double)));
|
||||
CATCH(e, akgl_get_json_with_default(
|
||||
CATCH(errctx, akgl_get_json_with_default(
|
||||
akgl_get_json_properties_double(
|
||||
root, "physics.drag.z", &dest->physics.drag_z
|
||||
),
|
||||
@@ -531,12 +531,12 @@ akerr_ErrorContext *akgl_tilemap_load_physics(akgl_Tilemap *dest, json_t *root)
|
||||
sizeof(double)));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(tmpval));
|
||||
} PROCESS(e) {
|
||||
} HANDLE(e, AKERR_KEY) {
|
||||
} PROCESS(errctx) {
|
||||
} HANDLE(errctx, AKERR_KEY) {
|
||||
SDL_Log("Map uses game physics");
|
||||
} FINISH(e, true);
|
||||
} FINISH(errctx, true);
|
||||
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_load(char *fname, akgl_Tilemap *dest)
|
||||
@@ -787,10 +787,10 @@ akerr_ErrorContext *akgl_tilemap_draw_tileset(akgl_Tilemap *map, int tilesetidx)
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_scale_actor(akgl_Tilemap *map, akgl_Actor *actor)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
|
||||
FAIL_ZERO_RETURN(e, map, AKERR_NULLPOINTER, "NULL map");
|
||||
FAIL_ZERO_RETURN(e, actor, AKERR_NULLPOINTER, "NULL actor");
|
||||
FAIL_ZERO_RETURN(errctx, map, AKERR_NULLPOINTER, "NULL map");
|
||||
FAIL_ZERO_RETURN(errctx, actor, AKERR_NULLPOINTER, "NULL actor");
|
||||
|
||||
if ( actor->y <= map->p_vanishing_y ) {
|
||||
actor->scale = map->p_vanishing_scale;
|
||||
@@ -799,7 +799,7 @@ akerr_ErrorContext *akgl_tilemap_scale_actor(akgl_Tilemap *map, akgl_Actor *acto
|
||||
} else {
|
||||
actor->scale = map->p_foreground_scale - (map->p_rate * (map->p_foreground_y - actor->y));
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_tilemap_release(akgl_Tilemap *dest)
|
||||
@@ -807,8 +807,8 @@ akerr_ErrorContext *akgl_tilemap_release(akgl_Tilemap *dest)
|
||||
// Release all tileset textures
|
||||
// Release all image layer textures
|
||||
// Memset to zero
|
||||
PREPARE_ERROR(e);
|
||||
FAIL_ZERO_RETURN(e, dest, AKERR_NULLPOINTER, "NULL map");
|
||||
PREPARE_ERROR(errctx);
|
||||
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL map");
|
||||
int i = 0;
|
||||
for ( i = 0; i < AKGL_TILEMAP_MAX_TILESETS; i++ ) {
|
||||
if ( dest->tilesets[i].texture != NULL ) {
|
||||
@@ -820,5 +820,5 @@ akerr_ErrorContext *akgl_tilemap_release(akgl_Tilemap *dest)
|
||||
SDL_DestroyTexture(dest->tilesets[i].texture);
|
||||
}
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
50
src/util.c
50
src/util.c
@@ -53,7 +53,7 @@
|
||||
*/
|
||||
static akerr_ErrorContext *path_relative_root(char *root, char *path, akgl_String *dst)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_String *pathbuf;
|
||||
akgl_String *strbuf;
|
||||
char *result;
|
||||
@@ -61,22 +61,22 @@ static akerr_ErrorContext *path_relative_root(char *root, char *path, akgl_Strin
|
||||
int pathlen;
|
||||
int count;
|
||||
|
||||
FAIL_ZERO_RETURN(e, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
PASS(e, akgl_heap_next_string(&strbuf));
|
||||
PASS(e, akgl_heap_next_string(&pathbuf));
|
||||
PASS(errctx, akgl_heap_next_string(&strbuf));
|
||||
PASS(errctx, akgl_heap_next_string(&pathbuf));
|
||||
|
||||
ATTEMPT {
|
||||
// Is it relative to the root?
