AGENTS.md described style in one paragraph that said little more than "follow the surrounding code", which was not actionable once files had drifted apart. Replace it with an explicit specification. The canonical style is Emacs cc-mode "stroustrup" with tabs enabled: a 4-column offset with 8-column tabs, so depth 1 is four spaces, depth 2 is one tab, depth 3 is a tab plus four spaces. Most of src/ already followed this; what looked like randomly mixed tabs and spaces was simply cc-mode output. Document the byte ladder explicitly, since editors that expand tabs or assume a 4-column tab silently corrupt it. Rules beyond indentation are derived from counted majorities in the existing code rather than invented: errctx over e (92 to 45), padded control parens (140 to 7), pointer binding to the identifier (486 to 5), and always-brace (only four unbraced bodies exist). Brace and else placement are called out as house conventions that cc-mode does not enforce, so "run the indenter" and "follow the guide" cannot conflict. Also record the naming, error-handling, and API-surface rules that a consistency sweep showed were being broken silently -- in particular that a *_RETURN macro inside an ATTEMPT block skips CLEANUP. Add the tooling to apply it: .dir-locals.el applies the style to every c-mode buffer scripts/reindent.el batch reindent via Emacs scripts/reindent.sh reindent or --check the tree scripts/hooks/pre-commit reindents staged sources reindent.el deliberately avoids Emacs' tabify: its tabify-regexp is " [ \t]+", which is not anchored to the start of a line, so it rewrites runs of spaces anywhere and destroys the hand-aligned value columns in the bit-flag tables in actor.h and iterator.h. Only leading whitespace is ever rewritten, and lines starting inside a string literal are skipped. The hook checks staged content rather than the working tree, so what is committed is what was verified. It re-stages a fixed file only when the index and working tree agree, otherwise a partial `git add -p` would sweep unstaged work into the commit. Enable with: git config core.hooksPath scripts/hooks Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
302 lines
15 KiB
Markdown
302 lines
15 KiB
Markdown
# Repository Guidelines
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## Project Structure & Module Organization
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This is a C library intended to support the development of video games. Public C headers live in `include/akgl/`; keep declarations there aligned with their implementations in `src/`. Tests are standalone C programs under `tests/`, with JSON, image, and map fixtures in `tests/assets/`. The `util/` directory contains the `charviewer` utility and its sample assets. Third-party and companion libraries are vendored in `deps/`. Treat `build/` and generated `akgl.pc` files as build outputs rather than hand-maintained source; `include/akgl/SDL_GameControllerDB.h` is generated too, but is tracked on purpose — see below.
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## Generated and Vendored Sources
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### `include/akgl/SDL_GameControllerDB.h` is generated, and is tracked deliberately
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`mkcontrollermappings.sh` regenerates this header by fetching the community
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controller database from `raw.githubusercontent.com`. **It is committed to the
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repository on purpose**: it is the offline fallback that keeps the library
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buildable if upstream is renamed, rate-limited, taken down, or simply
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unreachable from the build machine. Do not delete it, do not add it to
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`.gitignore`, and do not "clean up" the fact that a generated file is tracked.
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Working rules:
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- **Never hand-edit it.** It is machine-written; changes belong in
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`mkcontrollermappings.sh`.
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- **Do not commit incidental regeneration churn.** The build regenerates the
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header on every run, and the script stamps `$(date)` into a comment, so an
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ordinary build leaves the file modified with nothing of substance changed.
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Revert that before committing: `git checkout -- include/akgl/SDL_GameControllerDB.h`.
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- **Update it as a deliberate, standalone commit** when you actually want newer
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mappings, so the diff is reviewable and bisectable.
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- **Never commit a copy with `AKGL_SDL_GAMECONTROLLER_DB_LEN 0`.** That is the
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signature of a failed fetch, not an empty upstream — see the defect note
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below. Check the constant before staging this file.
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- Formatting tooling ignores it: `scripts/reindent.sh` and the pre-commit hook
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both skip it.
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> **Known defect (tracked in `TODO.md`).** The safety net is currently
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> self-defeating. `mkcontrollermappings.sh` has no `set -e` and does not check
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> `curl`'s exit status, so when the fetch fails it writes a header with
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> `AKGL_SDL_GAMECONTROLLER_DB_LEN 0` and an empty array **over the good tracked
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> copy, and exits 0**. Because CMake re-runs the generator on every build, an
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> offline build silently destroys the very fallback the file exists to provide.
