TODO.md carried two records in one file: what had been done, with the measurements behind it, and what was left. The second half is what a tracker is for, and keeping it here has already cost something -- AGENTS.md records a round where eleven entries described code that had already changed, and this file admitted to three more. Every open item is now an issue on source.starfort.tech/andrew/libakgl, labelled by kind and blast radius and milestoned by what it can land in: 0.9.x for anything that breaks no ABI, 0.10.0 for new or changed public symbols, 1.0.0 for the design work. Four are epics: the performance plan (#60), coverage (#61), actor rotation (#62), and the false header comments (#63). Verified against the tree before filing rather than transcribed. Three entries were already fixed and were not filed: the akgl_path_relative context leak, the akgl_draw_background test extension, and the SDL enumeration audit -- keyboards, gamepads and mappings are all freed in CLEANUP today. Two were reworded because the code had moved: the fonts item is a missing teardown entry point rather than a missing API, since akgl_text_unloadallfonts exists, and draw_world's tilemap call is already bounded by numlayers, so only the per-layer actor rescan remains. TODO.md keeps the part a tracker has no place for: why a decision went the way it did, what the measurement was, and which arguments turned out to be wrong. TODO.txt is deleted. Four of its eight entries had shipped -- actor-to-actor collision, actor-to-world collision, automatic facing, image layers -- and the four that had not are #74 through #77, with the GPU renderer's research links kept because that is the part that took the time. Every reference that named an item number or a moved section is repointed, in the manual, the headers, the tests and the examples. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
102 lines
5.3 KiB
C
102 lines
5.3 KiB
C
/**
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* @file error.h
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* @brief Declares the public error API.
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*/
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#ifndef _AKGL_ERROR_H_
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#define _AKGL_ERROR_H_
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#include <akerror.h>
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/*
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* libakerror 1.0.0 is the floor. That release moved the status-name table into a
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* private registry -- AKERR_MAX_ERR_VALUE and __AKERR_ERROR_NAMES are gone, the
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* registry entry points raise akerr_ErrorContext * instead of returning int, and
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* the library gained an soname -- so a translation unit that pairs this header
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* with a pre-1.0.0 akerror.h is an ABI mismatch, not just a compile problem.
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*
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* libakerror publishes no version macro, so this feature-tests on
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* AKERR_FIRST_CONSUMER_STATUS, which that release introduced, rather than on a
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* version number that does not exist. Without the guard an embedded build is
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* fine but a stale installed header fails much further in, on the AKGL_ERR_*
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* codes below and again inside src/heap.c.
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*
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* See deps/libakerror/UPGRADING.md.
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*/
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#ifndef AKERR_FIRST_CONSUMER_STATUS
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#error "libakgl requires libakerror >= 2.0.1: the akerror.h on the include path predates the status registry. Rebuild and reinstall libakerror."
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#endif
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// 2.0.0 is an ABI break -- akerr_next_error() returns a context that already
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// holds its reference, and __akerr_last_ignored is thread-local -- and both of
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// those expand at *this* library's call sites through IGNORE and the FAIL
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// macros. A libakgl built against a 1.x header and linked against 2.x
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// double-counts every reference and never returns a slot to the pool. The
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// soname moved to libakerror.so.2 so the two cannot be mixed by accident, but
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// the header can still be stale in an install tree, so check it here too.
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//
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// AKERR_EXIT_STATUS_UNREPRESENTABLE arrived in 2.0.1 and is the narrowest thing
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// to probe for: libakerror publishes no version macro.
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#ifndef AKERR_EXIT_STATUS_UNREPRESENTABLE
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#error "libakgl requires libakerror >= 2.0.1: the akerror.h on the include path predates akerr_exit(). Rebuild and reinstall libakerror."
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#endif
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// Silences -Wformat-truncation on a string concatenation that genuinely may not
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// fit -- e.g. joining two PATH_MAX strings into one AKGL_MAX_STRING_LENGTH
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// buffer. The line has to be drawn somewhere or the buffers grow forever to
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// keep the compiler happy.
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//
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// **Nothing in libakgl uses these any more.** Both sites -- the path join in
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// akgl_path_relative and the tileset image join in
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// akgl_tilemap_load_layer_image -- now go through aksl_snprintf, which raises
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// AKERR_OUTOFBOUNDS on truncation instead. That is the better answer: the
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// compiler was right both times, and silencing it left the truncation
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// happening and unreported. Kept because they are public and a consumer may
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// have them; see issue #20.
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#define DISABLE_GCC_WARNING_FORMAT_TRUNCATION \
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_Pragma("GCC diagnostic push") \
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_Pragma("GCC diagnostic ignored \"-Wformat-truncation\"")
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#define RESTORE_GCC_WARNINGS \
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_Pragma("GCC diagnostic pop")
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// libakerror reserves statuses 0-255 for the host's errno values and its own
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// AKERR_* codes; consumers allocate from AKERR_FIRST_CONSUMER_STATUS upward.
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// These are fixed offsets from that base rather than from AKERR_LAST_ERRNO_VALUE
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// so that a libc which grows an errno cannot move them out from under us.
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//
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// akgl_error_init() reserves this whole band in one call and registers a name
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// for every code below. Add a code here and you must name it there, or it
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// prints as "Unknown Error" in every stack trace that carries it.
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#define AKGL_ERR_OWNER "libakgl"
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#define AKGL_ERR_BASE AKERR_FIRST_CONSUMER_STATUS
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#define AKGL_ERR_SDL (AKGL_ERR_BASE + 0) /**< An SDL call failed; the message carries SDL_GetError() */
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#define AKGL_ERR_REGISTRY (AKGL_ERR_BASE + 1) /**< A registry property or lookup operation failed */
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#define AKGL_ERR_HEAP (AKGL_ERR_BASE + 2) /**< A heap pool has no free object left to hand out */
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#define AKGL_ERR_BEHAVIOR (AKGL_ERR_BASE + 3) /**< A component did not behave the way its contract requires */
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#define AKGL_ERR_LOGICINTERRUPT (AKGL_ERR_BASE + 4) /**< Actor logic is telling the physics simulator to skip it */
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#define AKGL_ERR_COLLISION (AKGL_ERR_BASE + 5) /**< A collision query could not be answered; the message says why */
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#define AKGL_ERR_UI (AKGL_ERR_BASE + 6) /**< The UI subsystem refused, or clay reported a layout error; the message says which */
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// One past the last libakgl status. The reservation is all-or-nothing -- a
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// subset or superset of an existing one is refused -- so this must stay one
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// past the highest code above.
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#define AKGL_ERR_LIMIT (AKGL_ERR_BASE + 7)
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#define AKGL_ERR_COUNT (AKGL_ERR_LIMIT - AKGL_ERR_BASE)
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/**
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* @brief Claim the libakgl status band and register a name for every code in it.
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*
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* Call this before anything else in libakgl. Every other subsystem raises
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* AKGL_ERR_* codes, and a code raised before this runs carries no name into its
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* stack trace. Repeating the call is a no-op, so a program that cannot order its
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* initialization precisely may call it more than once.
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*
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* @throws AKERR_STATUS_RANGE_OVERLAP When another component already owns part of the band.
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* @throws AKERR_STATUS_RANGE_FULL When libakerror has no reservation slots left.
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* @throws AKERR_STATUS_NAME_FULL When libakerror's name registry is full.
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*/
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akerr_ErrorContext AKERR_NOIGNORE *akgl_error_init(void);
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#endif // _AKGL_ERROR_H_
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