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A character's state-to-sprite binding can be replaced but not removed api-gap blast-radius:medium status::grooming
#33 opened 2026-08-02 18:33:17 -04:00 by tachikoma 0.10.0
Releasing a direction stops the actor dead -- there is no deceleration abi-break api-gap blast-radius:medium status::grooming
#30 opened 2026-08-02 18:33:11 -04:00 by tachikoma 0.10.0
A fall accelerates without limit: there is no terminal velocity api-gap blast-radius:medium docs status::grooming
#29 opened 2026-08-02 18:33:10 -04:00 by tachikoma 0.9.x
P8: target 13 needs a realistic map fixture before it needs anything else blast-radius:medium performance status::grooming test-coverage
#27 opened 2026-08-02 18:33:08 -04:00 by tachikoma 0.9.x
P6: draw_world rescans all 64 actor slots once per layer -- 1024 refcount checks a frame blast-radius:medium performance status::grooming
#26 opened 2026-08-02 18:33:07 -04:00 by tachikoma 0.9.x
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one api-gap blast-radius:medium performance status::grooming
#23 opened 2026-08-02 18:33:03 -04:00 by tachikoma 0.10.0
Nothing closes the registry's fonts at teardown, and there is no akgl_game_shutdown api-gap blast-radius:medium status::grooming
#15 opened 2026-08-02 18:32:55 -04:00 by tachikoma 0.10.0
Heap acquire is asymmetric: only akgl_heap_next_string takes a reference blast-radius:medium defect design-decision status::grooming
#14 opened 2026-08-02 18:32:54 -04:00 by tachikoma 0.9.x
Assert leak-free load/release cycles for the sprite, spritesheet and character pools blast-radius:medium performance status::grooming test-coverage
#13 opened 2026-08-02 18:32:53 -04:00 by tachikoma 0.9.x
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings blast-radius:medium status::grooming test-coverage
#12 opened 2026-08-02 18:32:52 -04:00 by tachikoma 0.9.x
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines blast-radius:medium status::grooming test-coverage
#11 opened 2026-08-02 18:32:51 -04:00 by tachikoma 0.9.x
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop blast-radius:medium status::grooming test-coverage
#10 opened 2026-08-02 18:32:50 -04:00 by tachikoma 0.9.x
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image blast-radius:medium status::grooming test-coverage
#9 opened 2026-08-02 18:32:49 -04:00 by tachikoma 0.9.x
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering blast-radius:medium status::grooming test-coverage
#7 opened 2026-08-02 18:32:46 -04:00 by tachikoma 0.9.x
Build tests/harness.c and collapse the seven hand-rolled headless setups blast-radius:medium status::grooming test-coverage
#6 opened 2026-08-02 18:32:46 -04:00 by tachikoma 0.9.x
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