|
||||
rootlen = strlen(root);
|
||||
pathlen = strlen(path);
|
||||
if ( (rootlen + pathlen) >= AKGL_MAX_STRING_LENGTH ) {
|
||||
FAIL_BREAK(e, AKERR_OUTOFBOUNDS, "Total path length (%d) is greater than maximum akgl_String length (%d)", (rootlen + pathlen), AKGL_MAX_STRING_LENGTH);
|
||||
FAIL_BREAK(errctx, AKERR_OUTOFBOUNDS, "Total path length (%d) is greater than maximum akgl_String length (%d)", (rootlen + pathlen), AKGL_MAX_STRING_LENGTH);
|
||||
}
|
||||
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
|
||||
CATCH(e, aksl_snprintf(
|
||||
CATCH(errctx, aksl_snprintf(
|
||||
&count,
|
||||
(char *)&pathbuf->data,
|
||||
sizeof(pathbuf->data),
|
||||
@@ -85,38 +85,38 @@ static akerr_ErrorContext *path_relative_root(char *root, char *path, akgl_Strin
|
||||
path
|
||||
));
|
||||
RESTORE_GCC_WARNINGS
|
||||
CATCH(e, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data, sizeof(strbuf->data)));
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
CATCH(errctx, aksl_realpath((char *)&pathbuf->data, (char *)&strbuf->data, sizeof(strbuf->data)));
|
||||
CATCH(errctx, akgl_string_copy(strbuf, dst, 0));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(strbuf));
|
||||
IGNORE(akgl_heap_release_string(pathbuf));
|
||||
} PROCESS(e) {
|
||||
} FINISH(e, true);
|
||||
SUCCEED_RETURN(e);
|
||||
} PROCESS(errctx) {
|
||||
} FINISH(errctx, true);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_path_relative(char *root, char *path, akgl_String *dst)
|
||||
{
|
||||
PREPARE_ERROR(e);
|
||||
PREPARE_ERROR(errctx);
|
||||
akgl_String *strbuf;
|
||||
char *result;
|
||||
bool relative_to_root = false;
|
||||
|
||||
FAIL_ZERO_RETURN(e, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, root, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, path, AKERR_NULLPOINTER, "NULL argument");
|
||||
FAIL_ZERO_RETURN(errctx, dst, AKERR_NULLPOINTER, "NULL argument");
|
||||
|
||||
PASS(e, akgl_heap_next_string(&strbuf));
|
||||
PASS(errctx, akgl_heap_next_string(&strbuf));
|
||||
|
||||
ATTEMPT {
|
||||
// Is path relative to our current working directory?
|
||||
CATCH(e, aksl_realpath(path, (char *)&strbuf->data, sizeof(strbuf->data)));
|
||||
CATCH(errctx, aksl_realpath(path, (char *)&strbuf->data, sizeof(strbuf->data)));
|
||||
// Yes it is. strbuf->data contains the absolute path.
|
||||
CATCH(e, akgl_string_copy(strbuf, dst, 0));
|
||||
CATCH(errctx, akgl_string_copy(strbuf, dst, 0));
|
||||
} CLEANUP {
|
||||
IGNORE(akgl_heap_release_string(strbuf));
|
||||
} PROCESS(e) {
|
||||
} HANDLE(e, ENOENT) {
|
||||
} PROCESS(errctx) {
|
||||
} HANDLE(errctx, ENOENT) {
|
||||
// Path is not relative to our current working directory. Resolve it
|
||||
// against root instead -- but after FINISH, not from in here. Returning
|
||||
// from inside a HANDLE block skips the RELEASE_ERROR that FINISH ends
|
||||
@@ -126,12 +126,12 @@ akerr_ErrorContext *akgl_path_relative(char *root, char *path, akgl_String *dst)
|
||||
// context from the array!". Every map load resolves several paths this
|
||||
// way.
|
||||
relative_to_root = true;
|
||||
} FINISH(e, true);
|
||||
} FINISH(errctx, true);
|
||||
|
||||
if ( relative_to_root == true ) {
|
||||
PASS(e, path_relative_root(root, path, dst));
|
||||
PASS(errctx, path_relative_root(root, path, dst));
|
||||
}
|
||||
SUCCEED_RETURN(e);
|
||||
SUCCEED_RETURN(errctx);
|
||||
}
|
||||
|
||||
akerr_ErrorContext *akgl_rectangle_points(akgl_RectanglePoints *dest, SDL_FRect *rect)
|
||||
|
||||
Reference in New Issue
Block a user