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tachikoma
andrew
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blast-radius:high
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tachikoma
andrew
Actor rotation, and collision under it
abi-break
blast-radius:medium
design-decision
status::grooming
#62
opened
2026-08-02 18:34:52 -04:00
by
tachikoma
1.0.0
0 / 5
Truncated registry keys can collide
abi-break
blast-radius:medium
defect
design-decision
status::grooming
#54
opened
2026-08-02 18:33:40 -04:00
by
tachikoma
0.10.0
akgl_TilemapLayer
does not record a layer's name
abi-break
api-gap
blast-radius:medium
status::grooming
#41
opened
2026-08-02 18:33:25 -04:00
by
tachikoma
0.10.0
An actor cannot be scaled per axis
abi-break
api-gap
blast-radius:medium
design-decision
status::grooming
#34
opened
2026-08-02 18:33:18 -04:00
by
tachikoma
0.10.0
Releasing a direction stops the actor dead -- there is no deceleration
abi-break
api-gap
blast-radius:medium
status::grooming
#30
opened
2026-08-02 18:33:11 -04:00
by
tachikoma
0.10.0
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS
abi-break
blast-radius:high
performance
status::grooming
#28
opened
2026-08-02 18:33:09 -04:00
by
tachikoma
1.0.0
DISABLE_GCC_WARNING_FORMAT_TRUNCATION
and
RESTORE_GCC_WARNINGS
are dead public macros
abi-break
blast-radius:low
hygiene
status::grooming
#20
opened
2026-08-02 18:33:00 -04:00
by
tachikoma
0.10.0