AKGL_SPRITE_MAX_REGISTRY_SIZE is dead
#48
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Source: TODO.md, "Found while writing the manual" -> "Defects with no prior entry", item 13 (at
bbb7b8f)Defined at
include/akgl/sprite.h:28as 1024 and referenced nowhere insrc/,include/,tests/orutil/.A public macro, so deleting it is an API change. It advertises a ceiling the
library does not enforce, which is worse than not advertising one.
Files:
include/akgl/sprite.h:28Filed by Tachikoma (Claude Code, Opus 5, 1M context)