Closes Defects items 30 and 31 and Known-and-still-open items 1, 2, 5, 9 and 11. Both string accessors in json_helpers.c ended their ATTEMPT block with FINISH(errctx, false), which swallows the failure, and then strncpy'd through the pointer akgl_heap_next_string never set. So the one condition the pool exists to report -- it is full, which in practice means something is not releasing -- arrived as a segfault somewhere else entirely. It is FINISH(errctx, true) now, and tests/json_helpers.c claims every slot and asserts AKGL_ERR_HEAP comes back out of both. That test segfaults against the old code, which is also how the tilemap leak test in the previous commit confirmed this one. akgl_tilemap_release tested layers[i].texture and destroyed tilesets[i].texture, so every tileset texture was freed twice on one release and no image layer's texture was freed at all. Pointers are cleared as they go, so a second release is safe instead of a use-after-free. akgl_game_update_fps called game.lowfpsfunc() unguarded, on a path taken on frame one because fps is 0 for the first second. Only akgl_game_init installs it, and renderer.h documents the other path deliberately -- a host that owns its window binds a backend instead. It installs the default when it finds NULL. akgl_controller_pushmap and akgl_controller_default checked only the upper bound, so a negative id indexed before akgl_controlmaps. The two test-harness helpers were quietly worthless. akgl_render_and_compare drew t1 on both passes, so it always reported a match and every image assertion built on it asserted nothing; and akgl_compare_sdl_surfaces memcmp'd s1->pitch * s1->h bytes out of both surfaces without checking that the second was the same size, so a smaller one was read past its end. Both fixed, both tested. tests/util.c also now calls the collide-point test it has defined and never run. 25/25 pass, memcheck clean, reindent --check and check_error_protocol clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
475 lines
15 KiB
C
475 lines
15 KiB
C
#include <SDL3/SDL.h>
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#include <string.h>
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#include <akerror.h>
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#include <akgl/error.h>
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#include <akgl/heap.h>
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#include <akgl/staticstring.h>
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#include <akgl/util.h>
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#include "testutil.h"
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/**
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* @brief How many entries of AKERR_ARRAY_ERROR are currently held by somebody.
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*
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* The error contexts are a fixed pool exactly like the object pools: a context
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* is in use while its reference count is non-zero, and a function that finishes
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* without releasing one has leaked a slot out of AKERR_MAX_ARRAY_ERROR.
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*/
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static int live_error_contexts(void)
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{
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int live = 0;
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int i = 0;
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for ( i = 0; i < AKERR_MAX_ARRAY_ERROR; i++ ) {
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if ( AKERR_ARRAY_ERROR[i].refcount != 0 ) {
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live += 1;
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}
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}
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return live;
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}
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akerr_ErrorContext *test_akgl_rectangle_points_nullpointers(void)
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{
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akgl_RectanglePoints points;
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// Zeroed for the same reason as the fixtures in
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// test_akgl_collide_point_rectangle_nullpointers: the last case here is a
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// real call, and feeding it stack garbage is noise under `memcheck`.
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SDL_FRect testrect = {.x = 0, .y = 0, .w = 0, .h = 0};
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PREPARE_ERROR(errctx);
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memset((void *)&points, 0x00, sizeof(akgl_RectanglePoints));
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with all NULL pointers");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(NULL, &testrect));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL SDL_FRect pointer");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL akgl_RectanglePoints pointer");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, &testrect));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_rectangle_points_math(void)
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{
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akgl_RectanglePoints points;
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SDL_FRect testrect = {.x = 0, .y = 0, .w = 32, .h = 32};
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memset((void *)&points, 0x00, sizeof(akgl_RectanglePoints));
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, &testrect));
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if ( points.topleft.x != 0 ||
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points.topleft.y != 0 ||
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points.topright.x != 32 ||
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points.topright.y != 0 ||
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points.bottomleft.x != 0 ||
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points.bottomleft.y != 32 ||
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points.bottomright.x != 32 ||
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points.bottomright.y != 32 ) {
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FAIL_BREAK(
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errctx,
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AKGL_ERR_BEHAVIOR,
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"akgl_rectangle_points incorrectly calculated points for {x=0, y=0, w=32, h=32} to {topleft={%d, %d}, topright={%d, %d}, bottomleft={%d, %d}, bottomright={%d, %d}}",
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points.topleft.x, points.topleft.y,
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points.topright.x, points.topright.y,
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points.bottomleft.x, points.bottomleft.y,
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points.bottomright.x, points.bottomright.y
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);
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_point_rectangle_nullpointers(void)
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{
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// Zeroed rather than left as whatever the stack held. The last case in this
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// function is a real call with real arguments, and reading uninitialised
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// floats out of it is sixteen findings under `memcheck` for a test that is
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// not about coordinates at all.
