TODO.md carried two records in one file: what had been done, with the measurements behind it, and what was left. The second half is what a tracker is for, and keeping it here has already cost something -- AGENTS.md records a round where eleven entries described code that had already changed, and this file admitted to three more. Every open item is now an issue on source.starfort.tech/andrew/libakgl, labelled by kind and blast radius and milestoned by what it can land in: 0.9.x for anything that breaks no ABI, 0.10.0 for new or changed public symbols, 1.0.0 for the design work. Four are epics: the performance plan (#60), coverage (#61), actor rotation (#62), and the false header comments (#63). Verified against the tree before filing rather than transcribed. Three entries were already fixed and were not filed: the akgl_path_relative context leak, the akgl_draw_background test extension, and the SDL enumeration audit -- keyboards, gamepads and mappings are all freed in CLEANUP today. Two were reworded because the code had moved: the fonts item is a missing teardown entry point rather than a missing API, since akgl_text_unloadallfonts exists, and draw_world's tilemap call is already bounded by numlayers, so only the per-layer actor rescan remains. TODO.md keeps the part a tracker has no place for: why a decision went the way it did, what the measurement was, and which arguments turned out to be wrong. TODO.txt is deleted. Four of its eight entries had shipped -- actor-to-actor collision, actor-to-world collision, automatic facing, image layers -- and the four that had not are #74 through #77, with the GPU renderer's research links kept because that is the part that took the time. Every reference that named an item number or a moved section is repointed, in the manual, the headers, the tests and the examples. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-Authored-By: Andrew Kesterson <andrew@aklabs.net>
178 lines
9.6 KiB
C
178 lines
9.6 KiB
C
/**
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* @file text.h
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* @brief Loading fonts and drawing or measuring strings with them.
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*
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* Fonts are `TTF_Font *` handles kept in the #AKGL_REGISTRY_FONT property
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* registry under a caller-chosen name; there is no akgl font type wrapping them.
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* SDL_ttf must be initialized (akgl_game_init does it) before any of this.
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*
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* The two measure functions do not touch the renderer, so they are usable
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* before -- or entirely without -- a window. Drawing is immediate mode: each
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* akgl_text_rendertextat() call rasterizes, uploads, blits, and throws the
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* texture away, which is fine for a HUD line and wrong for a large body of
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* static text redrawn every frame.
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*/
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#ifndef _AKGL_TEXT_H_
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#define _AKGL_TEXT_H_
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <akerror.h>
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/**
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* @brief Open a TrueType font at one size and publish it in the font registry.
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*
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* A size is baked into the handle, so the same file at two sizes is two calls
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* under two names. Nothing releases these: the handles live until the process
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* ends.
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*
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* @param name Registry key to publish the font under. Required. An existing
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* entry with the same name is replaced, and the font it
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* displaced is closed through akgl_text_unloadfont -- but only
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* after the new one has opened, so a failed load leaves the
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* caller with the font they already had.
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* @param filepath Path to a `.ttf`/`.otf` file. Required. Used verbatim -- not
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* resolved against `SDL_GetBasePath()`.
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* @param size Point size to rasterize at. Passed straight to SDL_ttf, which
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* rejects anything that is not positive.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER If @p name or @p filepath is `NULL`.
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* @throws AKGL_ERR_SDL If the font cannot be opened -- missing, unreadable, not
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* a font, or a @p size SDL_ttf refuses. The message carries
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* `SDL_GetError()`.
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* @throws AKERR_KEY If the font cannot be written into #AKGL_REGISTRY_FONT --
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* in practice, because akgl_registry_init has not run.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath, int size);
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/**
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* @brief Close a loaded font and take it out of the font registry.
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*
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* The other half of akgl_text_loadfont, and for a while the half that did not
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* exist: a font could be opened and published but never handed back, so a game
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* that changed fonts between scenes had no way to reclaim the one it had
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* finished with. A `TTF_Font` is about ten kilobytes once FreeType's own
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* structures are counted.
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*
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* The registry entry is cleared before the font is closed, so a font is never
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* reachable through #AKGL_REGISTRY_FONT after it has gone back to SDL_ttf.
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*
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* @param name Registry key the font was published under. Required.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER If @p name is `NULL`.
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* @throws AKERR_KEY If no font is registered under @p name -- including the
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* case where it was already unloaded, which makes a double unload an
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* error rather than a double close.
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*
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* @warning Anything still holding the `TTF_Font *` -- a caller that fetched it
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* from the registry earlier, a pending akgl_text_rendertextat -- is
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* left with a dangling pointer. Fonts are not reference counted.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_unloadfont(char *name);
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/**
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* @brief Close every font in #AKGL_REGISTRY_FONT and destroy the registry.
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*
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* A font, once loaded, was reachable only by name -- so a game that exited
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* without unloading each one by hand left them open, and `SDL_Quit` destroying
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* the property registry took the last reference to them with it. That is
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* bounded by how many fonts a game loads rather than unbounded, but there was
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* no way to do anything about it at all.
