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53e4f5c14fff730d874b2743ac296df650c1cd93
libakgl/include/akgl/tilemap.h
Andrew Kesterson 53e4f5c14f Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
2026-05-13 09:57:24 -04:00

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