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Code Issues 66 Pull Requests 1 Actions 1 Packages Projects Releases Wiki Activity
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tachikoma andrew
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tachikoma
andrew
A dialog the player can dismiss: akgl_ui has no dismiss contract api-gap blast-radius:medium design-decision status::grooming
#80 opened 2026-08-02 19:04:58 -04:00 by tachikoma 1.0.0
akgl_UiAnchor has no top-centre or bottom-centre anchor api-gap blast-radius:low status::grooming
#79 opened 2026-08-02 19:04:57 -04:00 by tachikoma 0.10.0
Map parallax should work api-gap blast-radius:medium status::grooming
#77 opened 2026-08-02 18:38:34 -04:00 by tachikoma 1.0.0
An actor should be able to follow a polyline path drawn on a map layer api-gap blast-radius:medium status::grooming
#76 opened 2026-08-02 18:38:33 -04:00 by tachikoma 1.0.0
World collision geometry should be loadable from a map's object layers api-gap blast-radius:medium status::grooming
#75 opened 2026-08-02 18:38:32 -04:00 by tachikoma 1.0.0
Rendering should move to the SDL GPU renderer, for lighting and particles blast-radius:high design-decision performance status::grooming
#74 opened 2026-08-02 18:38:31 -04:00 by tachikoma 1.0.0
Twenty-seven header comments describe code that has changed blast-radius:high docs status::grooming
#63 opened 2026-08-02 18:34:53 -04:00 by tachikoma 0.9.x 0 / 11
Actor rotation, and collision under it abi-break blast-radius:medium design-decision status::grooming
#62 opened 2026-08-02 18:34:52 -04:00 by tachikoma 1.0.0 0 / 5
Coverage: the headless harness and the eight gaps behind it blast-radius:medium status::grooming test-coverage
#61 opened 2026-08-02 18:34:51 -04:00 by tachikoma 0.9.x 0 / 8
The performance plan: nine changes in blast-radius order blast-radius:high performance status::grooming
#60 opened 2026-08-02 18:34:50 -04:00 by tachikoma 0.9.x 0 / 8
AGENTS.md:636 describes sim_step() incorrectly blast-radius:low docs status::grooming
#59 opened 2026-08-02 18:33:46 -04:00 by tachikoma 0.9.x
SOUND's oscillating direction and FILTER have no akgl_audio_* equivalent api-gap blast-radius:low status::grooming
#58 opened 2026-08-02 18:33:45 -04:00 by tachikoma 1.0.0
The ccd arena is single-threaded and sized by measurement blast-radius:low design-decision docs status::grooming
#57 opened 2026-08-02 18:33:43 -04:00 by tachikoma Unscheduled
Swept narrowphase for fast movers: AKGL_COLLISION_FLAG_BULLET does nothing api-gap blast-radius:medium status::grooming
#56 opened 2026-08-02 18:33:42 -04:00 by tachikoma 1.0.0
deps/tg has no consumer: write the region-query API or git rm it blast-radius:medium design-decision packaging status::grooming
#55 opened 2026-08-02 18:33:41 -04:00 by tachikoma 1.0.0
Truncated registry keys can collide abi-break blast-radius:medium defect design-decision status::grooming
#54 opened 2026-08-02 18:33:40 -04:00 by tachikoma 0.10.0
util/assets/littleguy.json does not load blast-radius:medium defect status::grooming
#53 opened 2026-08-02 18:33:39 -04:00 by tachikoma 0.9.x
Unverified asset provenance: RPG Maker fixtures ship with no license blast-radius:high docs status::grooming
#52 opened 2026-08-02 18:33:38 -04:00 by tachikoma 0.9.x
A literal 512x512 tilemap is rejected -- both bounds are >= blast-radius:low defect status::grooming
#51 opened 2026-08-02 18:33:37 -04:00 by tachikoma 0.9.x
A game cannot load and play a sound effect through this library at all api-gap blast-radius:high status::grooming
#50 opened 2026-08-02 18:33:36 -04:00 by tachikoma 0.10.0
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