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> Until that is fixed, treat a dirty `SDL_GameControllerDB.h` after a build as
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> suspect and check the length constant before committing it.
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## Build, Test, and Development Commands
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Configure an out-of-tree development build:
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```sh
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cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
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```
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Build all library, utility, and test targets:
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```sh
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cmake --build build --parallel
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```
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Run the complete test suite with failure details:
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```sh
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ctest --test-dir build --output-on-failure
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```
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Run one test while iterating, for example `ctest --test-dir build -R sprite --output-on-failure`. The `rebuild.sh` script also installs into a developer-specific `/home/andrew/local` prefix and removes existing outputs; prefer the portable commands above unless that exact workflow is intended.
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Run mutation testing with `cmake --build build --target mutation`. For a quick smoke run, use `scripts/mutation_test.py --target src/tilemap.c --max-mutants 10`; the harness mutates only a scratch copy and excludes the intentionally failing character test.
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Generate HTML and Cobertura coverage reports with `cmake -S . -B build-coverage -DAKGL_COVERAGE=ON -DCMAKE_BUILD_TYPE=Debug`, then build and run CTest. Reports are written to `build-coverage/coverage/`; this mode requires `gcovr` and GCC or Clang.
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## Coding Style
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The canonical style is Emacs `cc-mode` **`stroustrup`**, with tabs enabled. This
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is not advisory — new and edited code must match what `cc-mode` produces, so that
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reindenting a region never shows up as a diff.
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### Emacs setup
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`.dir-locals.el` in the repository root already applies the style to every
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`c-mode` buffer, so nothing needs configuring by hand:
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```elisp
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((c-mode . ((c-file-style . "stroustrup")
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(indent-tabs-mode . t)
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(tab-width . 8)
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(fill-column . 100)
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(require-final-newline . t))))
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```
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Interactively: `C-x h C-M-\` (`mark-whole-buffer` + `indent-region`) reindents
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the buffer. A correctly formatted file is a fixed point of that operation —
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reindenting must produce no change.
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### Reindenting from the command line
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```sh
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scripts/reindent.sh # reindent every tracked C source in place
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scripts/reindent.sh src/tilemap.c # reindent only the named files
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scripts/reindent.sh --check # list non-conforming files, change nothing
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```
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`--check` exits 1 when something needs reindenting and 2 if Emacs is missing, so
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it is usable from CI. The script drives Emacs in batch mode through
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`scripts/reindent.el`, which reindents, normalises leading whitespace to the
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canonical tab/space mix, strips trailing whitespace, and ensures a final
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newline. `include/akgl/SDL_GameControllerDB.h` is generated and always skipped.
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Note that `reindent.el` deliberately does **not** use Emacs' `tabify`: that
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function's `tabify-regexp` is `" [ \t]+"`, which is not anchored to the start of
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a line, so it rewrites runs of spaces anywhere and destroys the hand-aligned
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value columns in the bit-flag tables in `actor.h` and `iterator.h`. Only leading
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whitespace is ever rewritten.
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### The pre-commit hook
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`scripts/hooks/pre-commit` reindents staged C sources before the commit is
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written. Enable it once per clone:
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```sh
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git config core.hooksPath scripts/hooks
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```
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It inspects the *staged* content rather than the working tree, so what lands in
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the commit is what was checked. When a file needs reindenting it is fixed in the
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working tree and re-staged — but only if the index and working tree agree for
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that file. If they differ, re-staging would sweep unstaged work into the commit,
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so the hook stops and tells you to reindent and stage it yourself. It steps
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aside during a merge, and warns rather than blocking if Emacs is unavailable.
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`git commit --no-verify` bypasses it.
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For reference, `cc-mode` defines the style as:
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```elisp
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("stroustrup"
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(c-basic-offset . 4)
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(c-comment-only-line-offset . 0)
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(c-offsets-alist . ((statement-block-intro . +)
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(substatement-open . 0)
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(substatement-label . 0)
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(label . 0)
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(statement-cont . +))))
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```
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### Indentation and whitespace
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- **4 columns per level** (`c-basic-offset` 4).
