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Code Issues 66 Pull Requests 1 Actions 1 Packages Projects Releases Wiki Activity
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tachikoma andrew
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blast-radius:high
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tachikoma
andrew
Rendering should move to the SDL GPU renderer, for lighting and particles blast-radius:high design-decision performance status::grooming
#74 opened 2026-08-02 18:38:31 -04:00 by tachikoma 1.0.0
The performance plan: nine changes in blast-radius order blast-radius:high performance status::grooming
#60 opened 2026-08-02 18:34:50 -04:00 by tachikoma 0.9.x 0 / 8
AKGL_TILEMAP_MAX_TILES_PER_IMAGE is checked nowhere, and costs 512 KiB per tileset blast-radius:medium defect performance status::grooming
#49 opened 2026-08-02 18:33:35 -04:00 by tachikoma 0.9.x
Integration is explicit Euler, so trajectories are frame-rate dependent blast-radius:low defect performance status::grooming
#31 opened 2026-08-02 18:33:12 -04:00 by tachikoma 1.0.0
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS abi-break blast-radius:high performance status::grooming
#28 opened 2026-08-02 18:33:09 -04:00 by tachikoma 1.0.0
P8: target 13 needs a realistic map fixture before it needs anything else blast-radius:medium performance status::grooming test-coverage
#27 opened 2026-08-02 18:33:08 -04:00 by tachikoma 0.9.x
P6: draw_world rescans all 64 actor slots once per layer -- 1024 refcount checks a frame blast-radius:medium performance status::grooming
#26 opened 2026-08-02 18:33:07 -04:00 by tachikoma 0.9.x
P5: the per-tile tileset scan, and the four bugs hiding in it blast-radius:high defect performance status::grooming
#25 opened 2026-08-02 18:33:06 -04:00 by tachikoma 0.9.x
P4: demote the hot-path SDL_Log lines to SDL_LogDebug blast-radius:low performance status::grooming
#24 opened 2026-08-02 18:33:04 -04:00 by tachikoma 0.9.x
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one api-gap blast-radius:medium performance status::grooming
#23 opened 2026-08-02 18:33:03 -04:00 by tachikoma 0.10.0
P2: text texture ring cache -- targets 8 and 9, one cache blast-radius:high performance status::grooming
#22 opened 2026-08-02 18:33:02 -04:00 by tachikoma 0.9.x
P1: string-pool free-list index -- targets 6 and 7, one change blast-radius:high performance status::grooming
#21 opened 2026-08-02 18:33:01 -04:00 by tachikoma 0.9.x
Assert leak-free load/release cycles for the sprite, spritesheet and character pools blast-radius:medium performance status::grooming test-coverage
#13 opened 2026-08-02 18:32:53 -04:00 by tachikoma 0.9.x
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