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Code Issues 66 Pull Requests 1 Actions 1 Packages Projects Releases Wiki Activity
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tachikoma andrew
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tachikoma
andrew
A dialog the player can dismiss: akgl_ui has no dismiss contract api-gap blast-radius:medium design-decision status::grooming
#80 opened 2026-08-02 19:04:58 -04:00 by tachikoma 1.0.0
akgl_UiAnchor has no top-centre or bottom-centre anchor api-gap blast-radius:low status::grooming
#79 opened 2026-08-02 19:04:57 -04:00 by tachikoma 0.10.0
Map parallax should work api-gap blast-radius:medium status::grooming
#77 opened 2026-08-02 18:38:34 -04:00 by tachikoma 1.0.0
An actor should be able to follow a polyline path drawn on a map layer api-gap blast-radius:medium status::grooming
#76 opened 2026-08-02 18:38:33 -04:00 by tachikoma 1.0.0
World collision geometry should be loadable from a map's object layers api-gap blast-radius:medium status::grooming
#75 opened 2026-08-02 18:38:32 -04:00 by tachikoma 1.0.0
SOUND's oscillating direction and FILTER have no akgl_audio_* equivalent api-gap blast-radius:low status::grooming
#58 opened 2026-08-02 18:33:45 -04:00 by tachikoma 1.0.0
Swept narrowphase for fast movers: AKGL_COLLISION_FLAG_BULLET does nothing api-gap blast-radius:medium status::grooming
#56 opened 2026-08-02 18:33:42 -04:00 by tachikoma 1.0.0
A game cannot load and play a sound effect through this library at all api-gap blast-radius:high status::grooming
#50 opened 2026-08-02 18:33:36 -04:00 by tachikoma 0.10.0
akgl_actor_render hard-codes SDL_FLIP_NONE, doubling the art cost of a side-on character api-gap blast-radius:medium status::grooming
#44 opened 2026-08-02 18:33:28 -04:00 by tachikoma 0.10.0
akgl_TilemapLayer does not record a layer's name abi-break api-gap blast-radius:medium status::grooming
#41 opened 2026-08-02 18:33:25 -04:00 by tachikoma 0.10.0
An actor cannot be scaled per axis abi-break api-gap blast-radius:medium design-decision status::grooming
#34 opened 2026-08-02 18:33:18 -04:00 by tachikoma 0.10.0
A character's state-to-sprite binding can be replaced but not removed api-gap blast-radius:medium status::grooming
#33 opened 2026-08-02 18:33:17 -04:00 by tachikoma 0.10.0
Releasing a direction stops the actor dead -- there is no deceleration abi-break api-gap blast-radius:medium status::grooming
#30 opened 2026-08-02 18:33:11 -04:00 by tachikoma 0.10.0
A fall accelerates without limit: there is no terminal velocity api-gap blast-radius:medium docs status::grooming
#29 opened 2026-08-02 18:33:10 -04:00 by tachikoma 0.9.x
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one api-gap blast-radius:medium performance status::grooming
#23 opened 2026-08-02 18:33:03 -04:00 by tachikoma 0.10.0
Nothing closes the registry's fonts at teardown, and there is no akgl_game_shutdown api-gap blast-radius:medium status::grooming
#15 opened 2026-08-02 18:32:55 -04:00 by tachikoma 0.10.0
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