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- **Tabs are 8 columns wide and are used for indentation** (`indent-tabs-mode`
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`t`, `tab-width` 8). Emacs emits the largest possible run of tabs and pads the
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remainder with spaces, which produces this ladder. Editors that expand tabs, or
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that assume a 4-column tab, will silently corrupt it:
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| Depth | Columns | Bytes |
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|---|---|---|
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| 1 | 4 | 4 spaces |
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| 2 | 8 | `TAB` |
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| 3 | 12 | `TAB` + 4 spaces |
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| 4 | 16 | `TAB` `TAB` |
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| 5 | 20 | `TAB` `TAB` + 4 spaces |
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- No trailing whitespace. Files end with a single newline.
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- `case` labels sit at the same column as their `switch` (`label . 0`).
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- Continuation lines of a wrapped expression indent one level (`statement-cont . +`).
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Most of `src/` already conforms. The known non-conforming files are
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`src/json_helpers.c`, `src/util.c` (from `akgl_rectangle_points` onward),
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`src/assets.c`, `src/staticstring.c`, parts of `src/actor.c`, and the headers
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`include/akgl/util.h` and `include/akgl/staticstring.h` — all of which use a
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2-column offset. Convert a file to the canonical style in its own commit, not
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mixed into a behavioral change.
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### Braces
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- **Function bodies open on their own line, in column 0.**
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- **Control statements keep the brace on the same line**, one space before it.
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- **`else`, `else if`, and `while` of a `do`/`while` stay on the closing-brace
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line**: `} else {`, not a bare `else` on the next line. Note that this is a
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house convention rather than something `cc-mode` enforces — the `stroustrup`
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style governs indentation only and will not move a brace or an `else` for you.
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- **Always brace, even single-statement bodies.**
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```c
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akerr_ErrorContext *akgl_actor_update(akgl_Actor *obj)
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{
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if ( obj->curSpriteFrameId == 0 ) {
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obj->curSpriteReversing = false;
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} else if ( obj->parent != NULL ) {
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obj->curSpriteFrameId -= 1;
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} else {
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obj->curSpriteFrameId += 1;
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}
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}
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```
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### Spacing
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- **Spaces inside control-flow parentheses**: `if ( x == y ) {`, `while ( done == false ) {`,
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`for ( i = 0; i < len; i++ ) {`. This is the dominant existing convention
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(140 sites to 7) and `cc-mode` will not add or remove it.
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- No space between a function name and its argument list, at both call and
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definition sites, and no padding inside call parentheses: `SDL_Log("x %d", n)`.
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- Binary operators and assignment are surrounded by single spaces; unary
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operators are not separated from their operand.
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- **The pointer `*` binds to the identifier**, not the type: `char *name`,
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`akgl_Actor **dest`. Never `char* name`.
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- When a call is too long for one line, put each argument on its own line
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indented one level past the callee, with the closing `)` on its own line. This
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is the established shape for the `FAIL_*` and `CATCH` macros:
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```c
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FAIL_ZERO_RETURN(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_ACTOR, name, (void *)obj),
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AKERR_KEY,
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"Unable to add actor to registry"
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);
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```
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### No repository-wide formatter
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There is no `clang-format` or linter wired into the build, and `cc-mode`'s
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indentation engine is not exactly reproducible by `clang-format`. Do not
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introduce one without discussion, and do not reformat code you are not otherwise
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changing — unrelated whitespace churn makes review harder and is the reason the
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style drifted in the first place.
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## Naming Conventions
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- **Public functions**: `akgl_<subsystem>_<verb>`, all lower snake_case —
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`akgl_actor_set_character`, `akgl_heap_next_string`. No camelCase, and never
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embed a type name (`akgl_Actor_cmhf_left_on` is wrong; it should be
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`akgl_actor_cmhf_left_on`).
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- **Public types**: `akgl_TypeName` — `akgl_Actor`, `akgl_SpriteSheet`,
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`akgl_PhysicsBackend`. Every type exported from a header takes the prefix;
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bare names like `point` and `RectanglePoints` are defects, not precedent.