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akgl_Point testpoint = { .x = 0, .y = 0 };
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akgl_RectanglePoints testrectpoints;
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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memset(&testrectpoints, 0x00, sizeof(akgl_RectanglePoints));
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, *, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, NULL, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, NULL, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(NULL, &testrectpoints, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, *, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(NULL, NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, NULL, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_point_rectangle_logic(void)
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{
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akgl_Point testpoint = {.x = 16, .y = 16};
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SDL_FRect testrect = { .x = 0, .y = 0, .w = 32, .h = 32};
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akgl_RectanglePoints testrectpoints;
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&testrectpoints, &testrect));
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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testpoint.x = 48;
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testpoint.y = 48;
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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if ( testcollide == true ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported");
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_rectangles_nullpointers(void)
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{
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SDL_FRect testrect1 = {.x = 0, .y = 0, .w = 0, .h = 0};
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SDL_FRect testrect2 = {.x = 0, .y = 0, .w = 0, .h = 0};
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, *, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, NULL, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, NULL, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(NULL, &testrect2, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, *, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(NULL, NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, NULL, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_rectangles_logic(void)
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{
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SDL_FRect testrect1 = { .x = 0, .y = 0, .w = 32, .h = 32};
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SDL_FRect testrect2 = { .x = 30, .y = 30, .w = 40, .h = 40};
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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// Collision overlapping on the top left
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the top right
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testrect1.x = 64;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the bottom left
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testrect1.x = 0;
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testrect1.y = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the bottom right
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testrect1.x = 32;
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testrect1.y = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the top edge
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 60;
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testrect1.h = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the left edge
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 35;
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testrect1.h = 80;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the right edge
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testrect1.x = 65;
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testrect1.y = 0;
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testrect1.w = 60;
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testrect1.h = 80;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the bottom edge
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testrect1.x = 0;
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testrect1.y = 65;
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testrect1.w = 80;
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testrect1.h = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Not colliding
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 16;
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testrect1.h = 16;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == true ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported");
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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/**
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* @brief Resolving a path through the root fallback must give its context back.
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*
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* akgl_path_relative tries the working directory first and falls back to
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* resolving against @p root when that reports ENOENT. That fallback used to be
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* taken by returning from inside the HANDLE block, which skips the
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* RELEASE_ERROR that FINISH ends with -- so every call down that branch leaked
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* one entry of AKERR_ARRAY_ERROR, and the 129th call aborted the whole process
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* with "Unable to pull an error context from the array!". A single map load
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* resolves several paths this way.
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*
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* The loop runs well past AKERR_MAX_ARRAY_ERROR on purpose: at the old
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* behaviour this test does not fail, it terminates the suite.
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*/
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/**
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* @brief akgl_compare_sdl_surfaces must check geometry before it memcmps.
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*
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* It compared `s1->pitch * s1->h` bytes out of both surfaces without looking at
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* the second one's dimensions, so a smaller s2 was read past its end rather
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* than reported as a mismatch. Benign in practice and immediately fatal under a
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* memory checker, which is the reason to fix it rather than leave it.
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*/
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akerr_ErrorContext *test_akgl_compare_sdl_surfaces_checks_geometry(void)
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{
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PREPARE_ERROR(errctx);
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SDL_Surface *big = NULL;
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SDL_Surface *small = NULL;
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SDL_Surface *twin = NULL;
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ATTEMPT {
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big = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_RGBA8888);
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twin = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_RGBA8888);
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small = SDL_CreateSurface(8, 8, SDL_PIXELFORMAT_RGBA8888);
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FAIL_ZERO_BREAK(errctx, big, AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_BREAK(errctx, twin, AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_BREAK(errctx, small, AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_BREAK(errctx, SDL_FillSurfaceRect(big, NULL, 0), AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_BREAK(errctx, SDL_FillSurfaceRect(twin, NULL, 0), AKGL_ERR_SDL, "%s", SDL_GetError());
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FAIL_ZERO_BREAK(errctx, SDL_FillSurfaceRect(small, NULL, 0), AKGL_ERR_SDL, "%s", SDL_GetError());
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TEST_EXPECT_OK(errctx, akgl_compare_sdl_surfaces(big, twin),
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"comparing two identical surfaces");
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// The one that used to read 4 KiB past the end of an 8x8 surface.
