Every libakgl test suite could report success while failing. libakerror's
default unhandled-error handler ended in exit(errctx->status), an exit
status is one byte wide, and libakgl's band starts at 256 -- so
AKGL_ERR_SDL, the most common failure a library built on SDL can have,
exited 0 and CTest recorded a pass. tests/character.c aborted at its
second of four tests on a bad renderer and was green for months.
0.5.0 worked around that here with TEST_TRAP_UNHANDLED_ERRORS() in
tests/testutil.h, and TODO.md ended the entry saying any consumer's
suites have the same problem and it was worth raising upstream. It was.
2.0.1 fixes it at the source: akerr_exit() owns the mapping and the
default handler calls it, so 0 exits 0, 1 through 255 exit themselves,
and anything else exits AKERR_EXIT_STATUS_UNREPRESENTABLE (125). The
trap and its 21 call sites are gone.
Verified by putting the original failure back rather than by reading the
release notes: a FAIL_BREAK(AKGL_ERR_SDL) in tests/character.c's main
exits 125 and CTest reports a failure. A standalone consumer raising the
same status unhandled exits 125 where it exited 0 before.
tests/actor.c installs its own handler and called exit(errctx->status)
from it, which is the same defect one layer up. It calls akerr_exit()
now.
2.0.0 also makes the error pool and the status registry thread safe,
which libakgl needs more than it knew: audio_stream_callback raises
error contexts on SDL's audio thread. With an unlocked pool that
callback and the main thread could scan AKERR_ARRAY_ERROR at the same
time and be handed the same slot. The comment there says so.
This is a hard dependency floor, not a preference. 2.0.0 moved
__akerr_last_ignored to thread-local storage and made akerr_next_error()
return a context that already holds its reference, and both expand at
libakgl's call sites -- and at a consumer's, because akerror.h is part
of libakgl's public interface. Mixing headers and libraries across that
line double-counts every reference and never returns a pool slot. The
soname moved to libakerror.so.2; include/akgl/error.h now also feature-
tests AKERR_EXIT_STATUS_UNREPRESENTABLE, which is the narrowest probe
for 2.0.1 since libakerror publishes no version macro.
0.7.0 for that reason: libakgl's own ABI is unchanged, but the one it
re-exports through its headers is not.
TODO.md records the pkg-config gap this makes sharper -- akgl.pc names
no dependencies at all, so nothing tells a pkg-config consumer which
libakerror it needs.
Clean build, 26/26 ctest, memcheck clean, warning-clean at -Wall
-Werror. libakgl.so.0.7 links libakerror.so.2.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B8T5FAYXE8HEJqFLCYwNNc
Updates deps/libakstdlib to 669b2b3. That commit is a TODO entry rather
than new code, so the interesting part is what libakgl was not yet
calling: it links libakstdlib and uses ten of its wrappers while calling
the raw libc function at a good many more sites. Four of those were
carrying a real defect.
akgl_game_save checked every write and threw away the close. Every write
goes through aksl_fwrite, and for a record this size all of them land in
stdio's buffer -- nothing reaches the device until the close flushes it,
so a full disk, an exceeded quota or an NFS server going away is
reported only there. The function returned success over a savegame that
was never written. aksl_fclose surfaces it. tests/game.c reaches the
path through /dev/full, which accepts writes and fails at the flush;
against the unfixed code the test reports "expected a failure, got
success" with ENOSPC.
The close has to drop the FILE * before the status is examined, because
fclose(3) disassociates the stream either way and CLEANUP would close it
again. Written the other way round it aborted in glibc with "double free
detected in tcache" the first time a close actually failed, which is how
that ordering was found.
akgl_game_load's end-of-file check used fgetc(3), which spells "end of
file" and "the read failed" with the same EOF -- a disk error there read
as a clean end and passed the check it was meant to fail. aksl_fgetc
tells them apart. Extracted to require_at_eof, because inverting the
sense of a call inline needs a nested ATTEMPT whose break binds to the
wrong switch.
Two snprintf sites were truncating under a silenced
-Wformat-truncation. The compiler was right about both. The tileset one
handed the shortened path to IMG_LoadTexture, so a length error was
reported as a missing file, with SDL naming a path the caller never
wrote. Both use aksl_snprintf now and the suppression is gone; nothing
in the tree uses those macros any more. tests/tilemap.c covers the join,
and against the unfixed code it gets AKGL_ERR_SDL where it wants
AKERR_OUTOFBOUNDS.
