The version was written down twice and agreed with itself by luck.
AKGL_VERSION was hand-maintained in include/akgl/game.h, and nothing
connected it to the build, which had no version at all:
- project() declared no VERSION, so the @PROJECT_VERSION@ substitution
in akgl.pc.in expanded to nothing and every installed akgl.pc shipped
an empty Version field. pkg-config --modversion returned "" and
--atleast-version could not work at all.
- libakgl.so had no VERSION or SOVERSION, so there was no soname and no
symlink chain. A stale libakgl could be paired with new headers
silently, which is the failure libakerror added its own soname to
prevent.
- MY_LIBRARY_VERSION at CMakeLists.txt:288 was never set anywhere. It
built main_lib_dest as "lib/akgl-", and main_lib_dest was then never
read. Dead line, removed.
project(akgl VERSION 0.1.0) is now the only place the number appears. It
drives the generated include/akgl/version.h, the shared library VERSION
and SOVERSION, and the Version field in akgl.pc. Held at 0.1.0 to match
the constant it replaces, so akgl_game_load_versioncmp still compares
savegames against the same value.
include/akgl/version.h is generated by configure_file from version.h.in
and publishes AKGL_VERSION, AKGL_VERSION_MAJOR/MINOR/PATCH and
AKGL_VERSION_AT_LEAST(major, minor, patch). That macro is the point:
libakstdlib could not write that test against libakerror, which
publishes no version macro, and had to feature-test on
AKERR_FIRST_CONSUMER_STATUS instead. game.h now includes the generated
header rather than defining the version itself, so consumers see
AKGL_VERSION exactly where they saw it before.
While the major version is 0 the soname carries major.minor, giving
libakgl.so.0.1. A plain SOVERSION 0 would assert that 0.1.0 and 0.2.0
are ABI-interchangeable, and they are not -- the preceding commit alone
added akgl_error_init. At 1.0.0 the soname becomes the major alone,
matching libakerror.
akgl_version() in src/version.c reports the version of the libakgl that
is actually linked, where AKGL_VERSION reports what the caller compiled
against. Comparing the two is the only way to catch a stale shared
library on the loader path; the macro alone cannot see it. It returns a
string rather than an akerr_ErrorContext * because it cannot fail, for
the same reason akerr_name_for_status does.
Add tests/version.c: the string and the numeric components must describe
one version, the linked library must agree with the headers, and
AKGL_VERSION_AT_LEAST must order correctly at the major, minor and patch
boundaries. Verified out of band that bumping project() to 1.2.3 moves
version.h, akgl.pc and the soname together, and that an install produces
the libakgl.so -> .so.0.1 -> .so.0.1.0 chain with SONAME libakgl.so.0.1.
Also ignore include/akgl/version.h. include/ precedes the build tree on
the include path, so a stray copy there would shadow the generated one
and pin every consumer to whatever version it was generated at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
libakerror 1.0.0 replaced the consumer-sized status-name array with a
private registry and made status-code ownership explicit and enforced.
AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, and the registry
entry points raise akerr_ErrorContext * instead of returning int. See
deps/libakerror/UPGRADING.md.
The break was not only source-level. libakgl's codes sat at
AKERR_LAST_ERRNO_VALUE + 18 through + 22, and 1.0.0 claimed exactly
those five offsets for its own AKERR_STATUS_* registry codes, so every
AKGL_ERR_* was aliasing a libakerror status. HANDLE(e,
AKGL_ERR_LOGICINTERRUPT) at physics.c:222 would have swallowed a
foreign-name refusal.
- Move the band to AKERR_FIRST_CONSUMER_STATUS (256) as fixed offsets,
so a libc that grows an errno cannot move the codes, and add
AKGL_ERR_OWNER, AKGL_ERR_LIMIT and AKGL_ERR_COUNT to describe it.
- Reserve the range and register the names through the owned entry
points, PASS-ing each: these are AKERR_NOIGNORE, and the old
akerr_name_for_status calls discarded failure silently.
- Drop the AKERR_MAX_ERR_VALUE=256 compile definition.
