Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
97 lines
2.2 KiB
C
97 lines
2.2 KiB
C
#include <SDL3/SDL.h>
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#include <stdlib.h>
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#include <akerror.h>
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#include <akgl/registry.h>
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typedef akerr_ErrorContext *(*RegistryFuncPtr)(void);
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void *sdl_calloc_always_fails(size_t a, size_t b)
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{
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// This forces SDL to simulate an out of memory condition
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return NULL;
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}
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akerr_ErrorContext *test_akgl_registry_init(RegistryFuncPtr funcptr)
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{
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SDL_malloc_func malloc_func;
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SDL_calloc_func calloc_func;
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SDL_realloc_func realloc_func;
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SDL_free_func free_func;
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SDL_GetMemoryFunctions(
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&malloc_func,
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&calloc_func,
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&realloc_func,
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&free_func
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);
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PREPARE_ERROR(errctx);
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ATTEMPT {
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SDL_SetMemoryFunctions(
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malloc_func,
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(SDL_calloc_func)&sdl_calloc_always_fails,
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realloc_func,
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free_func
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);
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CATCH(errctx, funcptr());
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} CLEANUP {
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SDL_SetMemoryFunctions(
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malloc_func,
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calloc_func,
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realloc_func,
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free_func
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);
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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FAIL_RETURN(errctx, AKGL_ERR_BEHAVIOR, "SDL memory allocator fails but registry reports successful property creation");
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}
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akerr_ErrorContext *test_akgl_registry_init_creation_failures(void)
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, test_akgl_registry_init(&akgl_registry_init_actor));
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Sucess\n");
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, test_akgl_registry_init(&akgl_registry_init_sprite));
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Sucess\n");
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, test_akgl_registry_init(&akgl_registry_init_spritesheet));
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Sucess\n");
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, test_akgl_registry_init(&akgl_registry_init_character));
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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printf("Sucess\n");
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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int main(void)
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, test_akgl_registry_init_creation_failures());
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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