Files
libakgl/tests/assets/testcharacter.json
Andrew Kesterson 3854b33750 Update tilemap tests for renderer backends
Migrate tilemap tests to pointer-based game globals and current loader signatures, initialize the renderer callback used by image comparisons, and refresh the character fixture schema. Preserve loaded tileset names by removing a duplicate heap allocation.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
2026-07-29 18:25:36 -04:00

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JSON

{
"name": "testcharacter",
"movementspeed": 1,
"speedtime": 1,
"speed_x": 0.20,
"speed_y": 0.20,
"acceleration_x": 0.20,
"acceleration_y": 0.20,
"sprite_mappings": [
{
"state": [
"AKGL_ACTOR_STATE_ALIVE",
"AKGL_ACTOR_STATE_FACE_LEFT"
],
"sprite": "testsprite"
},
{
"state": [
"AKGL_ACTOR_STATE_DEAD"
],
"sprite": "testsprite2"
}
]
}