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- **Constants and macros**: `AKGL_UPPER_SNAKE_CASE`. A constant belongs to the
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subsystem it describes: a character limit is `AKGL_CHARACTER_MAX_*`, not
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`AKGL_SPRITE_MAX_CHARACTER_*`. Name a constant for what its value *is* — a
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nanoseconds-per-millisecond scale factor is `AKGL_TIME_ONEMS_NS`.
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- **Exported globals** take the `akgl_` prefix like any other public symbol. Do
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not add bare names (`renderer`, `camera`, `window`), leading-underscore names
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(reserved at file scope), or SCREAMING_SNAKE names for mutable objects —
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`AKGL_UPPER_SNAKE_CASE` is for constants.
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- **`static` helpers drop the `akgl_` prefix**, which exists only to avoid
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external collisions.
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- **Include guards**: `_AKGL_<FILE>_H_`, matching the file name. Guard names
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without the project prefix risk colliding with system headers.
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- **Parameter names must match between the declaration and the definition** —
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Doxygen publishes the header spelling. Conventional names: `dest` for an
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output parameter (not `dst`), `self` for a backend receiver, `obj` for the
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instance being initialized or inspected, `e` for an incoming error context to
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be inspected.
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- **The local error context is named `errctx`** (92 sites to 45). New code uses
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`errctx`; convert `e` when you touch a function for other reasons.
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- **Header/source pairs are named by feature**: `include/akgl/sprite.h` and
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`src/sprite.c`.
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## Error-Handling Protocol
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The `akerror` control-flow macros have a shape that must be followed exactly,
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because the failure mode is silent.
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- Inside an `ATTEMPT` block use the **`_BREAK`** variants (`FAIL_ZERO_BREAK`,
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`FAIL_NONZERO_BREAK`, `FAIL_BREAK`) and `CATCH`. Outside it use the
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**`_RETURN`** variants.
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- **Never use a `*_RETURN` macro inside an `ATTEMPT` block.** It returns past the
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`CLEANUP` block, so every release, `fclose`, and free in `CLEANUP` is skipped.
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This has already caused a heap-string leak on the success path of
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`akgl_get_json_tilemap_property`.
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- `CLEANUP` must precede `PROCESS`. Transposing them moves the cleanup body into
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the `PROCESS` switch, where it runs only when an error context exists.
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- `CATCH` reports failure by `break`ing, which binds to the innermost enclosing
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loop or `switch`. A `CATCH` written directly inside a `while` exits the loop
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rather than the function — put the `ATTEMPT` block inside the loop.
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- Validate every pointer parameter before dereferencing it, including the ones a
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sibling function happens not to check.
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## API Surface
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Every function with external linkage must be declared in a header, and every
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declaration must have a definition. A non-`static` function that appears in no
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header is still in the ABI but is unreachable by callers; a declaration with no
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definition is a link error for anyone compiling against the header alone. If a
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function is exposed only so tests can reach it, declare it under the existing
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"part of the internal API" comment block in the relevant header.
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Headers must be self-contained: include what you use, so that a translation unit
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including a single `akgl` header compiles without a particular include order.
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Within the project use the angled form, `#include <akgl/sibling.h>`.
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Declare no-argument functions as `(void)`, not `()`.
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## Rules
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- Add yourself (agent program name, model name and version) as a co-author on every commit message
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- Avoid dynamic memory allocation. Use the `akgl_heap_*` methods to retrieve necessary objects at runtime, and to release them when done. If the akgl heap facilities don't provide the kind of object needed, create a new heap layer to support that type of object.
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## Testing Guidelines
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Tests use simple executable return codes and are registered through CTest in `CMakeLists.txt`; there is no declared coverage threshold. Add focused tests as `tests/<feature>.c`, create a matching `test_<feature>` target, and register it with `add_test`. Put reusable fixtures in `tests/assets/` and keep paths compatible with tests launched from the build tree. Coverage mode wraps the suite in a CTest fixture so counters are reset before tests and reports are generated afterward.
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## Commit & Pull Request Guidelines
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Recent commits use concise, imperative summaries such as `Fix a scale bug...` and often explain related changes in one sentence. Keep each commit scoped and describe user-visible behavior. Pull requests should summarize the change, identify affected modules, list the CMake/CTest commands run, and link relevant issues. Include screenshots only for rendering, map, or `charviewer` changes.
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