The two src/game.c strncpy sites the fixed-width copy sweep missed --
the savegame name field and the libversion stamp -- use aksl_strncpy and
sizeof rather than a repeated 32.
Also makes tests/physics_sim.c deterministic. It placed gravity_time at
"now - dt" and let the real clock supply the step, so a machine busy
enough to deschedule the process between that store and the
SDL_GetTicksNS() inside simulate got a longer step. It went red once,
under a parallel ctest. It now sets max_timestep to the step it wants
and gravity_time to zero, so the bound supplies the step and the
scheduler cannot reach it.
TODO.md records what is deliberately not adopted: the pure-arithmetic
wrappers, which can only fail on NULL and which the tree already spells
two ways, and the collections, which the registries do not want because
SDL owns the property-set lifetime. AGENTS.md has the rule and the
fclose ordering trap.
26/26 ctest, memcheck clean, warning-clean at -Wall -Werror.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B8T5FAYXE8HEJqFLCYwNNc
Closes internal-consistency items 1 through 6, 12 and 13. Every include guard
is _AKGL_<FILE>_H_, every in-project header include is angled, and every
exported function, type and global carries the akgl_ prefix. This is an ABI
break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename
table.
The renames were driven by renaming each declaration and letting the compiler
find the uses, not by pattern substitution: renderer, physics and camera are
also parameter and struct-member names, and a sed would have rewritten
map->physics and every akgl_RenderBackend *renderer parameter without a word.
Item 4 turned out not to be cosmetic. The library exported a global called
renderer and tests/character.c defined an SDL_Renderer *renderer of its own;
the executable's definition preempted the library's, akgl_sprite_load_json
read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load
in that suite failed. The suite reported success anyway, because libakerror's
unhandled-error handler ends in exit(errctx->status), exit keeps only the low
byte, and AKGL_ERR_SDL is exactly 256. So character had been green while
running one of its four tests, and every suite in the tree was unable to fail
on the most common status in a library built on SDL.
Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which
collapses any status a byte cannot carry onto 1, and every suite installs it.
character binds a real backend with akgl_render_2d_bind. Its fourth test then
runs for the first time and fails on a defect it has asserted all along, so
akgl_heap_release_character now walks state_sprites with
AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot
-- TODO.md Defects item 21 and half of Carried over item 1.
AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so
akgl_game_state_lock waited roughly sixteen minutes rather than one second. It
is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and
tests/game.c holds the mutex from a second thread to assert the wait -- the
contended path had no coverage at all.
Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both
install() and a generated translation unit per header, so a header that ships
is a header that is checked. Writing that found registry.h, which used
SDL_PropertiesID in eight declarations and included no SDL header.
23/23 suites pass, memcheck is clean, reindent --check is clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Doxygen comments were generated from the declarations, so 217 @throws
lines across 21 headers read "When the corresponding validation or operation
fails" and told a caller nothing beyond the status name. The @param lines were
the same shape: every output was "Output destination populated by the
function", every instance "Object to initialize, inspect, or modify".
Rewritten against the implementations, following the pattern libakstdlib
already uses:
- @throws names the condition. akgl_sprite_load_json separated AKERR_KEY
(absent) from AKERR_TYPE (present, wrong type) from AKERR_OUTOFBOUNDS
(filename too long, or array indexed past its end), and gained AKGL_ERR_SDL
and AKGL_ERR_HEAP, which it raises and never declared.
- Parameters say whether they are required, what a NULL means, and what is
written on a failure path. Where an argument is not checked, the doc says so:
akgl_heap_next_actor's dest is a crash on NULL, not an error, and
akgl_render_2d_frame_start dereferences self before testing it.
- The conventions move up to the file blocks so the per-function docs stay
short. json_helpers.h states once that absence is an error here and that
json_t * results are borrowed; heap.h explains the pool model and the
acquire asymmetry; physics.h carries the thrust/environmental/velocity table.
- Struct fields, enum values, macros and exported globals are documented,
including the dead ones - sprite_w/sprite_h, movetimer, p_scale and
timer_gravity are read by nothing, and say so.
