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652ee4cdf3
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Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.
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2026-06-02 17:11:16 -04:00 |
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9fed59c4c8
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Abstract the global renderer, physics, camera and gamemap objects behind a pointer, so you can swap in and out different ones as needed
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2026-06-02 13:15:26 -04:00 |
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941eeb2493
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Got the physics system applying gravity and drag correctly. (Mostly? Seems like it? Seems good.)
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2026-05-26 16:45:04 -04:00 |
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314ce5e10d
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Physics simulation engine implemented, basic cases (null and 2d SideScroller) works
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2026-05-26 10:36:31 -04:00 |
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