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TEST_EXPECT_STATUS(errctx, AKERR_VALUE, akgl_compare_sdl_surfaces(big, small),
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"comparing a 32x32 surface against an 8x8 one");
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TEST_EXPECT_STATUS(errctx, AKERR_VALUE, akgl_compare_sdl_surfaces(small, big),
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"comparing an 8x8 surface against a 32x32 one");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_compare_sdl_surfaces(NULL, big),
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"comparing a NULL first surface");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_compare_sdl_surfaces(big, NULL),
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"comparing a NULL second surface");
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// Same dimensions, different format: the pixels are not comparable even
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// though the byte count might be.
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SDL_DestroySurface(small);
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small = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_RGB24);
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FAIL_ZERO_BREAK(errctx, small, AKGL_ERR_SDL, "%s", SDL_GetError());
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TEST_EXPECT_STATUS(errctx, AKERR_VALUE, akgl_compare_sdl_surfaces(big, small),
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"comparing two surfaces of different pixel formats");
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} CLEANUP {
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if ( big != NULL ) {
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SDL_DestroySurface(big);
|
|
}
|
|
if ( twin != NULL ) {
|
|
SDL_DestroySurface(twin);
|
|
}
|
|
if ( small != NULL ) {
|
|
SDL_DestroySurface(small);
|
|
}
|
|
} PROCESS(errctx) {
|
|
} FINISH(errctx, true);
|
|
SUCCEED_RETURN(errctx);
|
|
}
|
|
|
|
akerr_ErrorContext *test_akgl_path_relative_releases_contexts(void)
|
|
{
|
|
PREPARE_ERROR(errctx);
|
|
akgl_String *dst = NULL;
|
|
int before = 0;
|
|
int after = 0;
|
|
int i = 0;
|
|
|
|
PASS(errctx, akgl_heap_init());
|
|
PASS(errctx, akgl_heap_next_string(&dst));
|
|
before = live_error_contexts();
|
|
|
|
for ( i = 0; i < (AKERR_MAX_ARRAY_ERROR * 2); i++ ) {
|
|
PASS(errctx, akgl_path_relative("assets", "testcharacter.json", dst));
|
|
}
|
|
after = live_error_contexts();
|
|
|
|
ATTEMPT {
|
|
if ( after != before ) {
|
|
FAIL_BREAK(
|
|
errctx,
|
|
AKGL_ERR_BEHAVIOR,
|
|
"akgl_path_relative leaked %d error context(s) over %d root-fallback resolutions",
|
|
(after - before),
|
|
(AKERR_MAX_ARRAY_ERROR * 2));
|
|
}
|
|
} CLEANUP {
|
|
IGNORE(akgl_heap_release_string(dst));
|
|
} PROCESS(errctx) {
|
|
} FINISH(errctx, true);
|
|
SUCCEED_RETURN(errctx);
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
PREPARE_ERROR(errctx);
|
|
ATTEMPT {
|
|
CATCH(errctx, akgl_error_init());
|
|
TEST_TRAP_UNHANDLED_ERRORS();
|
|
CATCH(errctx, test_akgl_rectangle_points_nullpointers());
|
|
CATCH(errctx, test_akgl_rectangle_points_math());
|
|
CATCH(errctx, test_akgl_collide_point_rectangle_nullpointers());
|
|
// Defined since forever and never called until 0.5.0. TODO.md, "Known
|
|
// and still open" item 9.
|
|
CATCH(errctx, test_akgl_collide_point_rectangle_logic());
|
|
CATCH(errctx, test_akgl_collide_rectangles_nullpointers());
|
|
CATCH(errctx, test_akgl_collide_rectangles_logic());
|
|
CATCH(errctx, test_akgl_compare_sdl_surfaces_checks_geometry());
|
|
CATCH(errctx, test_akgl_path_relative_releases_contexts());
|
|
} CLEANUP {
|
|
} PROCESS(errctx) {
|
|
} FINISH_NORETURN(errctx);
|
|
}
|