Also fixes ten comments in error.h and audio.h that opened with /** rather
than /**<, so Doxygen attached them to the following entity and rendered the
text as part of the macro's value. Verified against the generated HTML.
Comments only - no declaration changed. Doxygen builds clean under
WARN_AS_ERROR, scripts/reindent.sh --check passes, 19/19 suites pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
libakerror 1.0.0 replaced the consumer-sized status-name array with a
private registry and made status-code ownership explicit and enforced.
AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, and the registry
entry points raise akerr_ErrorContext * instead of returning int. See
deps/libakerror/UPGRADING.md.
The break was not only source-level. libakgl's codes sat at
AKERR_LAST_ERRNO_VALUE + 18 through + 22, and 1.0.0 claimed exactly
those five offsets for its own AKERR_STATUS_* registry codes, so every
AKGL_ERR_* was aliasing a libakerror status. HANDLE(e,
AKGL_ERR_LOGICINTERRUPT) at physics.c:222 would have swallowed a
foreign-name refusal.
- Move the band to AKERR_FIRST_CONSUMER_STATUS (256) as fixed offsets,
so a libc that grows an errno cannot move the codes, and add
AKGL_ERR_OWNER, AKGL_ERR_LIMIT and AKGL_ERR_COUNT to describe it.
- Reserve the range and register the names through the owned entry
points, PASS-ing each: these are AKERR_NOIGNORE, and the old
akerr_name_for_status calls discarded failure silently.
- Drop the AKERR_MAX_ERR_VALUE=256 compile definition.
- Guard on AKERR_FIRST_CONSUMER_STATUS in include/akgl/error.h, which
now includes <akerror.h> so the guard is reliable. The embedded build
is fine, but the find_package path can pick up a stale installed
header, and 1.0.0 has an soname, so that pairing is an ABI mismatch
rather than a compile problem. Same guard libakstdlib already carries.
Registration also moves out of akgl_heap_init into a new akgl_error_init
in src/error.c. It was in the heap pool's initializer only because that
was the first thing akgl_game_init called, and the upgrade turned five
fire-and-forget name calls into a library-wide ownership claim that can
fail. That placement was hiding a defect: game.c raises AKGL_ERR_SDL
when SDL_CreateMutex fails, five lines before akgl_heap_init ran, so the
earliest error path in the library was guaranteed to print "Unknown
Error". akgl_error_init is now the first statement in akgl_game_init.
Callers that drive subsystems directly must call akgl_error_init first;
it is idempotent, so ordering it precisely is not required. The eleven
test suites that relied on akgl_heap_init to name their statuses now
call it explicitly, or their failure messages would have degraded to
"Unknown Error".
Add tests/error.c: assert every code reads back its registered name,
that the name table and AKGL_ERR_COUNT agree, that a foreign owner is
refused with AKERR_STATUS_NAME_FOREIGN and AKERR_STATUS_RANGE_OVERLAP,
and that repeating the init is a no-op. That last one is a live
constraint, not a triviality -- libakerror treats only an identical
reservation as a repeat, so a subset or superset raises.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Mechanical whitespace-only change across src/, include/, tests/, and
util/, applied with scripts/reindent.sh. No behavioral change.
Most files already conformed. The genuine outliers indented at 2 columns
(json_helpers.c, util.c from akgl_rectangle_points onward, assets.c,
staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used
spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns
line-continuation backslashes in multi-line macros to its default
c-backslash-column, which is required for the tree to be a fixed point of
the indenter.
Verified whitespace-only: `git diff -w` over this change is empty apart
from three trailing blank lines removed at EOF in src/heap.c,
src/registry.c, and tests/tilemap.c. The build produces no new errors and
ctest is unchanged at 13/14, with `character` still the one intentional
failure.
The tree is now a fixed point of `scripts/reindent.sh --check`.
include/akgl/SDL_GameControllerDB.h is generated and excluded.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Add file, structure, global, and function documentation across all libakgl-owned headers and sources, including parameter contracts and likely AKERR/AKGL_ERR exceptions. Add a strict Doxyfile and build the generated API documentation in Gitea CI with warnings treated as failures.
Co-authored-by: Codex (GPT-5) <noreply@openai.com>