Move from 'libsdlerror' to 'libakerror'

This commit is contained in:
2026-01-05 08:58:06 -05:00
parent 7cff27f035
commit f475dfb6ee
30 changed files with 40 additions and 40 deletions

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@@ -1,7 +1,7 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <string.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/game.h>
#include <sdl3game/sprite.h>

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@@ -1,7 +1,7 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/game.h>
#include <sdl3game/staticstring.h>
#include <sdl3game/heap.h>

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@@ -1,6 +1,6 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <sdlerror.h>
#include <akerror.h>
#include <string.h>
#include <jansson.h>

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@@ -1,5 +1,5 @@
#include <SDL3/SDL.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/heap.h>
#include <sdl3game/registry.h>
#include <sdl3game/game.h>

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@@ -2,7 +2,7 @@
#include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <stdio.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/game.h>
#include <sdl3game/controller.h>

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@@ -1,5 +1,5 @@
#include <stdlib.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/game.h>
#include <sdl3game/sprite.h>

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@@ -1,6 +1,6 @@
#include <jansson.h>
#include <string.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/json_helpers.h>
#include <sdl3game/game.h>

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@@ -1,5 +1,5 @@
#include <SDL3/SDL.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/sprite.h>
#include <sdl3game/registry.h>

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@@ -2,7 +2,7 @@
#include <SDL3_image/SDL_image.h>
#include <string.h>
#include <jansson.h>
#include <sdlerror.h>
#include <akerror.h>
#include <libgen.h>
#include <sdl3game/game.h>

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@@ -1,4 +1,4 @@
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/staticstring.h>
ErrorContext *string_initialize(string *obj, char *init)

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@@ -3,7 +3,7 @@
#include <SDL3_mixer/SDL_mixer.h>
#include <string.h>
#include <jansson.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/tilemap.h>
#include <sdl3game/actor.h>

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@@ -3,7 +3,7 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <sdlerror.h>
#include <akerror.h>
#include <sdl3game/util.h>
#include <sdl3game/heap.h>