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tachikoma
andrew
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api-gap
blast-radius:high
blast-radius:low
blast-radius:medium
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packaging
performance
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tachikoma
andrew
Rendering should move to the SDL GPU renderer, for lighting and particles
blast-radius:high
design-decision
performance
status::grooming
#74
opened
2026-08-02 18:38:31 -04:00
by
tachikoma
1.0.0
The performance plan: nine changes in blast-radius order
blast-radius:high
performance
status::grooming
#60
opened
2026-08-02 18:34:50 -04:00
by
tachikoma
0.9.x
0 / 8
AKGL_TILEMAP_MAX_TILES_PER_IMAGE
is checked nowhere, and costs 512 KiB per tileset
blast-radius:medium
defect
performance
status::grooming
#49
opened
2026-08-02 18:33:35 -04:00
by
tachikoma
0.9.x
Integration is explicit Euler, so trajectories are frame-rate dependent
blast-radius:low
defect
performance
status::grooming
#31
opened
2026-08-02 18:33:12 -04:00
by
tachikoma
1.0.0
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS
abi-break
blast-radius:high
performance
status::grooming
#28
opened
2026-08-02 18:33:09 -04:00
by
tachikoma
1.0.0
P8: target 13 needs a realistic map fixture before it needs anything else
blast-radius:medium
performance
status::grooming
test-coverage
#27
opened
2026-08-02 18:33:08 -04:00
by
tachikoma
0.9.x
P6:
draw_world
rescans all 64 actor slots once per layer -- 1024 refcount checks a frame
blast-radius:medium
performance
status::grooming
#26
opened
2026-08-02 18:33:07 -04:00
by
tachikoma
0.9.x
P5: the per-tile tileset scan, and the four bugs hiding in it
blast-radius:high
defect
performance
status::grooming
#25
opened
2026-08-02 18:33:06 -04:00
by
tachikoma
0.9.x
P4: demote the hot-path
SDL_Log
lines to
SDL_LogDebug
blast-radius:low
performance
status::grooming
#24
opened
2026-08-02 18:33:04 -04:00
by
tachikoma
0.9.x
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one
api-gap
blast-radius:medium
performance
status::grooming
#23
opened
2026-08-02 18:33:03 -04:00
by
tachikoma
0.10.0
P2: text texture ring cache -- targets 8 and 9, one cache
blast-radius:high
performance
status::grooming
#22
opened
2026-08-02 18:33:02 -04:00
by
tachikoma
0.9.x
P1: string-pool free-list index -- targets 6 and 7, one change
blast-radius:high
performance
status::grooming
#21
opened
2026-08-02 18:33:01 -04:00
by
tachikoma
0.9.x
Assert leak-free load/release cycles for the sprite, spritesheet and character pools
blast-radius:medium
performance
status::grooming
test-coverage
#13
opened
2026-08-02 18:32:53 -04:00
by
tachikoma
0.9.x