- Guard on AKERR_FIRST_CONSUMER_STATUS in include/akgl/error.h, which
now includes <akerror.h> so the guard is reliable. The embedded build
is fine, but the find_package path can pick up a stale installed
header, and 1.0.0 has an soname, so that pairing is an ABI mismatch
rather than a compile problem. Same guard libakstdlib already carries.
Registration also moves out of akgl_heap_init into a new akgl_error_init
in src/error.c. It was in the heap pool's initializer only because that
was the first thing akgl_game_init called, and the upgrade turned five
fire-and-forget name calls into a library-wide ownership claim that can
fail. That placement was hiding a defect: game.c raises AKGL_ERR_SDL
when SDL_CreateMutex fails, five lines before akgl_heap_init ran, so the
earliest error path in the library was guaranteed to print "Unknown
Error". akgl_error_init is now the first statement in akgl_game_init.
Callers that drive subsystems directly must call akgl_error_init first;
it is idempotent, so ordering it precisely is not required. The eleven
test suites that relied on akgl_heap_init to name their statuses now
call it explicitly, or their failure messages would have degraded to
"Unknown Error".
Add tests/error.c: assert every code reads back its registered name,
that the name table and AKGL_ERR_COUNT agree, that a foreign owner is
refused with AKERR_STATUS_NAME_FOREIGN and AKERR_STATUS_RANGE_OVERLAP,
and that repeating the init is a no-op. That last one is a live
constraint, not a triviality -- libakerror treats only an identical
reservation as a repeat, so a subset or superset raises.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Cover control map capacity, the default binding set, keyboard and gamepad
dispatch including cross-device rejection, the dpad handlers, and device
add and remove against the dummy SDL drivers. Synthesize SDL events directly
rather than pumping the event queue, so the suite needs no real hardware.
Fix the three-way appstate check in the four gamepad handlers, which tested
appstate in place of both the event pointer and the looked-up player actor,
so a null event or a missing player was dereferenced instead of reported.
Record the new coverage status in TODO.md along with the seven defects the
suites uncovered and fixed, eleven that remain open, and the reason the
build tree has to precede LD_LIBRARY_PATH for the CTest run.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Raise line coverage from 39.6 to 61.8 percent with four new suites and an
extension to the actor suite, and register every suite through a single
CMake list so a new test file cannot be left out of the coverage fixture.
Give the test targets a build-tree RPATH and prepend the build tree to
LD_LIBRARY_PATH for CTest, so a developer with a previously installed
libakgl.so exercises the library that was just compiled.
Fix six defects the new tests exposed:
- akgl_physics_simulate read self->gravity_time before its NULL check, so a
NULL backend crashed instead of reporting AKERR_NULLPOINTER.
- akgl_game_save transposed CLEANUP and PROCESS, which placed the fclose
inside the PROCESS switch. An ordinary save never flushed or closed its
stream and produced an empty file.
- akgl_game_save_actors wrote each name table terminator from the address of
a single char, emitting stack contents into the save file and a sentinel
the loader could not recognize.
- akgl_game_load_objectnamemap used CATCH directly inside while(1), where the
break leaves the loop rather than propagating, so a truncated name table
loaded as a successful game.
- akgl_Actor_cmhf_up_on and _down_on dereferenced actor->basechar with no
NULL check, unlike their left and right counterparts.
- akgl_actor_logic_movement checked actor twice instead of checking
actor->basechar before dereferencing it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Instrument libakgl in opt-in coverage builds, use CTest fixtures to reset counters and emit Cobertura XML and detailed HTML reports, and upload those reports from Gitea CI. Document the local coverage workflow for contributors.
Co-authored-by: Codex (GPT-5) <noreply@openai.com>
Port the scratch-copy mutation runner used by libakerror and libakstdlib, covering libakgl source files with sampling, thresholds, JUnit reports, and test timeouts. Add a CMake target and documentation, preserve the intentionally failing character test exclusion, and migrate the sprite test to the renderer backend so mutation baselines are green.
Co-authored-by: Codex (GPT-5) <noreply@openai.com>