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A zeroed control map matches gamepad South, and a NULL handler_off segfaults on release api-gap blast-radius:medium defect status::grooming
#81 opened 2026-08-02 21:54:11 -04:00 by tachikoma 0.9.x
A dialog the player can dismiss: akgl_ui has no dismiss contract api-gap blast-radius:medium design-decision status::grooming
#80 opened 2026-08-02 19:04:58 -04:00 by tachikoma 1.0.0
Map parallax should work api-gap blast-radius:medium status::grooming
#77 opened 2026-08-02 18:38:34 -04:00 by tachikoma 1.0.0
An actor should be able to follow a polyline path drawn on a map layer api-gap blast-radius:medium status::grooming
#76 opened 2026-08-02 18:38:33 -04:00 by tachikoma 1.0.0
World collision geometry should be loadable from a map's object layers api-gap blast-radius:medium status::grooming
#75 opened 2026-08-02 18:38:32 -04:00 by tachikoma 1.0.0
Actor rotation, and collision under it abi-break blast-radius:medium design-decision status::grooming
#62 opened 2026-08-02 18:34:52 -04:00 by tachikoma 1.0.0 0 / 5
Coverage: the headless harness and the eight gaps behind it blast-radius:medium status::grooming test-coverage
#61 opened 2026-08-02 18:34:51 -04:00 by tachikoma 0.9.x 0 / 8
Swept narrowphase for fast movers: AKGL_COLLISION_FLAG_BULLET does nothing api-gap blast-radius:medium status::grooming
#56 opened 2026-08-02 18:33:42 -04:00 by tachikoma 1.0.0
deps/tg has no consumer: write the region-query API or git rm it blast-radius:medium design-decision packaging status::grooming
#55 opened 2026-08-02 18:33:41 -04:00 by tachikoma 1.0.0
Truncated registry keys can collide abi-break blast-radius:medium defect design-decision status::grooming
#54 opened 2026-08-02 18:33:40 -04:00 by tachikoma 0.10.0
util/assets/littleguy.json does not load blast-radius:medium defect status::grooming
#53 opened 2026-08-02 18:33:39 -04:00 by tachikoma 0.9.x
AKGL_TILEMAP_MAX_TILES_PER_IMAGE is checked nowhere, and costs 512 KiB per tileset blast-radius:medium defect performance status::grooming
#49 opened 2026-08-02 18:33:35 -04:00 by tachikoma 0.9.x
akgl_registry_load_properties leaks one string-pool slot per failed property blast-radius:medium defect status::grooming
#46 opened 2026-08-02 18:33:31 -04:00 by tachikoma 0.9.x
akgl_Actor::layer is unbounded but draw_world stops at AKGL_TILEMAP_MAX_LAYERS blast-radius:medium defect status::grooming
#45 opened 2026-08-02 18:33:30 -04:00 by tachikoma 0.9.x
akgl_actor_render hard-codes SDL_FLIP_NONE, doubling the art cost of a side-on character api-gap blast-radius:medium status::grooming
#44 opened 2026-08-02 18:33:28 -04:00 by tachikoma 0.10.0
akgl_character_sprite_add leaks a reference when the same sprite is re-added blast-radius:medium defect status::grooming
#42 opened 2026-08-02 18:33:26 -04:00 by tachikoma 0.9.x
akgl_TilemapLayer does not record a layer's name abi-break api-gap blast-radius:medium status::grooming
#41 opened 2026-08-02 18:33:25 -04:00 by tachikoma 0.10.0
use_own_physics is set and never read blast-radius:medium defect status::grooming
#40 opened 2026-08-02 18:33:24 -04:00 by tachikoma 0.9.x
Actors and characters unregister under a different key than they register blast-radius:medium defect status::grooming
#38 opened 2026-08-02 18:33:22 -04:00 by tachikoma 0.9.x
An actor cannot be scaled per axis abi-break api-gap blast-radius:medium design-decision status::grooming
#34 opened 2026-08-02 18:33:18 -04:00 by tachikoma 0.10.0
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