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*
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* Call this during shutdown, **before** `TTF_Quit` or `SDL_Quit`. Afterwards
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* #AKGL_REGISTRY_FONT is 0 and akgl_text_loadfont needs
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* akgl_registry_init_font() again before it can register anything.
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*
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* @return `NULL`. Closing a font reports nothing, and an uninitialized registry
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* is success rather than an error -- shutdown paths run after partial
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* startups.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_unloadallfonts(void);
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/**
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* @brief Rasterize a string and blit it at a screen position, in one call.
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*
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* Renders blended (anti-aliased, alpha-blended) through SDL_ttf, uploads the
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* result to a texture, draws it through the global `akgl_renderer`, and destroys both
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* the texture and the surface before returning. The text is drawn at its natural
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* size -- @p x and @p y are the top-left corner, not a centre.
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*
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* Coordinates are screen coordinates, not world ones: this does not go through
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* the camera, so a HUD stays put while the world scrolls under it.
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*
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* @param font Font to render with, from akgl_text_loadfont. Required.
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* @param text UTF-8 text. Required. May contain newlines, which break
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* lines on either path.
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* @param color Text colour, including alpha.
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* @param wraplength Wrap width in pixels. Greater than 0 wraps on word
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* boundaries at that width; 0 or less draws a single line and
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* breaks only on newlines in @p text.
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* @param x Left edge of the text, in screen pixels.
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* @param y Top edge of the text, in screen pixels.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER If @p font or @p text is `NULL`; if the global
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* `akgl_renderer`, its `sdl_renderer`, or its `draw_texture` is `NULL` --
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* that last one is the state a backend is in between being allocated
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* and being run through akgl_render_2d_bind(); if SDL_ttf cannot
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* rasterize the string; or if the surface cannot be uploaded as a
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* texture. The last two carry `SDL_GetError()` and are a reused status
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* rather than a pointer problem.
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* @throws AKERR_* Whatever the backend's `draw_texture` raises.
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*
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* @note On a failure after rasterizing -- the texture upload, or the draw -- the
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* surface and texture are not destroyed, because the error returns before
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* the cleanup. Repeated failures leak.
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* @note The empty string is **refused**, not drawn as nothing: SDL_ttf reports
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* "Text has zero width" and this passes that on as `AKERR_NULLPOINTER`.
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* akgl_text_measure() accepts it, so the two disagree. A caller drawing a
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* line of text that may be empty has to check for it. Stale: the two agree
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* as of 0.5.0 -- an empty string returns success without rasterizing. See
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* TODO.md, "Found while rewriting the Doxygen comments", and issue #63.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *text, SDL_Color color, int wraplength, int x, int y);
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/**
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* @brief Report the size, in pixels, that @p text would occupy on one line.
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*
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* Nothing is drawn and no renderer is required. A caller building a character
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* grid measures one cell with this -- the advance width of a single glyph in a
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* monospaced font -- and derives the rest of the grid from it.
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*
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* @param font Font to measure with, from akgl_text_loadfont. Required.
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* @param text UTF-8 text to measure. Required. The empty string is legal and
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* measures 0 wide by one line high.
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* @param w Receives the width in pixels. Required.
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* @param h Receives the height in pixels -- one line, whatever @p text
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* contains, since this form does not wrap. Required.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER If @p font, @p text, @p w, or @p h is `NULL`.
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* @throws AKGL_ERR_SDL If SDL_ttf cannot measure the string -- a corrupt font,
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* or text that is not valid UTF-8. The message carries `SDL_GetError()`.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure(TTF_Font *font, char *text, int *w, int *h);
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/**
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* @brief Report the size, in pixels, that @p text would occupy when wrapped.
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*
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* The companion to akgl_text_measure() for the wrapping case, matching the
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* @p wraplength argument akgl_text_rendertextat() already takes: a string
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* longer than @p wraplength reports the height of every line it breaks onto.
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* A @p wraplength of zero wraps only on newlines in @p text.
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*
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* @param font Font to measure with, from akgl_text_loadfont. Required.
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* @param text UTF-8 text to measure. Required.
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* @param wraplength Wrap width in pixels. 0 wraps on newlines only. Negative is
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* refused rather than passed through: SDL_ttf reads a negative
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* width as a very large unsigned one and silently stops
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* wrapping, which would return a measurement that is wrong
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* rather than an error.
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* @param w Receives the width in pixels: the longest line, not
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* @p wraplength. Required.
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* @param h Receives the height in pixels, covering every line the text
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* wraps onto. Required.
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* @return `NULL` on success, otherwise an error context owned by the caller.
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* @throws AKERR_NULLPOINTER If @p font, @p text, @p w, or @p h is `NULL`.
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* @throws AKERR_OUTOFBOUNDS If @p wraplength is negative.
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* @throws AKGL_ERR_SDL If SDL_ttf cannot measure the string -- a corrupt font,
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* or text that is not valid UTF-8. The message carries `SDL_GetError()`.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure_wrapped(TTF_Font *font, char *text, int wraplength, int *w, int *h);
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#endif // _AKGL_TEXT_H_
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